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Old 05-30-2012, 09:56 PM   #1
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Old 05-30-2012, 11:39 PM   #2
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Wow, this looks like all kinds of sexy time. I really couldn't give any kind of criticism without playing it.

But I really like the use of wood. Let me play it soon! :P
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Old 05-31-2012, 04:31 AM   #3
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This looks great! I'm really digging the overall shape of the flag room. Looks like fun.
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Old 05-31-2012, 04:44 AM   #4
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this looks nice.
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Old 05-31-2012, 04:48 AM   #5
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awesome!
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Old 05-31-2012, 10:00 AM   #6
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I'm down for testing!. grats btw on grads.
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Old 06-01-2012, 04:43 AM   #7
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You guys have said nice things so far. Thanks! I just released the map so I'm bumping the thread. Fingers crossed!
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Old 06-01-2012, 06:54 AM   #8
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Great! I am hosting this map on my new server:

Moto's Sexytime Funhouse | Denver, CO - 72.5.102.26:27015

Feels like a mix between session and ameliorate.
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Old 06-01-2012, 03:11 PM   #9
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on [o-t].
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Old 06-01-2012, 08:35 PM   #10
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played it like 30 minutes ago with like 8 or 9 people. (on mottos server) great map there are some things that need improving but for beta 1 looks real nice.

personally the flow might be a tad fast a few stairs (not alot) in strategic areas might be good idea. thats just me im pretty sure though.
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Old 06-01-2012, 09:55 PM   #11
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seems cool were trying to get a pickup on it.

oh and the offense can get trapped in the red spawn u can conc into it from the pit.
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Old 06-01-2012, 10:39 PM   #12
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Quote:
Originally Posted by aleXtric View Post
seems cool were trying to get a pickup on it.

oh and the offense can get trapped in the red spawn u can conc into it from the pit.
oops forgot about that.
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Old 06-01-2012, 11:47 PM   #13
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Yeah it plays well. Seems like a high cap map.
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Old 06-02-2012, 03:01 AM   #14
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played pretty well in a pickup 10-10 tie
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Old 06-02-2012, 05:04 AM   #15
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New favorite hands down. Not only is it incredibly sexy and a great change of pace astheticly, but it just plays so fun. God medic and solly are just so beast on this map.
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Old 06-02-2012, 05:41 AM   #16
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I love how all of the ramps seem to mesh together, and you can just see a ton of conc paths ahead of you before you've even hit the ground -- I love the design.

Being an engy, as I have heard over voice comms, can be awkward, but that might just be because the map is really new. Good job all around.
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Old 06-02-2012, 05:54 AM   #17
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Originally Posted by CaptainAhab View Post
Being an engy, as I have heard over voice comms, can be awkward, but that might just be because the map is really new. Good job all around.
Yeah there really aren't any good gun spots despite a lot of places that LOOK like great gun spots. But hey, not every class can be good on every map. Maybe this can be a fun challenge for any of the career buffs out there.

Looking at squeek and spoon.
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Old 06-02-2012, 12:18 PM   #18
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I'm pretty skeptical about this map, but that's because I haven't played it yet. From a quick run around it looks like it could be fun. I'd have to disagree with a few peeps in this thread about the aesthetics, in my opinion they are far from "xXxSeXeHXxX420" with the bland lighting and dull textures. OFC it still is b1 gl
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Old 06-02-2012, 03:56 PM   #19
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Yeah there really aren't any good gun spots despite a lot of places that LOOK like great gun spots. But hey, not every class can be good on every map. Maybe this can be a fun challenge for any of the career buffs out there.

Looking at squeek and spoon.
From my perspective, engi being my main d class, unless you have a good front-end defense, keep a gun up can be rather difficult as the time it takes for a medic to get from one end of a base to another is rediculously fast (we're talking close to change of pace speed.) My suggestion is to have the bag in the FR spawn faster, or add an addition bag spot somewhere on the other end of the FR (like in phantom. Even on phantom it can be harder to keep a gun going.)
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Old 06-02-2012, 04:00 PM   #20
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From spectating the first pickup on it last night I can confirm that the sg will go down a lot. But that's the pace for this map and you can compare it directly to COP or phantom, the engineer's main goal on those maps is to distract the offense so the others can kill the offense.
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