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Old 07-17-2006, 01:48 PM   #1
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chunks

Ok, I am experimenting with source, nad people have been recommending taking chunks out of concrete walls. How do you do this?
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Old 07-17-2006, 02:55 PM   #2
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Two options as I see it:
-You could use a standard HL2 prop for a destroyed section of the wall, but this will really restrain you in the width of the wall as well as the texture choice.
-You can just make it out of several individual brushes. Experiment with the clip tool (shift+x) to divide a single brush into several others, and then clip away edges to make it rougher and give it a blasted away look.
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Old 07-17-2006, 03:51 PM   #3
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what I'm trying to do is make it look like a heavy metal support crashed into the concrete ground leaving a crater in the concrete, but I will look into what you said, sounds good.
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Old 07-17-2006, 05:58 PM   #4
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You should use displacements for the crater then, and use a brush/model for the metal girder.
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Old 07-17-2006, 06:25 PM   #5
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wow, clip tool, and new to mapping, hmm, i don't think thats a good combination!
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Old 07-17-2006, 06:28 PM   #6
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I used the clip tool on the quake engine, but I am new to source mapping. Right now I am making a room that I can go back and look at when I have questions.

hmm...displacements, are there any tuts?
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Old 07-17-2006, 08:01 PM   #7
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You can do this pretty fast using the clipping tool. Or like others mentioned, try doing it using displacements.
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Old 07-17-2006, 08:44 PM   #8
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what are displacements?
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Old 07-18-2006, 03:41 AM   #9
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http://developer.valvesoftware.com/wiki/Displacements

Poke around that wiki site, it's good.

Also, I frequently visit www.snarkpit.net and www.interlopers.net

Interlopers has more tutorials, but they both have active communities.
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Old 07-18-2006, 10:26 AM   #10
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Quote:
Originally Posted by stino
wow, clip tool, and new to mapping, hmm, i don't think thats a good combination!
It is better than getting used to using the carve tool...
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Old 07-18-2006, 11:04 AM   #11
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You could use one of the broken concrete props and hide it under the street. When the girder crashes down some brush is moved out of the way, deleted, broken, or whatever revealing the model. You could use something like models\props_debris\concrete_spawnhole001a.mdl

There's a ton of other broken concrete models in source to take advantage of too.
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Old 07-18-2006, 08:29 PM   #12
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thanks alot
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Old 07-19-2006, 04:59 PM   #13
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woeps, i was a little confused, i messed up clipping tool with carving tool
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