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Old 11-07-2006, 03:53 AM   #1
o_gogeta
 
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Weird light(entity?) problem

Ingame on a map im working on, there is a light_spot effect that is non-existant in hammer, help me get rid of this

In Hammer : http://img370.imageshack.us/img370/3844/hammergk4.jpg
In Game : http://img394.imageshack.us/img394/6649/ingameqx0.jpg

there are no light entities in the map whatsoever. There are no entities inside that main room, just bordering it. there are just texture lights.
non source mapping, this is tfc 1.6
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Old 11-07-2006, 03:58 AM   #2
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try different compile tools
are you using zoners?
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Old 11-07-2006, 07:00 AM   #3
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Looks like some sort of environment light emitting off the sky texture.

Is that a sky box above that hole in the roof?
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Old 11-07-2006, 12:35 PM   #4
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Quote:
Originally Posted by Pigeons
Looks like some sort of environment light emitting off the sky texture.

Is that a sky box above that hole in the roof?
look for gaps too
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Old 11-07-2006, 01:49 PM   #5
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no gaps, using zoners, no light entities whatsoever
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Old 11-07-2006, 03:51 PM   #6
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try adding a secondary light_enviorment i had this problem a while back too, its something about the skyboxes not sure what though
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Old 11-07-2006, 09:11 PM   #7
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i changed the sky texture to BLACK
its still there, I'm thinking something to do with texture lights?

how do i add a secondary if there isnt even one there?
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Old 11-07-2006, 09:13 PM   #8
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add a primary :P
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Old 11-08-2006, 01:56 AM   #9
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Try placing a cube block where the error occurs, roughly the size of the light spot. This wont stop the error, but may at least give you a better idea of what direction its coming from, if you look at how your cube is lit.

Aint seen this kind of error before though.
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Old 11-08-2006, 03:22 AM   #10
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i placed a box, 128x128 above it
32 units above, and its still there, exactly
im trying 16 units.
i placed the box on it, didnt show anything
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Old 11-08-2006, 03:30 AM   #11
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its low enough to the ground that the texture lights cant see it, and its still there
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Old 11-08-2006, 03:42 AM   #12
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post pic?
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Old 11-08-2006, 04:00 AM   #13
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http://img96.imageshack.us/img96/7255/ingame2ps4.jpg
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Old 11-08-2006, 05:31 AM   #14
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You could try placing a func_illusionary covered with {blue or {invis, and then set the ZHLT light flag "Opaque, blocks light."

Also, try doing -extra on RAD, and -sparse as well.
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Old 11-08-2006, 02:39 PM   #15
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i did the thing that blocks light, now theres a giant black spot ?

edit, just added -chop 90 after i tried extra and sparse, it worked ?

Last edited by o_gogeta; 11-08-2006 at 03:29 PM.
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Old 11-08-2006, 03:22 PM   #16
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Use the cordon tool to cordon off a 2metre square area where the the light spot is, compile and run your tiny map, see if its still there, if not expand the cordon until the light spot comes back. You got some funky error here buddy but this is the last, most time consuming resort to finding it.
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Old 11-09-2006, 05:18 AM   #17
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-chop 90 would make your lighthing shittier, though. The default is 64, I think.

Oh yeah, and I think there was some other shit that was added to RAD called uhh -dscale, and I think you want to do -dscale 1.
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Old 11-09-2006, 11:19 AM   #18
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Quote:
Originally Posted by BumGravy
Use the cordon tool to cordon off a 2metre square area where the the light spot is, compile and run your tiny map, see if its still there, if not expand the cordon until the light spot comes back. You got some funky error here buddy but this is the last, most time consuming resort to finding it.
Yeah! use the condom tool.
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Old 11-09-2006, 02:42 PM   #19
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so you have light shining on the floor, but no source of where the light comes from. Duh.. how easy could this be? PUT a light on the ceiling!


:::chuckle:::

Ok, I know... stupid, but I had to say it. Ignore me.
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