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View Poll Results: What version of daytime do you prefer for amped? | |||
the dark night theme with the moon | 60 | 73.17% | |
the day theme with the sun | 10 | 12.20% | |
nothing , because both sucks. | 12 | 14.63% | |
Voters: 82. You may not vote on this poll |
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Thread Tools | Display Modes |
05-01-2006, 01:43 PM | #481 |
Join Date: Mar 2005
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Amped has gone gold.
Beta3 This is the changes: - The inside base have been update with new team colour textures - The fps drop areas have been optimized - The outsidea area have been updated fully - The inside area contains now almost ladders to each level - The battlements and the sniperbattlements is bigger now - There is a skybox with fog - There is a light environment change to more brighter light outside - There is sprites on lamps - There are new models instead of old models - Some areas is conc friendly - Almost every area is sg friendly - The bridge outside have been updated - There is a resupply under the flagroom floor now. - There is rock formations in some areas sticking out of the walls - There is a new small place to get on in the Inner tunnels - Bugs, errors, other crap have been fixed - Alot of lag is gone from the yard Stand by for the download later.. I guess it all makes sence now Last edited by o_ambex; 05-01-2006 at 01:48 PM. |
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05-01-2006, 02:47 PM | #482 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
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If you need a host let me know.
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05-01-2006, 08:24 PM | #483 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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So this version of the map'll have the textures zipped into the bsp, right?
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05-02-2006, 09:52 AM | #484 |
Join Date: Mar 2005
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Yes, with a program it will be zipped and then be one bsp with all including, i guess even the sky.
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06-03-2006, 10:34 AM | #485 |
Join Date: Mar 2005
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Hi!
Sorry for the delay of the release... I have found some bugs that still needs to be fixed in beta 3. But it's getting closer! However, here is some new screenshots -> sliding doors <- new exit something new |
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06-03-2006, 05:01 PM | #486 |
Join Date: Jan 2006
Location: United Kingdom
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Yeeah!
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06-04-2006, 07:40 AM | #487 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Finally good job on the team coloring
Sliding door necessary? I say remove it, just gets in the way. I still think it is too cramped, its' going to have way too many choke points |
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06-04-2006, 07:41 AM | #488 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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Buildcubemaps!
Lol, just hassnlen' ya. It looks great. I look foreward to playing it. |
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06-04-2006, 12:34 PM | #489 |
Join Date: Feb 2005
Location: Finland
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Why everybody is having a fuzz with the team colours?! The mod when released, will have better if not best team coloured textures.
And now to the map: Ampex! Chainge the rails into models! Seriously! I have said this too many times! You are killing me with the block rail thing! *I didnt mean to be rude, but the model rails will look 2335 times better.* |
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06-06-2006, 04:58 AM | #490 |
Join Date: Dec 2005
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if every map has the same openess, the same lack of choke points, they will all play similarly. i like how this map is inside a whole lot, the gameplay will change and will be tougher!
change is good! |
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06-06-2006, 12:53 PM | #491 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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The team colour textured sewer!
And.. I hopes that this area wont be too sg friendly as there are many places to build it on.. But i think it will be very fun!! I love when there are thousands of sentry guns.. guarding the base, but that's just meh |
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06-06-2006, 03:52 PM | #492 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
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It think it would be better as a cs map imho.
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06-06-2006, 05:30 PM | #493 | |
Join Date: Mar 2005
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Quote:
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06-06-2006, 05:31 PM | #494 | |
Join Date: Jun 2005
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Quote:
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06-06-2006, 06:17 PM | #495 |
Join Date: Mar 2005
Location: Europe
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The theme would suit CS: S, but the layout at the moment is a no go. With a reworked layout then yes, but not right now. Anyway, I think this is going to play good with TF style gameplay; there might not be much concs or special manoeuvres One can pull, but there will be some fun dming there
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06-06-2006, 06:38 PM | #496 | |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
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Quote:
Would be nice to have a CS:S server for people on this forum... we could try your map in it lol. |
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06-07-2006, 09:43 AM | #497 | |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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Quote:
I think t his map is good for sniper class since there are many places to snipe from.. The worst class for scout i guess. Thanks anyway good that you have this idea.. |
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06-07-2006, 12:50 PM | #498 |
Join Date: Feb 2005
Location: Finland
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If I'd see a screenshot without knowing anything from this map I wouldnt even include CS:S inside why "What would it be for?" list.
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06-08-2006, 07:19 PM | #499 |
Join Date: Mar 2005
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Ok guys I have a problem with the damn map
First of all after the sdk update my models render strange in camera view (like they have been cutted). Next, when I try to compile the compile times differens if you compare with the latest sdk update before you got it. And third, the map is almost done and I know i have delayed it many times and all that but it's almost done but one thing wont let me release it here. It's the sky problem! When I compile with the correct sky (sky texture is grimmnight) it wont show up ingame and instead of the sky above the map there is normal black hl2 void. I get hammer errors everytime i compile my map with the sky texture even if i leave the sky field on blank it doesn't help. Well... what more do i need to say ? Hm.. this sdk update have something to do with video drivers because i know that everyone who have ati cards with ati drivers hammer reacts on those problems I get. We will have to wait for next update of the sdk. I'm really glad all about hammer editor but these new experiments with hammer and valve doing it shit i'm getting really annoyed about this. Can't they fix the damn hammer someday? sometimes I feels like.. I don't like it.. ugh.. yeah, wack. EDIT: No it's me, I was wrong. The sky works as you see.. I had grimmnight.tga's instead of other vmt's file formats in the skybox folder. I'm dumb. Here you see the battlements, tuned up, fresh, pimped, new and ready more screenies of the red base you never seen will show up later.. It's all about time you know.. Well, here.. something new for you look Last edited by o_ambex; 06-08-2006 at 09:30 PM. |
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06-09-2006, 04:52 AM | #500 |
Join Date: Mar 2005
Location: In your pants.
Posts Rated Helpful 0 Times
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Omgz 500th post in this thread. WIN!
Looks good I'd say, but i liked the day version better. |
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