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-   -   ff_waterhazard (Warpath style) (https://forums.fortress-forever.com/showthread.php?t=12877)

Mongoose 11-09-2007 10:19 AM

ff_waterhazard (Warpath style)
 
5 Attachment(s)
########RELEASE#######

ff_waterhazard now available, updated with res file...

https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1

Mirror: http://files.filefront.com/ff+waterh.../fileinfo.html

https://duo.dur.ac.uk/bbcswebdav/xid-8417904_1

need mirrors

https://duo.dur.ac.uk/bbcswebdav/xid-8419107_1

So I finally got round to posting a thread for this...

A Warpath style map, with 5 cmd points, 10 sec delay on recapture of points, moving spawns, all wrapped up in a hl2 waterhazard theme (canal sections)...

The cmd point are shown by the numbers below (the colured spots are references for me to show where teams spawn according which points you own).

Mongoose 11-09-2007 10:19 AM

2 Attachment(s)
more, though they appear to be very dark, I don't know why this is, it's lighter in game...

פֿяαιп βαмαgεפ 11-09-2007 10:31 AM

Looks very nice, and fun! Can't wait to test it

Pon 11-09-2007 02:37 PM

Damn, does look nice :)

More reason for me to get the Lua for it working :P

barronofhellion 11-09-2007 02:43 PM

Quote:

Originally Posted by Mongoose
more, though they appear to be very dark, I don't know why this is, it's lighter in game...

this is because ingame you have turned up brightness / gamma levels are not the same as windows when it encodes the screenshot...

i cant wait to play this , it looks 'old school' in a good way... cant wait to see it in rotation !

shadow 11-09-2007 08:30 PM

Environmental light looks a little washed out and yellow, but other than that looks nice. I like the layout.

Mongoose 11-10-2007 01:05 PM

There are distinct lighting zones, so that as you move between zones in map ie cmd 1 -> 2 you feel in a different section of map, helps you know exactly where you are and feel you've moved...

Pon 11-11-2007 09:39 PM

I've nearly got the LUA for this ready and working, I've sent you a PM with the list of names you need to call your entities/caps and stuff so you can get your map ready for when I get it finished up.

Mongoose 11-13-2007 03:01 PM

Waterhazard is so close to release it's unreal, thanks to Pon for his amazing LUA skills, expect a tester vvvvv soon, release should be by weekend if all goes well

KubeDawg 11-13-2007 03:44 PM

I can't wait!!!:shock:

Pon 11-14-2007 11:35 AM

Anyone any good at texture creation?

Just asking as I'd like to have some way of showing a CP is disabled on the HUD in the LUA I'm making for Mongoose, and I was thinking a cross/something similar overlaying the CP status icon would work well...

The size needed is 64x64, and should be transparent aside from the cross I guess. It's be overlaid on a HUD icon identical to the ones used in cz2.

Not essential I guess, but it would be appreciated if anyone can.

And yes, I tried to make one myself.... me and photoshop don't see eye to eye... :P

Mongoose 11-21-2007 11:38 AM

########RELEASE#######

ff_waterhazard now available

https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1

https://duo.dur.ac.uk/bbcswebdav/xid-8417904_1

need mirrors

Mongoose 11-21-2007 12:04 PM

Get it now!

Dr.Satan 11-21-2007 03:26 PM

sweet! will try to check this out today!

Pon 11-21-2007 05:06 PM

Took a look around, very nice map. Hope to get a good game of it sometime soon :)

Mongoose 11-21-2007 07:03 PM

Cheers for all the LUA help Pon, you're a lifesaver!

Pon 11-21-2007 08:27 PM

No problem, glad to help :)

Dr.Uudge 11-22-2007 05:30 AM

i did a listen server and tried this map out alone

is the lua written so that the cap points dont' work unless thre's more than 1 person? plus, i have no idea where the cp are...

Mongoose 11-22-2007 08:45 AM

Have a look again, teh cps are blindingly obvious, the FF pads which acquire a flag once capped. The reason you struggled is maybe because you need to cap all in order, so you can't cap point 3 till you have 2...

