09-23-2007, 05:03 PM | #1 | |
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Point taken, GL positive criticism here
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09-23-2007, 05:51 PM | #2 | |
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SG's were never meant to be solo-machines, but based entirely off how well your team can protect it. To the best of my knowledge, the scout can sense where other players are within a radius. Though this is not that useful, as its a quick game and you don't have time to use it. I've used it maybe twice when I had some time. As for the others, I don't have arguments for, but I think their fine. |
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09-23-2007, 06:40 PM | #3 |
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The Scout Feature is useful when going for the flag, you avoid the enemy. You know their positions before going into a room, great for strategy before entering the room. I used it all the time in Shutdown 2 before entering the flag room. Start using it and you will notice how useful it is when you play Offence.
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09-23-2007, 07:02 PM | #4 |
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Usually on offense as a scout, I don't have time to slow down and use that feature. I'm concing through the base as fast as I can, getting past the defense to get the flag touch/toss. Especially on SD2, to get it out of the lasers area.
EDIT: I guess it would be useful for pub play, where things are a bit slower. I'm not much of a pubber though, so I can't say for sure. |
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09-23-2007, 07:57 PM | #5 |
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Maybe you can bind this feature with your conc key, thus priming and using it at the same time?
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09-23-2007, 09:06 PM | #6 | ||||
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-Mark |
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09-23-2007, 09:28 PM | #7 | ||
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09-23-2007, 09:28 PM | #8 |
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I don't know about that, as a spy I know it takes two nades for an sg, maybe 1 for a level one and nailgunning them seems pretty close to tfc. I find it hard to kill sg's of an aware engy, you know one that isn't running to spam nades on a suicide run, seems like 2 nades isn't enough to kill an sg that an engy is repairing while the nades are going off. I try to kill him on the first nade.
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09-24-2007, 04:34 AM | #9 |
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SGs are only easy to kill if that is your main mission. The only way I've had success killing them (besides suicide missions where I spam the hell out of them) is to just use the hwguy's ac, that's if I can get to the SG that is. With the AC cannon it's kinda easy, as long as you don't get distracted.
As a scout it's far too easy to strafe back and forth to 'confuse' the SG and just rape him with the nailgun or some nades..if you haven't used them already to slow down people coming after you. I think each level the SG gets it should rotate and track down enemies a lot faster than it does now. And just give it like...10% more health/armor then it would be perfect. Oh, and a new Level 3 model. TF2s level 3 SG model is so mean looking...(that's the only good point in TF2 in my opinion) |
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09-24-2007, 04:46 AM | #10 | |
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09-24-2007, 05:23 AM | #11 | |
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although you have a very complelling view, while as far as spy you are correct, I feel while cloaked should be a bit more visible while in motion as i have had spies run by my side at times. it may just be an untrained eye too. you prove a very good point about the SG, it is a Team weapon. and good engis can keep theirs alive. as far as the scouts special ability, i would suggest granting a wider detect radious, or possible LIVE positon for a lesser time, for the same amount of time alotted instead of the snapshot it provides now. while both these will have their balancing issues, im sure the dev team can find a way to improve on its special ability. |
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09-24-2007, 01:59 PM | #12 |
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I can see spies pretty easily while they're cloaked and moving. As for Engineers, am I the only one who thinks SGs are invincible death machines right now? Lol. Maybe it's just because of aardvark...
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09-24-2007, 02:16 PM | #13 |
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I think that sgs are far harder to kill now than they were in tfc. This might be because the nailgun doesnt seem to perform too well, but I think its more than that. Getting the sg down in the sd2 flagroom or even on monkey is a lot harder than it was in tfc. They might not track quite as well, but in the time it takes to down them (particulary with an engi behind them) you tend to die from either the gun or the other defenders.
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09-24-2007, 02:19 PM | #14 | |
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09-24-2007, 02:22 PM | #15 | |
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09-24-2007, 06:21 PM | #16 | |
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-Alastair |
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