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#1 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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ff_ksour_PAYLOAD
it's not always sunny in ksour
![]() ![]() I really, really, enjoy playing payload in TF2, so I wanted to bring it over to Fortress Forever. I know that Crazy Carl made ff_tiger_pl, but there was talk of wanting to re-do it. I had already made the train model for my boys to play around on, no joke, so adding it to ksour and getting it all setup was pretty simple. The .bsp has all the models and materials packed into it, but there are also some HUD materials that are needed. So just unzip to /FortressForever This map utilizes base_payload_2015.lua, click here for details on it. If you would like the train/track model(s), click here for details on them. NOTE: ff_ksour was made by Green Musy and I had no part in it at all. My only contribution to this map was to change it for use with my lua script and the models associated with it.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-20-2015 at 10:19 PM. Reason: want the actual file, not my downloads page lol |
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#2 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Please tell me you made that thing a bit easier to push....... I recall during testing that, it hardly ever made it to/past point 2.
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#3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I did, twice as fast in fact.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#4 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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I enjoy payload too so look forward to trying this
![]() But why is it not always sunny in ksour? Seriously - one of the reasons I like ksour is it's happy and sunny! ![]() |
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#5 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Well done!! Can't wait to play the release, then!
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#6 |
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
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I only played this once but was really good fun after I got used to the idea, and what a well fitting map for it.
I love the night time concept but would have liked to see the sun set to 20 brightness and quite a lot of lights dotted around with some hdr. Excellent models, looking forward to a proper full server playtest, good work ![]()
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#7 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Great stuff - i think payload could work really well and look forward to seeing it in game!
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#8 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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It is.... it just needed an adjustment on how fast it moved. That's been taken care of, and I'm really looking forward to playing the release version.
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#9 |
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense Gametype: Capture the Flag Affiliations: [TALOS] Posts Rated Helpful 3 Times
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I love the idea, and I played the beta a few weeks ago... however may I make one suggestion?
I think it might fit a bit better with FF if the payload was more hi-tech ![]() Not to mention, I hate to see it just cut into an existing map, now don't get me wrong! I appreciate all the work and effort that you put into this, and am ABSOLUTELY NOT knocking any of it. I just think we need to separate as much as we can from TF2 so as not to lead to new players into thinking FF is just a rip off of TF2. I'd be more than happy to design a map that is solely purposed for payload (as soon as hammer is fixed or someone is willing to take the vmfs from some of the maps I have been fooling around with and finish them. Most of which need not much more than optimizing) No hate intended Dr. Satan, I love the concept... Now if only we could also get a mVm or bots even. |
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#10 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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What are the pros/cons of the payload/roadkill concepts in FF?
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#11 |
Freedom of Movement
Join Date: Apr 2014
Gametype: Attack and Defend Posts Rated Helpful 21 Times
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Any servers running this?
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