Fortress Forever

Go Back   Fortress Forever > Search Forums

Showing results 1 to 19 of 19
Search took 0.00 seconds.
Search: Posts Made By: Spider-Waffle
Forum: General Discussion 06-19-2009, 12:29 AM
Replies: 3
Views: 2,151
Posted By Spider-Waffle
No, I believe there was a different website and...

No, I believe there was a different website and forum like 3-4 years ago. I wanted to dig up an old thread I started there as I lost the word file.
Forum: General Discussion 06-18-2009, 09:20 PM
Replies: 3
Views: 2,151
Posted By Spider-Waffle
Old forum

I was wondering if the old FF forum is still archived somewhere. Thanks! :)
Forum: General Discussion 05-29-2008, 11:37 PM
Replies: 17
Views: 3,827
Posted By Spider-Waffle
What I really want to know is if it spams jump,...

What I really want to know is if it spams jump, how was is made to spam jump extra fast, or if it can tell when your on the ground and jumps one time at the exact right time, how does it do this? Or...
Forum: General Discussion 05-29-2008, 07:46 PM
Replies: 17
Views: 3,827
Posted By Spider-Waffle
How was auto jump feature coded?

I'm trying to get a HL single player mod made with a really good auto jump feature like FF has. I was wondering how it works. Does it spam +jump commands, or does it have a way telling when you hit...
Forum: Server Administration 03-16-2008, 06:38 AM
Replies: 17
Views: 3,844
Posted By Spider-Waffle
Just get a couple NGs to set up guns by the flag,...

Just get a couple NGs to set up guns by the flag, maybe put a demo on it too, solj and/or HW play up at forward choke points to make pyros use some nades to try and get by them. One NG can push...
Forum: General Discussion 02-01-2008, 09:00 AM
Replies: 179
Views: 19,792
Posted By Spider-Waffle
I like the idea of a checkbox and cvar for the...

I like the idea of a checkbox and cvar for the auto-hh.

I think the man cannon should give you a bigger boost if your a heavier non-coning class. scout<Medic<<NG=sniper<spy=demo=pyro<soldier<HW
...
Forum: Mapping 01-18-2008, 01:48 AM
Replies: 38
Views: 5,151
Posted By Spider-Waffle
I like that on most maps, or least small yards,...

I like that on most maps, or least small yards, big yards don't do much for the game besides make the O have to travel further; which tends to limit your offense to scouts and medics, which seems...
Forum: Tips and Tutorials 09-21-2007, 11:44 PM
Replies: 2
Views: 3,016
Posted By Spider-Waffle
helping getting my old spy and demo scripts to work

How do you make one button enemy disguises? I used to have those all on my keypad but now they don't work. Also I want my one button set dets back. I had a script that when held down c is said to...
Forum: Maps 07-29-2007, 11:03 PM
Replies: 132
Views: 35,811
Posted By Spider-Waffle
The only thing the map really needs is a good...

The only thing the map really needs is a good system for the neutral flags. I think it should require a timely effort to retrieve flags from it. This way you can contest who gets the neutral flags.
Forum: Maps 07-21-2007, 09:34 PM
Replies: 132
Views: 35,811
Posted By Spider-Waffle
Have you come up with an idea for the neutral...

Have you come up with an idea for the neutral flags yet? If there is going to some room with the flags in them I think there should only be one doorway into the room. So the defense actually has a...
Forum: Mapping 07-21-2007, 10:15 AM
Replies: 45
Views: 6,204
Posted By Spider-Waffle
The most common place I hit an invisible wall in...

The most common place I hit an invisible wall in ksour is on defense of CP4, when I try to hh onto the bridge to get a sniper. There is an invisible wall about 10m before the bridge and it sticks...
Forum: Maps 07-21-2007, 06:07 AM
Replies: 211
Views: 47,415
Posted By Spider-Waffle
I'm glad to see this map getting made, it is a...

I'm glad to see this map getting made, it is a pretty good map I've played a number times in the ADL. The only problem I really have with it is that it's too much of an offense dominated map. The...
Forum: Maps 07-19-2007, 06:29 AM
Replies: 132
Views: 35,811
Posted By Spider-Waffle
Ah that's fairly neat then, that might be all it...

Ah that's fairly neat then, that might be all it needs. I've become a big proponent to this flags away from wall idea. This just makes it little bit harder to kill someone with rockets, nades, and...
Forum: Maps 07-18-2007, 11:03 PM
Replies: 132
Views: 35,811
Posted By Spider-Waffle
I think there is a lot options here that would be...

I think there is a lot options here that would be good for a playtest.

If you add that extra battlement path with one-way for offense doors I think the current battlement path is unneeded. It...
Forum: Maps 07-18-2007, 09:06 AM
Replies: 132
Views: 35,811
Posted By Spider-Waffle
Like someone else mentioned, the neutral flag...

Like someone else mentioned, the neutral flag holder is very poor and clunky. It's often BS which team gets the neutral flags. Those one way doors on top of the ladders don't close fast enough if...
Forum: Mapping 07-18-2007, 07:38 AM
Replies: 45
Views: 6,204
Posted By Spider-Waffle
>>>You obviously shouldn't go up there. Deal with...

>>>You obviously shouldn't go up there. Deal with it. It's not that big of an issue.<<<

This is far from the truth, and I think you are oblivious to AD maps. In a number AD maps there's invisible...
Forum: Mapping 07-17-2007, 06:15 AM
Replies: 45
Views: 6,204
Posted By Spider-Waffle
Yes I'm really surprised to see it so often in...

Yes I'm really surprised to see it so often in maps. Especially in Zoavue's maps; he's the best AD map maker out there yet most of his maps have invisible walls in the middle of them.
Forum: Mapping 07-17-2007, 01:32 AM
Replies: 45
Views: 6,204
Posted By Spider-Waffle
I agree that invisible walls should be used...

I agree that invisible walls should be used sparingly and that they are overused in tfc. The place where I hate them most is in the ceiling. For many maps you need to change the ceiling height in...
Forum: Mapping 07-16-2007, 08:01 PM
Replies: 2
Views: 1,792
Posted By Spider-Waffle
Five map ideas I've had over the years

I’ve had a lot of ideas over the years for different kinds of maps and new features a map could have. I thought I’d share some of them and see what people think. Maybe even they could find their...
Showing results 1 to 19 of 19

 
Forum Jump

All times are GMT. The time now is 06:59 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.