01-20-2007, 04:05 AM | #81 |
Join Date: Dec 2006
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/me wonders if he's the only person who never liked any incarnation of rock, ever
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01-20-2007, 04:16 AM | #82 | |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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01-20-2007, 06:27 AM | #83 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Yes, but then he just...evaporated
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01-20-2007, 07:45 AM | #84 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Just like kermit .
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01-20-2007, 02:17 PM | #85 |
Join Date: Jun 2005
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what's with all these people going missing? do they have such full time commitments they can't spend a little bit of their time over months finishing up any work they've started?
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01-20-2007, 03:01 PM | #86 | |
Join Date: Jan 2005
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Rock isn't too bad in a pub as long as the teams are somewhat smallish and everyone is not playing defense. In a match forget about it. The one and only time I played Rock I was responsible for gaurding the key as a demo. My stats at the end of the round was 1 kill and 0 deaths. I refused to kill myself to get another detpack to reseal the hole in the yard. |
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01-20-2007, 05:45 PM | #87 | |
Join Date: Apr 2006
Location: Currently: Alabama
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01-21-2007, 12:37 AM | #88 |
Join Date: Oct 2005
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only that bag.
btw. the sniper "tagging" looks shit, and i don't see why it needs to be there. |
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01-21-2007, 02:35 AM | #89 | |
Join Date: Dec 2006
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01-21-2007, 07:27 AM | #90 | |
Join Date: Jun 2005
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01-21-2007, 01:02 PM | #91 | |
Join Date: Mar 2005
Location: Europe
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01-21-2007, 03:04 PM | #92 |
Join Date: Aug 2005
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Well the argument would be that its better all of them have it because it discourages people from bothering to go to the effort of making other cheats. Also if it helps a sniper to become a viable class (but not be overpowered obviously) then I'm all for it
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01-21-2007, 09:55 PM | #93 |
Join Date: Aug 2006
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Actually the argument is that neither Aces nor Player has ever played the game, and are thus not qualified to give their shitty opinions on gameplay elements the devs believe are an improvement.
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01-21-2007, 10:00 PM | #94 |
Join Date: Nov 2005
Location: Calgary, Canada eh?
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Without being able to test this out in a full game situation, I would agree that arguing whether it is good or not remains to be a moot point for anyone not developing or beta testing the game.
Every game gets tweaked, things get changed or taken out or added. Like, remember in CS b2 when weapons stayed on the ground after every round? Or when the m4 had a scope and unremovable silencer? Every game changes, and we'll see what happens to this one in the coming months and years |
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01-21-2007, 10:49 PM | #95 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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.... and the P90 ruled!..... o wait that beta 4/5
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01-22-2007, 12:24 AM | #96 |
Join Date: Nov 2005
Location: Calgary, Canada eh?
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Yeah it was...those were good times for the p90...damn nerfers I remember a beta point where TMP had 2/3 shots hit in the helmet/face too...
Weird |
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01-22-2007, 12:50 AM | #97 | |
Useless
Retired FF Staff
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__________________
Look at all those dead links. |
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01-22-2007, 02:06 AM | #98 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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...and he has to get shot first That's a teeny-tiny difference from a wallhack.
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01-22-2007, 03:35 AM | #99 | |
Join Date: Jul 2006
Location: Missouri
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*Edit* The only way I can see the tag actually be useful is if the sniper accidenly didn't kill the O runner and it would let him tell his teammates where he's running so they can stop him. So, basically it lets the sniper be a defencive caller, which could be useful....maybe. still seems underpowerd to me Last edited by o_saberwolf; 01-22-2007 at 03:43 AM. |
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01-22-2007, 08:18 AM | #100 |
Join Date: Feb 2005
Location: Europe, Front Yard
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If I can throw my 2 cents I would make snipers immune to the wallhack tag bullet, otherwise that would essentially mark the death of sniper wars
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