Forum: General Discussion
06-19-2009, 12:29 AM
|
Replies: 3
Views: 2,151
|
Forum: General Discussion
06-18-2009, 09:20 PM
|
Replies: 3
Views: 2,151
Old forum
I was wondering if the old FF forum is still archived somewhere. Thanks! :)
|
Forum: General Discussion
05-29-2008, 11:37 PM
|
Replies: 17
Views: 3,827
What I really want to know is if it spams jump,...
What I really want to know is if it spams jump, how was is made to spam jump extra fast, or if it can tell when your on the ground and jumps one time at the exact right time, how does it do this? Or...
|
Forum: General Discussion
05-29-2008, 07:46 PM
|
Replies: 17
Views: 3,827
How was auto jump feature coded?
I'm trying to get a HL single player mod made with a really good auto jump feature like FF has. I was wondering how it works. Does it spam +jump commands, or does it have a way telling when you hit...
|
Forum: Server Administration
03-16-2008, 06:38 AM
|
Replies: 17
Views: 3,844
|
Forum: General Discussion
02-01-2008, 09:00 AM
|
Replies: 179
Views: 19,792
I like the idea of a checkbox and cvar for the...
I like the idea of a checkbox and cvar for the auto-hh.
I think the man cannon should give you a bigger boost if your a heavier non-coning class. scout<Medic<<NG=sniper<spy=demo=pyro<soldier<HW
...
|
Forum: Mapping
01-18-2008, 01:48 AM
|
Replies: 38
Views: 5,151
|
Forum: Tips and Tutorials
09-21-2007, 11:44 PM
|
Replies: 2
Views: 3,016
|
Forum: Maps
07-29-2007, 11:03 PM
|
Replies: 132
Views: 35,811
The only thing the map really needs is a good...
The only thing the map really needs is a good system for the neutral flags. I think it should require a timely effort to retrieve flags from it. This way you can contest who gets the neutral flags.
|
Forum: Maps
07-21-2007, 09:34 PM
|
Replies: 132
Views: 35,811
Have you come up with an idea for the neutral...
Have you come up with an idea for the neutral flags yet? If there is going to some room with the flags in them I think there should only be one doorway into the room. So the defense actually has a...
|
Forum: Mapping
07-21-2007, 10:15 AM
|
Replies: 45
Views: 6,204
|
Forum: Maps
07-21-2007, 06:07 AM
|
Replies: 211
Views: 47,415
I'm glad to see this map getting made, it is a...
I'm glad to see this map getting made, it is a pretty good map I've played a number times in the ADL. The only problem I really have with it is that it's too much of an offense dominated map. The...
|
Forum: Maps
07-19-2007, 06:29 AM
|
Replies: 132
Views: 35,811
|
Forum: Maps
07-18-2007, 11:03 PM
|
Replies: 132
Views: 35,811
|
Forum: Maps
07-18-2007, 09:06 AM
|
Replies: 132
Views: 35,811
Like someone else mentioned, the neutral flag...
Like someone else mentioned, the neutral flag holder is very poor and clunky. It's often BS which team gets the neutral flags. Those one way doors on top of the ladders don't close fast enough if...
|
Forum: Mapping
07-18-2007, 07:38 AM
|
Replies: 45
Views: 6,204
|
Forum: Mapping
07-17-2007, 06:15 AM
|
Replies: 45
Views: 6,204
|
Forum: Mapping
07-17-2007, 01:32 AM
|
Replies: 45
Views: 6,204
I agree that invisible walls should be used...
I agree that invisible walls should be used sparingly and that they are overused in tfc. The place where I hate them most is in the ceiling. For many maps you need to change the ceiling height in...
|
Forum: Mapping
07-16-2007, 08:01 PM
|
Replies: 2
Views: 1,792
Five map ideas I've had over the years
I’ve had a lot of ideas over the years for different kinds of maps and new features a map could have. I thought I’d share some of them and see what people think. Maybe even they could find their...
|