Steam's New Content System and FF
If you try to launch Fortress Forever, you might be prompted to update Source SDK Base 2006 to Steam's new content system. Doing so will move some base Source engine files around (but not mess with your Fortress Forever at all). If you are not prompted, then you'll need to force your Source SDK Base 2006 to update in order to be able to connect to servers:
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For mappers, you might not be able to compile maps until you copy steam.dll from steamapps\common\Source SDK Base to steamapps\<username>\sourcesdk\bin\ep1\bin. Thanks to Uly for finding this fix. |
If I rent a server, will the app ID still be the same? 205 - Source Dedicated Server and 215 is SDK Base 2006. I just want to be sure before I let NFo know to update.
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HLDSUpdateTool didn't use app id's, so I'm not really sure what the "old" app id was. The old hlds install would use the parameter -game episode1 to pull the correct files. 215 is what you download to play Fortress Forever (the client files, essentially; if you download 215 using steamcmd, you get exactly what you have in your steamapps\common\Source SDK Base folder after converting your Source SDK Base 2006 to the steampipe content system). 205 is the dedicated server files, specifically (with hlds.exe; 215 only gives you a hl2.exe). You could always install both 205 and 215 to the same folder just to be safe, but in my testing it worked with only 205 installed.
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Ok, thanks.
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Unable to compile anything in hammer since new update:
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\m aps\deadzone_a2" Can't load c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\filesystem_steam.dll.Can't load c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\filesystem_steam.dll. ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\m aps\deadzone_a2" Valve Software - vvis.exe (Nov 8 2007) Can't load c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\filesystem_steam.dll.Can't load c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\filesystem_steam.dll. ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\m aps\deadzone_a2" Can't load c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\filesystem_steam.dll.Can't load c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\bi n\ep1\bin\filesystem_steam.dll. ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\m aps\deadzone_a2.bsp" "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\m aps\deadzone_a2.bsp" ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\kubedog@msn.com\sourcesdk\hl 2.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\FortressForever" +map "deadzone_a2" Any ideas how to fix? |
FDA and I cant even load SDK so.. You might be on your own for that lol. I'm guessing you have to redirect some package or something.
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To load SDK, I had to do this:
http://content.screencast.com/users/...10-16_1736.png But I am unable to compile anymore. |
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What I'm going to try is copying over everything from steamapps/<username>/sourcesdk/bin/ep1/bin/ to steamapps/common/Source SDK Base/bin/ and change all the paths in the Hammer config to point there. If you want to try it, be careful not to lose track of what you've copied/moved/etc, though. |
Didn't work. This is broked bigtime. Apparently Steam is trying to move away from the Source SDK launcher completely, and instead wants to use .bat files in common/<game>/bin.
See: https://developer.valvesoftware.com/...K_Installation I'll try some more stuff later. |
I joined a server earlier with no problems. I just tried and now im getting this :(
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I can almost compile "cant find gameinfo.txt" but it is there, had to input all the paths again.
It wasn't broken so why did they fk about with it, more efficient? don't see any difference. /slaps gayb |
Sounds like how they broke TFC and HL1 a month or so ago. Let's hope they fix this soon.
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Does anyone know if this only affects those of us that already have the game, and not the new people that DL it right from Steam?
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Pretty much what FDA said. If the server runs the old version of FF (prior to the Steam Pipe) you need to use the temp fix and/or roll back your installation. If you've got 2007 installed, it's as simple as deleting the 2006 SDK once.
All the servers will be updated by tomorrow. Maybe Friday at the latest. |
none of the servers have updated still, so i put one up called lovenest in case anyone tries to play in the meantime
let me know if u want rcon for it to do w/e |
Thanks. Could you enable rtv/nominations please? I notified NFO servers about the change yesterday shortly after it was released and they said they hoped to have it done by the end of the day today. Most FF servers use NFO for hosting. That didn't happen tonight so I'm waiting patiently for them to finish rolling out the update.
The official FF server seems to be working, but it lacks the basic rtv functionality. |
can you PM me how to do it? it's just a basic server atm
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