Dr.Uudge 11-23-2007 01:24 AM

wait, so am i supposed to be able to grab the flag? because i can't seem to grab the flag

nodnarb 11-23-2007 01:46 AM

Nope, not at all. The flag just indicates which team owns the point. 2 and 4 are on some bridges.

Crazycarl 11-23-2007 01:50 AM

No, you don't pick up any flags. Your team has to touch each cp in order. The second point is on a raised catwalk, so it's easy to miss.

There are a few things that bother me about this map. The lighting is ugly. Everything looks yellow-green and nasty. There's a visible red sun, but there doesn't seem to be any red light coming from it. Also the map is kind of claustrophobic. It's mostly tall, narrow square corridors. All the debris that's laying around makes this worse. It's not as bad as Epicenter, though. I don't like all the barriers that necessitate assisted jumps. It seems like it will be really frustrating trying to climb up to command points 2 and 4 while under fire. There's a ladder before the final cp, next to a dock prop that's really hard to climb. Even without people shooting at me I had trouble getting up there. I would get rid of these annoying barriers. If the map plays too fast, make the route longer so that the defense has more time to stop attackers.

All this is just from a quick runaround, so maybe there's stuff I missed or that I just have to get used to. Maybe it will play brilliantly. I hope to see it on the servers.

Stuff I like: hey, it's warpath, and the more non-ctf maps the better. Also, it has a good theme. The same old fort architecture gets a bit old after a while.

[AE] 82694 11-23-2007 03:55 AM

I believe you need to create a .res file to tell the server to send the custom texture files and your loading screens. I just put the map my little home test server. I purposely left the files out of my game files so I can check dl (I run fast dl bz2 format for AE Server). so I noticed that it didn't dl the dirt path texture or the loading screens. Get it to do that and I'll put it up on the AE Server and see what kind of play it gets.

shadow 11-23-2007 04:26 AM

use bspzip for custom textures and just embed them into the bsp itself.
this does not work for loading screens.

Pon 11-23-2007 08:25 AM

Is it just me, or does anyone else enjoy the confusion non-ctf maps seem to generate when people who seemingly haven't played anything but ctf try them? :p Always makes me smile for some reason...


Anyways, for those not familiar with the warpath style of play, here's a quick run down of the map:

2 teams
5 command points (each team starts with their first cp owned)
Capture points in sequence (typically blue 1 through 5, red 5 through 1) - no flag required
Flag on CP denotes ownership status only (no flag - not owned yet)
Newly captured points disabled from enemy capture for 15 seconds
All points captured - round resets

Scoring:
200 fortpoints per individual cp
1000 fortpoints/30 teampoints for final

HUD:
Shows CP ownership and disabled status

Mongoose 11-23-2007 10:25 AM

Ok, sorry about that RES file issue, have now updated zip to include res file...

Also updated links.

Once you work out it's warpath style, it becomes v simple... I think you'll find alot of trimping possible, and easy to get upto cmd 2 / 4 because of all the slopes to bounce off and up... Just play around and you can really have some fun

Mongoose 11-23-2007 07:40 PM

all sorted

Nezumi 11-24-2007 01:04 AM

I hate when peopel wander around looking bored then dismiss the map because they can't be bothered to figure out the new game type.

I mean, a warpath style map should be easy enough, but sometimes you really gotta cram the necessary information down a players throat.

Fortunately, being able to put dynamic icons on the hud, and give players spawn messages and stuff really helps with that.

Dr.Satan 11-24-2007 01:21 AM

use the loading screen to your advantage...explain the map as best you can there so that people know what they are joining!

Mongoose 11-25-2007 09:54 AM

New loading screen implemented

[AE] 82694 11-25-2007 02:40 PM

Do I need to download the whole zip again or do you just have the loading screen?

Mongoose 11-25-2007 02:53 PM

just a new loading screen... BSP is the same (if you want it just ldoad again, file isn't very big)

For servers make sure you have the .res file I've included

Lets arrange a play sometime

Dr.Satan 11-25-2007 11:32 PM

I'm down...just let me know when and where!

Desyphur 12-06-2007 07:23 PM

I played it and wasn't very happy with how easy it was for a solly to cap the last two points. He can cap it before the opposing team can cap point 2/4


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