12-16-2009, 05:49 PM | #1 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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ff_reloaded (TFC REMAKE)
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83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 Last edited by CHURCHMOUTH; 12-21-2009 at 09:17 PM. |
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12-16-2009, 07:24 PM | #2 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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dam, nice job...I don't remember the map, but that could be due to several things
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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12-17-2009, 12:14 AM | #3 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Good work sir, looking forward to that beta!
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12-17-2009, 12:37 PM | #4 |
Join Date: Jul 2007
Posts Rated Helpful 1 Times
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good job i remember this map
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12-21-2009, 09:21 PM | #5 |
I like Ceyx
Beta Tester
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Nice exo
Can't wait to play it.
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12-21-2009, 09:24 PM | #6 |
Boss 4 all da rite reasons
Join Date: Sep 2007
Location: jersey
Class/Position: O scout/med D sol/demo Gametype: CTF Affiliations: Founder of the Goodfellas. Posts Rated Helpful 6 Times
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exo is the fuckin man!
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12-21-2009, 09:25 PM | #7 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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no way jose
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83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 |
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12-21-2009, 10:15 PM | #8 |
Join Date: Sep 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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well done
Nice mate! i really liked this map in tfc ! I really hope it is going to be as much fun in ff as it was in tfc. : )
sd3mon |
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12-21-2009, 10:52 PM | #9 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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i was apart of the maps first pickup today and it played great!
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12-22-2009, 01:09 AM | #10 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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never played it in tfc, played it a bit ago in eu pickup, lookwise its pretty good with lot of details and the characterist style of the maper, but pushed to a new level : ) gameplay is a bit dm, ish making it hard for the offie cuse the tight corridors : )
for b2 plz turn the player_spaw thing around, i sometimes spaw backwards : D, overall best ctf map i ve seen release lately : ) Last edited by zE; 12-22-2009 at 01:10 AM. |
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12-22-2009, 06:29 PM | #11 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Hey man ran around on the map, very impressive, you're best work yet. I love the texture work and the style and I feel like it pays homage to the original.
Two minor things I noticed and you've probably already noticed and fixed them for the next release. Here you can see the spawn area from the respawn room window. If you put a brush under the spawn area and texture it with "tools\toolsoccluder" it will vis block the spawn area (you'll just see the sky behind it [I'm pretty sure]) In the same vein, in the upper spawn areas the light models are set on solid collisions ( I don't know if this is intentional or not, I noticed that in the rest of the map the light models are not solid). Here is just a missed retexture. Great work sir can't wait to play a pickup on this beast! |
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12-22-2009, 06:45 PM | #12 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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thank you very much ian, yeah man i noticed both of thoes things but i didnt know that i could hide the brushes up there and make it just look like sky, what i was going to end up doing is just texturing the underside like a tile texture and putting some pillars on the 4 corners maybe some lights underneath just to make it look like its part of the base outside. but yeah thanks for the tips
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83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 |
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12-25-2009, 03:41 PM | #13 |
shloomp
Beta Tester
Join Date: Mar 2008
Location: UHEUHEUHUEH
Class/Position: hhehehheh Gametype: uAEHUAHEHUHUA Affiliations: [S&N] [2D2C] +M|M+ ^vi Posts Rated Helpful 2 Times
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OSHI-..... Way 2 go exo!
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