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Old 07-18-2007, 07:44 PM   #41
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Quote:
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Old 07-18-2007, 08:13 PM   #42
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you could at least explain yourself. I'm not so close-minded as to never change my opinion, but at this rate i am.
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Old 07-18-2007, 08:38 PM   #43
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Originally Posted by Spider-Waffle
This is far from the truth, and I think you are oblivious to AD maps. In a number AD maps there's invisible walls in places where you want to do large high jumps and these have a big impact on gameplay. Ksour, cmhf, pdh_r, and dustbowl come to mind. Three of those are Zouave's maps.
Exactly. I'm SURE Zouave knows the effects, and knew that letting people go up there would have a large NEGATIVE impact on gameplay.
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Old 07-21-2007, 10:15 AM   #44
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The most common place I hit an invisible wall in ksour is on defense of CP4, when I try to hh onto the bridge to get a sniper. There is an invisible wall about 10m before the bridge and it sticks down very low, about 3m above the bridge. Also the ceiling is just too low right there. My team was thinking of doing a snipe launch off that bridge but you hit the ceiling which is incredibly low right there.

I'm not saying he shouldn't have a change in ceiling height on these maps. I'm saying it should be a gradual change in height and thus not make an abrupt wall.

Last edited by Spider-Waffle; 07-21-2007 at 08:45 PM.
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Old 07-22-2007, 11:05 AM   #45
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lol
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Old 07-30-2007, 10:33 PM   #46
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Invisible walls will exist as long as Source is good at making pretty small areas, but shiatty at pretty big areas.

Simple as I can put it.
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