Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 05-31-2006, 11:08 PM   #1
o_wunder
 
o_wunder's Avatar
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
bounce entities?

hey all, i was wondering if there was a way make brushes effect the players like a trampoline would. in quake (i think its quake, maybe ut) you could fly around by just walking on a colored square, does hammer have this function?
o_wunder is offline   Reply With Quote


Old 06-01-2006, 02:13 AM   #2
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Yes.

In HL1/2 (and I'm assuming it was similar in quake) it was done with a trgger_push entity, which is, obviously, just a brush that pushes things inside it.

Go play the HL1DM map Bounce to see the best examples of jump pads.

It's a bit trickier in source 'cause physics objects (including grenades and dropped weapons) and players get pushed but ragdolls don't, as far as I can tell so it looks a bit odd if you die on one, but it's definitely possible in gameplay terms.
o_nezumi is offline   Reply With Quote


Old 06-01-2006, 04:00 AM   #3
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
I am yet to see anyone make a decent bounce pad in hl1/2
o_kam is offline   Reply With Quote


Old 06-01-2006, 01:04 PM   #4
o_fjorn
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
I agree, the bounce pads are horrible in every TFC map I've played that has them (even haste, altohugh its pretty decent in haste)
o_fjorn is offline   Reply With Quote


Old 06-01-2006, 11:53 PM   #5
o_dr zoidberg
 
o_dr zoidberg's Avatar
 
Join Date: Apr 2005
Location: Sweden
Posts Rated Helpful 0 Times
come to think of it, quake's bouce/boost pads are really nice and fluent. thats cause the original developer ment for them to be. but in hl1/2 they we're used to do other things.
so maby a quick entity for this is in order?

Would really be awesome for some maps
o_dr zoidberg is offline   Reply With Quote


Old 06-02-2006, 01:28 AM   #6
o_wunder
 
o_wunder's Avatar
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
yeah, i was hoping just to use it for a respawn, so instead of walking out of the door in dustbowl into a pipe and rocket frenzy, you could would shoot out.

also i think a fun pub deathmatch map would be just a series of jumps in an arena, like unreal tournament
o_wunder is offline   Reply With Quote


Old 06-02-2006, 04:04 PM   #7
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
needs a quick brush entity coded tbh. upon hitting jump it propels the player within its area with a certain vector. sorted.
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 06-03-2006, 12:57 AM   #8
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Dude, it's called a trigger push.
(They'll push you across the ground, but they can't lift you unless you jump)
o_nezumi is offline   Reply With Quote


Old 06-03-2006, 08:50 AM   #9
o_player
 
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
But they are called bounce pads :P
o_player is offline   Reply With Quote


Old 06-03-2006, 03:42 PM   #10
Lost
Fear teh crowbar.
Retired FF Staff
 
Lost's Avatar
 
Join Date: Jan 2005
Location: Oklahoma
Gametype: CTF ftw, yeh
Posts Rated Helpful 6 Times
Send a message via Yahoo to Lost
If they bounce you to their maximum, are they maxi-pads?
__________________
Do what you want cuz a pirate is free!

You are a pirate!
Lost is offline   Reply With Quote


Old 06-05-2006, 10:06 PM   #11
o_madjester
 
Join Date: Aug 2005
Posts Rated Helpful 0 Times
old mapping trick.

have a "bounce pad" worldbrush with all your pretty colors.
then have your trigger push set to however fast and at what angle.

then have a small clip brush, that is a tiny ramp. so the player runs into the clip brush, it then ends and he is in the air. and presto, the trigger push can now add height to his path.
o_madjester is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.