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Old 01-22-2007, 08:29 AM   #101
o_heatz0r
 
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The visual tagging thing just doesn't seem right. Maybe instead of the red boxed thing around the player model something could come up on the HUD showing the general direction of the person rather than a pin pint location vissible through walls etc.
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Old 01-22-2007, 08:35 AM   #102
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Quote:
Originally Posted by Circuitous
Because there are open areas that aren't the midmap.
Really? Do you think, like, maybe, that might be, like, WHY I FUCKING MENTIONED IT?
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Old 01-22-2007, 08:58 AM   #103
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personally Im looking forward to seeing how useful it could be for an attacking sniper who can take out the front line defenders, or to be a front line defender.. would be cool seeing him able to actually contribute more directly to a CTF gameplay!
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Old 01-22-2007, 09:25 AM   #104
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Quote:
Originally Posted by IVaquaL
If I can throw my 2 cents I would make snipers immune to the wallhack tag bullet, otherwise that would essentially mark the death of sniper wars
bollocks

you're saying that one vs one sniper will result in going for the tag first and then the kill? i think not. shoot the fucker in the head and get it over with.
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Old 01-22-2007, 09:32 AM   #105
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good point but i can still imagine many people tagwaiting the other sniper for the "power" of it and bugging the enemy.
also sometimes people will just miss the headshot and tag the enemy.
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Old 01-22-2007, 11:06 AM   #106
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Anything that disrupts sniper wars is fine by me. Especially things that explode and maim them.
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Old 01-22-2007, 11:37 AM   #107
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well you're in for a disappointment then, Stephen.

IVaquaL: the range of the tagging system is shorter than that required for a sniperwar.
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Old 01-22-2007, 04:13 PM   #108
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Quote:
Originally Posted by SaberWolf
The reason they did it is to give the Sniper SOMETHING to bring him up and make him more valuable.
He already is a valuable class...

I would be happy if the dev team proved my opinion wrong, but as I see it now, it is essentially a wallhack.

If I were to slap a tagging system in TFC, Q3, Q3F, ETF, QWTF, I would have a considerable advantage over those that did not. And, looking at Fortress Forever, there are no significant gameplay changes that would make such a feature less effective than it would be in other TF games.
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Old 01-22-2007, 04:52 PM   #109
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he means value in CTF, working as part of a team. in TFC, this blatently doesn't happen, especially not in pubs.

and remember, theres a range, and that the guy has to be shot in the first place.
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Old 01-22-2007, 05:41 PM   #110
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Quote:
Originally Posted by Player
He already is a valuable class...

I would be happy if the dev team proved my opinion wrong, but as I see it now, it is essentially a wallhack.

If I were to slap a tagging system in TFC, Q3, Q3F, ETF, QWTF, I would have a considerable advantage over those that did not. And, looking at Fortress Forever, there are no significant gameplay changes that would make such a feature less effective than it would be in other TF games.
Ok, so the sniper has wall hax....the engi can build SG's, and the spy can cloak. So, do these all have serious advantages over the other? No. And tbh, the sniper is not a very valuable class, I have never seen a Sniper in a gold match, unless the team just decided to give up and fuck around, same for pyro and spy actually. They were all given a little something to make thime more useful in real clan play. Pyro got a dmg boost, spy got cloak and sabatage, and sniper got wall hax...even though with the limited conditions, i still don't see it helping that much.
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Old 01-22-2007, 05:52 PM   #111
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http://koti.mbnet.fi/ftf/smj/scores/...nd_enclave.jpg
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Old 01-22-2007, 06:19 PM   #112
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I think I can say that out of all the matches I have played in my 6 years of playing organized TFC I can count on 1 hand the number of times I've seen a sniper used. Most of the time it was to take out a hwguy in a water tunnel (well or tempest). I think 1 time a clan we played used a sniper on D for epicenter. Other than that the only times I have ever seen a sniper in organized play is when one team is just getting blown out of the water and somebody switches to it to goof off.

The fact remains that most maps just don't cater well to snipers. Most of the time it's just more effective to plop a soldier or a hwguy in a chokepoint rather than risk a sniper missing and in turn inflicting 0 damage to the enemy that got by.
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Old 01-22-2007, 06:34 PM   #113
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Quote:
Originally Posted by rizzo
I don't know about you, but I've played Enclave about 4 or 5 times total in clan matches.

Which is too bad, 'cuz that map rocks. Especially with uncapped bhopping
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Old 01-22-2007, 10:19 PM   #114
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Quote:
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rofl the HW died 1 time
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Old 01-22-2007, 10:48 PM   #115
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A slow flashing "blip" would be kinda cool for the sniper tagging system. 'Cause when the blip fades for a second/two ... he could have gone anywhere. :X:X:X
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Old 01-22-2007, 11:48 PM   #116
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i'm pushing all sorts of ideas like that to the devs, i dunno whats hot and whats not with them though.

i recently put forward the idea of a one dimensional type radar that uses the same tagging data (and possibly to show teammates too), similar to OFP:

http://forum.ge/uploads/post-49-1148411702.jpg

but it got poopooed in irc because my conceptual art sucked.
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Old 01-23-2007, 12:19 AM   #117
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At one point(I think originally? don't remember) I suggested the intermittent pulse type of animation for the tag effect, mainly because there were issues with how smooth we could get the location effect. Basically, if the pulsing glyph animated over the interval we wanted the location to update, the effect would look seamless and also accomplish what Mervaka has recently suggested. We could go in that direction for balance reasons. Right now I haven't seen a case for needing to nerf the effect in that way though. Tweaking the duration and range, and notifying the player of their tag should be enough yo.
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Old 01-23-2007, 07:21 AM   #118
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maybe I missed it, but how exactly does the Sniper tag the enemy. Does it have to actually be with the Sniper rifle. Or can they use that lame ass AR or nailgun? Please tell me it's the Sniper rifle only. And how long does it last exactly? Sorry trying to catch up with this thread.
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Old 01-23-2007, 01:11 PM   #119
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The target has to be shot with the sniper rifle. The AR no longer has the infinite range it doesn in TFC either, so it won't be as lame but instead should be a useful last ditch defense weapon. Up close of course.
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Old 01-23-2007, 03:44 PM   #120
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what's conc, gren, and rj skimming like? can you maintain some speed for a while or is it fairly abrupt?
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