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Old 06-01-2006, 12:33 PM   #1
o_nezumi
 
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Model me a fan...

Is there anyone out there who can make models that would be willing to model me a fan? I'm looking for something like this:



It doesn't have to be exactly the same (you can take some creative lisence) but it should be 96 units in diameter (hammer units. I'm not sure how they relate to the units in other modelling programs)

I offer my first born son in compensation for anyone willing to do this
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Old 06-01-2006, 01:18 PM   #2
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hmm, that looks like the fan from de_prodigy from css?

maybe i could rescale it to 96 units, donno how big it is now
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Old 06-01-2006, 03:10 PM   #3
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There is a bigass fan in Nova Prospekt that looks similar. Dunno if you've tried it or not though.
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Old 06-01-2006, 04:41 PM   #4
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The one that you can also find in multiplayer? thats a brush based one, and the other fans props that i found where from a windmill
Quote:
Originally Posted by Lost
There is a bigass fan in Nova Prospekt that looks similar. Dunno if you've tried it or not though.
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Old 06-01-2006, 04:42 PM   #5
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hammer units = inches
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Old 06-01-2006, 05:08 PM   #6
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Looks fairly easy to model. I'd do it, but I'm pretty busy w/ school right now, so you'd have to wait a bit

Plus, of course, I've got to figure out this whole getting shit into the HL2 engine thing
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Old 06-01-2006, 05:17 PM   #7
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studiomdl.exe jiggles!
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Old 06-01-2006, 05:18 PM   #8
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Quote:
Originally Posted by Jiggles
Looks fairly easy to model. I'd do it, but I'm pretty busy w/ school right now, so you'd have to wait a bit

Plus, of course, I've got to figure out this whole getting shit into the HL2 engine thing
if you know how to skin it you can send it, and i will get it ingame, but i can make it, but i can't skin it, thats why i came up with rescaling the css one

Quote:
studiomdl.exe jiggles!
not working right anymore

Last edited by o_stino; 06-02-2006 at 12:05 PM.
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Old 06-01-2006, 08:53 PM   #9
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Quote:
Originally Posted by stino
if you know how to skin it you can send it, and i will get it ingame, but i can make it, but i can't skin it, thats why i came up with rescaling the css one
You cant use other games content like that, that is against the copyright law.
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Old 06-01-2006, 11:02 PM   #10
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you can use any content from hl2 and its mods, as long as you're making a map for hl2 or one of its mods. the content remains the property of valve, so it's not like it's stealing.
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Old 06-01-2006, 11:57 PM   #11
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did you just happen to have one of those lying around? ;p
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Old 06-02-2006, 12:03 AM   #12
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Quote:
Originally Posted by tyrus
did you just happen to have one of those lying around? ;p
Hahaha, some of us have lots of junk... Like a dozen 386's setting on a shelf, waiting to be dusted off and put back into action.
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Old 06-02-2006, 01:24 AM   #13
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well, thats a really simple model would take five minutes to model, uvmap, and if you had that picture in a better res, skin.

if you can get that in a better res, ill do it all for you this weekend, if not, ill need more time for the skin part

ill try and do it for ya this weekend, we will see



edit: looking at it again, i can do ya a pretty good skin and it wouldnt take too long. will the fan be spinning or stationary? or spinning slowly?
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Old 06-02-2006, 01:37 AM   #14
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I don't have a better picture of the fan, unfortunately. It's just a random picture from a google image search.

The fan should be a static prop. I'd use it with a prop_dynamic and parent it to a func_rotating to get it to move.
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Old 06-02-2006, 06:04 AM   #15
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Quote:
Originally Posted by Donny
You cant use other games content like that, that is against the copyright law.
and you wanted my textures while they are from de_dust

it looks nicer if you use a prop_physics and tie it to a motor, if an explosion or somthing hit it, it wil slow down a little and then accelerate back to full speed :d
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Old 06-02-2006, 07:49 AM   #16
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Yea, true, but I don't need the performance hit.
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Old 06-02-2006, 11:03 AM   #17
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Quote:
Originally Posted by stino
and you wanted my textures while they are from de_dust
*cough* /me hides in the shadows while valve captures stino to their underground rape&torture HQ
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Old 06-02-2006, 11:50 AM   #18
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If there was some sort of subway tunnel under Bellevue I'd make a joke about that.
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Old 06-02-2006, 12:01 PM   #19
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Quote:
Originally Posted by Nezumi
Yea, true, but I don't need the performance hit.
depends on how many you'll hang up there, i have 2 big ones in badlands, and with them turned of i win 3 fps
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Old 06-02-2006, 02:34 PM   #20
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why can't i post a pic?
http://www.quantum-physics.co.uk/images/testfan.jpg

there's some sort of bug with studiomdl.exe atm, so i'm not changing it back to a staticprop after the hassle of making it work as a physprop. take the 3fps hit :P

http://www.quantum-physics.co.uk/files/bits.zip

all of the files in the .zip should be two folders deep in your models folder, ie; models/fishy/bits, where they were born, or models/nez/mapname or whatever. it's to keep the (default hl2) texture relative to the model.
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