Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 03-22-2007, 01:31 PM   #21
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
ok i played with it last night some...i made a nice reflective texture but i have a problem...in a solid room i placed the texture on a brush on the floor and wall...BUT....it reflects the sky....even with cubemaps...solid room...no sky...


2nd problem...same texture different room....i placed it on one wall and it reflects nicely but at to large of a scale....how do i scale down the reflection?
GambiT is offline   Reply With Quote


Old 03-22-2007, 07:23 PM   #22
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Did you put a cubemap in the room, and then use buildcubemaps?
Circuitous is offline   Reply With Quote


Old 03-22-2007, 08:24 PM   #23
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
yes sir....for some reason it was reflecting the sky...but it was a closed in room....

also how do i scale down the reflection?
GambiT is offline   Reply With Quote


Old 03-23-2007, 12:33 AM   #24
BumGravy
Black Cyclops
 
BumGravy's Avatar
 
Join Date: Mar 2007
Location: Scotland
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Circuitous
Did you put a cubemap in the room, and then use buildcubemaps?
...and then after building, reload the map, making sure sv_cheats set to 1?
BumGravy is offline   Reply With Quote


Old 03-23-2007, 04:21 AM   #25
Nezumi
Retired FF Staff
 
Nezumi's Avatar
 
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O
Gametype: Doubble Mode
Affiliations: Cassiotone Nation
Posts Rated Helpful 1 Times
Cubemaps use your skybox as a default before you build them.

You can't scale cubemap reflections. If the reflection is clear enough that you can easily see it's wrong, your surface needs to be less reflective.
__________________
TG: pretty much you have no idea how much i fuckin own at this game.
TG: i bested no less than three flaming tornados and broke a huge wizard.
Nezumi is offline   Reply With Quote


Old 03-23-2007, 04:36 AM   #26
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
ok ty
GambiT is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:04 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.