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Old 11-09-2007, 10:19 AM   #1
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ff_waterhazard (Warpath style)

########RELEASE#######

ff_waterhazard now available, updated with res file...

https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1

Mirror: http://files.filefront.com/ff+waterh.../fileinfo.html



need mirrors



So I finally got round to posting a thread for this...

A Warpath style map, with 5 cmd points, 10 sec delay on recapture of points, moving spawns, all wrapped up in a hl2 waterhazard theme (canal sections)...

The cmd point are shown by the numbers below (the colured spots are references for me to show where teams spawn according which points you own).
Attached Images
File Type: jpg ff_waterhazard.jpg (32.3 KB, 109 views)
File Type: jpg 1.jpg (45.3 KB, 112 views)
File Type: jpg 2.jpg (48.1 KB, 83 views)
File Type: jpg 3.jpg (42.7 KB, 81 views)
File Type: jpg 4.jpg (47.1 KB, 77 views)

Last edited by [AE] 82694; 08-05-2009 at 06:12 AM.
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Old 11-09-2007, 10:19 AM   #2
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more, though they appear to be very dark, I don't know why this is, it's lighter in game...
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File Type: jpg 5.jpg (52.3 KB, 71 views)
File Type: jpg 6.jpg (51.3 KB, 61 views)
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Old 11-09-2007, 10:31 AM   #3
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Looks very nice, and fun! Can't wait to test it
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Old 11-09-2007, 02:37 PM   #4
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Damn, does look nice

More reason for me to get the Lua for it working :P
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Old 11-09-2007, 02:43 PM   #5
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Quote:
Originally Posted by Mongoose
more, though they appear to be very dark, I don't know why this is, it's lighter in game...
this is because ingame you have turned up brightness / gamma levels are not the same as windows when it encodes the screenshot...

i cant wait to play this , it looks 'old school' in a good way... cant wait to see it in rotation !
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Old 11-09-2007, 08:30 PM   #6
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Environmental light looks a little washed out and yellow, but other than that looks nice. I like the layout.
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Old 11-10-2007, 01:05 PM   #7
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There are distinct lighting zones, so that as you move between zones in map ie cmd 1 -> 2 you feel in a different section of map, helps you know exactly where you are and feel you've moved...
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Old 11-11-2007, 09:39 PM   #8
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I've nearly got the LUA for this ready and working, I've sent you a PM with the list of names you need to call your entities/caps and stuff so you can get your map ready for when I get it finished up.
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Old 11-13-2007, 03:01 PM   #9
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Waterhazard is so close to release it's unreal, thanks to Pon for his amazing LUA skills, expect a tester vvvvv soon, release should be by weekend if all goes well
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Old 11-13-2007, 03:44 PM   #10
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I can't wait!!!
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Old 11-14-2007, 11:35 AM   #11
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Anyone any good at texture creation?

Just asking as I'd like to have some way of showing a CP is disabled on the HUD in the LUA I'm making for Mongoose, and I was thinking a cross/something similar overlaying the CP status icon would work well...

The size needed is 64x64, and should be transparent aside from the cross I guess. It's be overlaid on a HUD icon identical to the ones used in cz2.

Not essential I guess, but it would be appreciated if anyone can.

And yes, I tried to make one myself.... me and photoshop don't see eye to eye... :P
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Old 11-21-2007, 11:38 AM   #12
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########RELEASE#######

ff_waterhazard now available

https://duo.dur.ac.uk/bbcswebdav/xid-8417903_1



need mirrors
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Old 11-21-2007, 12:04 PM   #13
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Get it now!
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Old 11-21-2007, 03:26 PM   #14
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sweet! will try to check this out today!
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Old 11-21-2007, 05:06 PM   #15
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Took a look around, very nice map. Hope to get a good game of it sometime soon
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Old 11-21-2007, 07:03 PM   #16
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Cheers for all the LUA help Pon, you're a lifesaver!
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Old 11-21-2007, 08:27 PM   #17
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No problem, glad to help
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Old 11-22-2007, 05:30 AM   #18
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i did a listen server and tried this map out alone

is the lua written so that the cap points dont' work unless thre's more than 1 person? plus, i have no idea where the cp are...
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Old 11-22-2007, 08:45 AM   #19
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Have a look again, teh cps are blindingly obvious, the FF pads which acquire a flag once capped. The reason you struggled is maybe because you need to cap all in order, so you can't cap point 3 till you have 2...
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Old 11-23-2007, 01:24 AM   #20
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wait, so am i supposed to be able to grab the flag? because i can't seem to grab the flag
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