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Old 02-05-2007, 05:58 PM   #1
o_imbrifer
 
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ff_gap (surprise!)

Well, I've been working on this map for a few months in different forms, concurrently with other projects.

This is a sniper map - with a twist. The two teams (yellow and red) each have objectives.

Every minute or two a 'signal' darts across the sky, and a 'radio tower' under the signal starts blinking. If it is on your side of the gap, you have to go to it and turn the wheel to raise the antennae to 'capture' the signal and get 3 points. Trouble is, these towers are in pretty plain view, so the opposing snipers will be able to hit you pretty easily.

Anyhow, here are the screenies:

And here is the updated beta!

The scoring system is not 100% yet - that is, it doesn't keep track of your score. (I don't know how to do that, and I'll wait for FF entities anyway)

Comments?

Last edited by o_imbrifer; 02-07-2007 at 05:31 PM.
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Old 02-05-2007, 05:59 PM   #2
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Looks alright from the screenshots, will have to try it out later when I get home.
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Old 02-05-2007, 07:53 PM   #3
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download no worky :< Geometry is all there, but instead of textures I have landscapes of pink checkers
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Old 02-05-2007, 08:16 PM   #4
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I uusally don't look through this forum but I saw this message and glaced... So, I've put this map on the server, but it is much much smaller then the rest, only 2 megs. I'm guessing the textures weren't saved in it. (which is probably why you get the checkerboard)

On a side note, I still need your steam-id Imbriefer so you can edit the feedback for your maps.

Scuzzy
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Old 02-05-2007, 09:39 PM   #5
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Imbrifer, you should know better....either include root folders with textures OR BSPZIP it
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Old 02-06-2007, 01:53 AM   #6
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Looks good now. I liked the junkyard, but the autumn forest fight is much more original (on the source engine anyway). The wood bridges and stuff are neat.
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Old 02-06-2007, 01:16 PM   #7
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Looks good. It's screaming for 3D skybox though
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Old 02-07-2007, 01:01 AM   #8
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It has a skybox, but its always my weak point. I'll spend some time making a quality, long, deep, snaking canyon, but I wanted to get the basic one out.

As for the bad textures: Damnit, can someone link me to a tutorial which tells you how to do it? I've been using a texture imbedding program, but evidently it fails miserably. its called 'man' or something. damnit.

I'll see what I can swing. Back when I can post a textured version

Scuzzy: I totally forgot. I'll find it out and get it to you this week.

Donny: Nice Icon. I'm flattered Everyone should have one.
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Old 02-07-2007, 05:01 AM   #9
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I'll take yours imbrifer :P
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Old 02-07-2007, 12:39 PM   #10
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Quote:
Originally Posted by Imbrifer
Scuzzy: I totally forgot. I'll find it out and get it to you this week.
No worries chief, just PM me when you're set.

Scuzzy
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Old 02-07-2007, 05:33 PM   #11
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Updated the download link. This one is 7 megs, so it should have all the tasty textures inside - let me know if it doesn't.

And in case you're too lazy to scroll up, here's a download link, too.

Let me know what you think!
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Old 02-07-2007, 06:06 PM   #12
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Runs good, never got below 40fps on max settings. I did crash the game though, I threw a SLAM out into the gap and they start flying. Crazy fun, you don't fly though...
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Old 02-07-2007, 09:13 PM   #13
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Quote:
Originally Posted by Imbrifer
Donny: Nice Icon. I'm flattered Everyone should have one.
Hahah Took you awhile to notice it. Or took me a while to notice your reply for it
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Old 02-09-2007, 11:32 AM   #14
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Quote:
Originally Posted by Imbrifer
It has a skybox, but its always my weak point. I'll spend some time making a quality, long, deep, snaking canyon, but I wanted to get the basic one out.

As for the bad textures: Damnit, can someone link me to a tutorial which tells you how to do it? I've been using a texture imbedding program, but evidently it fails miserably. its called 'man' or something. damnit.

I'll see what I can swing. Back when I can post a textured version

Scuzzy: I totally forgot. I'll find it out and get it to you this week.

Donny: Nice Icon. I'm flattered Everyone should have one.
there is a program that you can find on the valve wiki called MAN (man analyser), it checks for custom textures and models that are not in the GCF files. he will make a report of it and he can even zip them into the bsp if you want, totally automatic
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Old 02-09-2007, 04:38 PM   #15
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I've tried on two different days to get this sucker off FileFront and I keep getting the "we're down and will be back shortly" message or it times me out. Could someone send me a temporary download link?

Thanks!
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Old 02-09-2007, 08:45 PM   #16
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Quote:
Originally Posted by stino
there is a program that you can find on the valve wiki called MAN (man analyser), it checks for custom textures and models that are not in the GCF files. he will make a report of it and he can even zip them into the bsp if you want, totally automatic
BSPZIP > *
I pack the textures into the .bsp in seconds..
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Old 02-09-2007, 08:53 PM   #17
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I use pakrat and it's easy.
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Old 02-10-2007, 10:30 AM   #18
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you need to smooth the displacements on some of the paths they are really rough at the minute
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Old 02-10-2007, 10:42 AM   #19
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Like Owner said, I felt emo while being cut by sharp displacements while browsing the map.
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Old 02-10-2007, 12:41 PM   #20
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only you tiger, only you...
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