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Old 10-21-2007, 08:46 PM   #21
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yaaaay!!! finally we can play it!
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Old 10-21-2007, 11:40 PM   #22
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Looks really good, and I get good fps

No loading map or flythrough though, no big deal really the maps fine without them.
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Old 10-21-2007, 11:42 PM   #23
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wow actually looks like something i was planing (long range) at mapping ... looks great hope to see it in rotation
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Old 10-22-2007, 12:46 AM   #24
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The problem I was having was the containing brushes of the 3d skybox - ie the box you make around your skybox gemoetry with the tools/skybox texture - was too small, so where it intersected my map it caused this huge black border. I could never work out the problem and was ignoring it until i decided to change bits of my skybox and noticed the dark area was moving around!

Glad youve sorted it anyway and looking forward to seeing more.*

*Edit: Just realised youve released it in other thread

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Old 10-22-2007, 12:53 AM   #25
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Sweet downloading now... You made karkar for insurgency too? Thats a cool map but gameplay is kinda messed up, i hope it will be sorted in the next patch!
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Old 10-22-2007, 02:15 AM   #26
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I merged the two threads, no need in having two.
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Old 10-22-2007, 03:32 AM   #27
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Nice

Just got done playing ff_wellfortress on the AE Clan server. Very happy with it nice job.
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Old 10-22-2007, 09:31 PM   #28
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I have found a potential killer for league games..

The watertexture is different in the flagroom's .. Red has lower quality watertextures then blue. (could be the other way around)

Unfair FPS advantage if clans happen to have (a) player(s) with a less good PC

Picture

Last edited by Epothon; 10-22-2007 at 09:40 PM.
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Old 10-22-2007, 10:20 PM   #29
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Yeah I noticed it too and can;t figure it out because I'm using the same water texture for all the water
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Old 10-22-2007, 10:50 PM   #30
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I just played 45 minutes of this on {NFO}'s server along with Skanky, Hawk Eye, and a few forum regs like Stankyfingers.

A lot of people were getting lost and did not know where to go. I figured out the map's layout pretty quickly, but I think it could use a little more signage.

Aside from that, the map is really awesome and a bitch to defend with a SG in the FR since there is almost no good position. You need at least two people to D this FR.

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Originally Posted by Bluestrike
Yeah I noticed it too and can;t figure it out because I'm using the same water texture for all the water
Is the lighting or something different?

What is different about the two flag rooms aside from the teamcolored textures and the flag/cap point entity? Find out what exactly is different and that is probably your problem.
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Old 10-22-2007, 11:24 PM   #31
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water_lod_controller?

I'm still trying to figure water out myself for my map (not going well [lol]), so I have no idea.
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Old 10-22-2007, 11:45 PM   #32
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Looks awesome, I'm rather jealous. The animated texture signs are genius.
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Old 11-12-2007, 06:42 PM   #33
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nice map i played it! And i like it i hope that more people start playing FF So we can finally use maps like this!! GJ, And go further with it please!!
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Old 01-01-2008, 11:44 AM   #34
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This map is made of win.
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