03-20-2015, 05:35 AM | #1 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Contest/Project: Volleyball
ff_volleyball is a map made by Green Mushy that was hugely popular in the beta but never got publicly released. I'd like to include it as an official map, but it desperately needs a makeover first.
The guidelines are simple:
Entries should be in the form of screenshots initially, but final submissions will need to provide the vmf + any material/model/rad/etc files that are required for the map. Feel free to collaborate with others as much as you'd like. There's no real deadline, but the quicker it gets done, the better. Download the Map Source Files Note: The ball materials/models will need to be installed to your FortressForever folder.
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03-20-2015, 05:40 AM | #2 |
Kawaii! ルーキー
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This would be fun to do a make over. I have a few ideas already.
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03-20-2015, 06:13 AM | #3 |
Nade Whore
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Needs more 3D skybox with beach, palm trees and hot babes cheering you on.
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03-20-2015, 06:24 AM | #4 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 03-20-2015 at 06:27 AM. |
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03-21-2015, 10:21 PM | #5 |
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
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Penn could make a nice higher poly ball and nice looking net for the models, will let him know.
Rather than waste peoples time with mutlipal submissions I think people should post here who would like to do what. Also I would like to see more fun maps being made, and get a steam update as time goes by with them. Can you include conc_school to the release, it looks very nice and will help some new players or old ones wanting to brush up on their old tfc muscle memory
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03-23-2015, 08:45 PM | #6 |
I like to spam binds
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+1 to adding conc_school. It goes further in depth than the default training does about concs and the blackboards with instructions are a really nice touch.
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03-26-2015, 07:56 PM | #7 |
Freedom of Movement
Join Date: Apr 2014
Gametype: Attack and Defend Posts Rated Helpful 21 Times
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Just get rid of the depressing, cloudy Half-Life 2 skybox in the map and we're all set. Can't stand the cloudy default skyboxes that are used in a lot of maps...
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04-05-2015, 08:12 PM | #8 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Anyone got anything to share? Would be cool to be able to include this in the first patch.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-05-2015, 09:48 PM | #9 |
Kawaii! ルーキー
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I just started working on something today, but nothing to show yet.
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04-06-2015, 12:02 AM | #10 |
Join Date: Jan 2008
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Will keep watching this. if anyone is working on it I can donate models, and maybe textures if needed.
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04-07-2015, 08:43 PM | #11 |
Kawaii! ルーキー
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I got a little added from when I started a few days ago. I'm going for a fortressy dirty beach theme. Will have waves and an In-map scoreboard (if squeek doesn't mind). Maybe fireworks or something for the winner? not sure yet.
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04-08-2015, 04:30 PM | #12 | |
Heartless Threadkiller
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Make the player models look like hot chicks.
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04-08-2015, 07:05 PM | #13 |
Join Date: Jan 2008
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Looks great R00Kie!
If you want a custom net mesh, I could model a scale one for you in blender. Or perhaps some sports arena flood lights? Just say the work and I will give it a shot |
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04-08-2015, 11:49 PM | #14 |
Kawaii! ルーキー
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I have a custom ball and net already (not in that screenshot) but thanks for the offer!
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04-09-2015, 07:20 AM | #15 |
Nade Whore
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Should make it a beach ball instead of a regular volleyball.
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04-09-2015, 07:12 PM | #16 |
Kawaii! ルーキー
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Yes the ball i have is a multi-color beachball.
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04-09-2015, 09:09 PM | #17 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Looking good, R00Kie. Need those side walls, though, and the vertical height of the walls is also important. The ball can tend to get up pretty high.
Unless those structures are just going to be the background and the walls are going to be semi-transparent?
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-09-2015, 09:49 PM | #18 |
Kawaii! ルーキー
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I was planning on adding more rocks/trees to the top and other stuff to fill in the gaps. Here's a more updated screenshot.
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04-09-2015, 09:54 PM | #19 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Just be aware that wall shots are pretty much the standard. Direct hits are extremely risky and are best avoided (if you hit it slightly wrong, it can send it straight down).
So, I can't overstate how important clearly defined walls are. I know that makes interesting aesthetics difficult, though.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-09-2015, 09:57 PM | #20 |
Kawaii! ルーキー
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Yes, i'm aware of that, i was planning on adding roping or something around the sides for a visual wall. I haven't got that far yet but ill figure something out.
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Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ] Beta: [ Argon ] [ Reflection ] [ Urbantag ] Lua: [ game_rules ] Last edited by R00Kie; 04-09-2015 at 09:58 PM. |
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