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Old 01-23-2010, 11:01 PM   #1
Green Mushy
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FF_Catharsis_b3 ( May 15th )


Last edited by Green Mushy; 11-17-2010 at 06:22 AM.
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Old 01-23-2010, 11:42 PM   #2
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seems nice.
siden-ish flagroom o.O and other stuff

waiting it to be uploaded to servers
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Old 01-24-2010, 12:38 AM   #3
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cool clean textures, really well done : )
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Old 01-24-2010, 06:35 AM   #4
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looks really nice man
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Old 01-24-2010, 04:43 PM   #5
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I like the architecture, keep it up Mushy!
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Old 01-24-2010, 05:14 PM   #6
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Looks like tons of fun.
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Old 01-24-2010, 10:11 PM   #7
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Looks nice so far: only thing that stands out as weird are your Oreo cookie rock and snow borders at the top of your map. The border itself is great, just vary it up a bit with the paint alpha >.>

Some pro lighting would be awesome too, but you already addressed that.

Brushwork looks nice and clean and you detailed the large flat walls to be more interesting which is great. Also, snow themed maps are awesome.

I like it. +1
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Old 01-25-2010, 12:09 PM   #8
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Quote:
Originally Posted by Green Mushy View Post
all gameplay is purely theoretical.
Could you elaborate on what gameplay you are trying to acheive? What existing map do you think this is most similar to? How do you want it to be defended, classes and positions? Is the challenge for the offy supposed to be mainly in getting security, getting to the flag, or getting the flag out of the base?

Depending on what you're trying to acheive the following suggestions may be bad or good:
  1. Remove most of the metal from the flagroom.
  2. Seal off the far lower flagroom entrance, either entirely or with d team lasers.
  3. Add a sneaky water route from midmap for sneaking.
  4. Move the spawn (not certain where to). I don't like the long walk out of the base or turning 180 when you get there.
  5. Take away the laser above the flag, so you can drop down even when sec is up.
  6. Remove some of the railings around the green water hole.
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Old 01-29-2010, 10:10 PM   #9
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I was playng this map in public server, and as a sniper i respwned 2 times in the enemy base :P plz fix that fast
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Old 02-04-2010, 03:46 AM   #10
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Officially my new favorite map, fun on offense as well as defense. It looks great already but if you had plans to add even more detail that would be awesome, can't wait.
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Old 03-07-2010, 09:42 PM   #11
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I compiled a beta2 and put the link in the first post. I tried to make the map a lot more D friendly. I added some more detailed lighting. Displacements are not my friend and ill work on those in a future beta if this goes well. Feel free to air any grievances about changes, ill be happy to discuss them.

Im also curios as to why euros are not playing this?
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Old 03-07-2010, 10:04 PM   #12
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same way us dudes dont play medieval and other euro maps :P
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Old 03-07-2010, 10:23 PM   #13
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Old 05-16-2010, 03:31 AM   #14
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Old 05-16-2010, 04:08 PM   #15
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Quote:
The other problem is that 2 sentryguns are an effective strategy. If the packs hold less metal and spawn slower, i think it will be definitely enough metal for 1 engineer, but not two. So your flagroom can still be held with 1 engi utilizing both packs and his dispenser( and teammates packs, and death bags ), but two engineers will be too slow to work. ( theoretically )
I wouldn't take this as a personal shortcoming, there are quite a few maps that 2 engineers is a viable strat if you have two competent engineers playing. I've seen 2 engineers lock down this map, and then the opposing team tried the same strategy and failed miserably. It could really go either way depending on the quality of the players.

I do hope that these changes will help assuage the overwhelming offense friendliness for this map and look forward to testing it out in pickups.
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Old 05-17-2010, 12:26 AM   #16
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The map is nice (Beta 2), but the problems most of us pub players with have with it is that its too easy to spawn kill. Its too easy to badly hurt people just as they are coming out of the spawn.

Also the top bag takes a long time to return already and don't fully heal you if you are badly hurt. One of those bars that heal and armor you fully just inside the spawn would be great.
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