02-01-2007, 08:26 PM | #1 |
Join Date: May 2006
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For the demoman!
All i ever hear is soldy, med blah blah
Is there anything new and special added to the demoman? i noticed in the movie a new detpack setting. (pff) Are the yellow pipes able to det faster off of the throw? ect. |
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02-01-2007, 08:40 PM | #2 |
Join Date: Jan 2005
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I haven't really heard anything in regards to changes to the demoman.
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02-01-2007, 09:12 PM | #3 | |
Join Date: Mar 2006
Location: Cow Hampshire USA
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In TFC those pipes are set to delay and should not be in FF since other classes are getting spiced up a bit. ie. SPY has cloak now(which is an excellent tool to detect cheaters(AIMBOT)). The ability to turn SG's against their former masters. Sniper has a sort of WALLHACK. Give the demoman something to work with. Last edited by o_soundchaser; 02-01-2007 at 10:02 PM. |
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02-01-2007, 10:01 PM | #4 |
Join Date: Mar 2006
Location: Cow Hampshire USA
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oooops....accidently quoted myself instead of edit....DOH
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02-01-2007, 10:02 PM | #5 |
Join Date: Dec 2004
Location: Bournemouth, England
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The spy and sniper got boosts because they were quite underused, in competitive play at least.
Demomen? Theyre used quite often i'd say, and the delay in yellow pipe dets is what made them fun imo |
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02-01-2007, 10:28 PM | #6 |
Join Date: Jan 2006
Location: United Kingdom
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That question has been asked trillions of times.
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02-01-2007, 10:30 PM | #7 | |
Join Date: Jul 2006
Location: Missouri
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*Edit* (and don't think too much about this, it was just a random thing that popped into my head) I just thought of something though. It could be handy (and probobly way overpowering) if the deta pack could be detable. And to keep this from being too over powering, while the detpack is planted you can't use any other weapon untill you det it. But even so, it would still probobly be too powerful. |
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02-01-2007, 10:33 PM | #8 | |
Join Date: Mar 2006
Location: Cow Hampshire USA
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what is the final say? |
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02-01-2007, 10:36 PM | #9 | |
Join Date: Jan 2006
Location: United Kingdom
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02-01-2007, 11:10 PM | #10 |
Join Date: May 2006
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as for the angles, will it still be able to be scripted so u can do the downpipe motion? Ther was an easy script u could use to force look down and back up to normal view and the pipe just went straight down and up so u pipe on the spot instead of go forward. Will this script still be able to be used?
Prob answered along time ago but do demo's get 4 mirvs again liek odlschool tfc or just 2 and a max of 8 pipes to be laid out or is it shared amongst ur team .. |
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02-01-2007, 11:11 PM | #11 |
Fear teh crowbar.
Retired FF Staff
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I find the pipes bounce better too, not so crazy.
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02-01-2007, 11:28 PM | #12 |
Join Date: May 2006
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I liked ETF's pipes when they made it .. u could look down and thats where the pipe would go and it was launch and almsot insta det so it wasn't crazy OMG theres a spy running at me wheres the wall !!
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02-02-2007, 12:23 AM | #13 |
Join Date: Apr 2006
Location: Newark, NJ
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Query: are the pipes still coated in bacon grease?
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02-02-2007, 02:23 AM | #14 | |
Join Date: Jan 2005
Location: Orion Arm
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02-02-2007, 02:41 AM | #15 | |
Join Date: Jul 2006
Location: Missouri
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02-02-2007, 07:25 AM | #16 | |
Join Date: Dec 2005
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02-02-2007, 09:25 AM | #17 | |
Join Date: May 2005
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If you det it prematurely (lmao xD) the damage done wouldn't be like the normal nuclear bomb type explosion. |
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02-02-2007, 11:47 AM | #18 |
Join Date: Dec 2004
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I have a question; will there be an option in FF to remove most of the fun features of playing demo, like being able to lay pipes properly?
Also, will the devs be including a script to look downwards for me, as I find this action particulary tricky. |
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02-02-2007, 11:56 AM | #19 | |
Join Date: Jan 2005
Location: Germany
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02-02-2007, 12:17 PM | #20 |
Join Date: Jan 2006
Location: United Kingdom
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Scripts! Oh dear.
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