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Old 02-15-2009, 10:40 PM   #1
RocKwell
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FF_Sahara


Beta 1 Download:

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Download Mirror


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** Note: This is a different version from the other that people have played a few days ago.













An original Fortress Forever map by yours truly. Aimed for 4v4 pickup play. Sort of a hybrid of Monkey / Destroy, but a little bigger.

Just needs a few gameplay tweaks before the Beta ships out. Will be soon.

Last edited by RocKwell; 02-18-2009 at 04:15 AM. Reason: Map Download
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Old 02-15-2009, 11:14 PM   #2
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This looks pretty sweet, i wanna play it =D
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Old 02-16-2009, 12:46 AM   #3
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Seems like some of the geometry could be made more complex, but it looks pretty cool.
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Old 02-16-2009, 12:52 AM   #4
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like it. looks nice.
yard is wierd though.
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Old 02-16-2009, 12:59 AM   #5
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Quote:
Originally Posted by shadow View Post
like it. looks nice.
yard is wierd though.
You're mom is weird, it's a fact people, he told me himself.
<3 clover
Ok, joking asside, map looks rly cool, imo.
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Old 02-16-2009, 08:26 AM   #6
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Ya just do the fr suggestions I made to make the sg more friendly and it should be good.
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Old 02-16-2009, 10:03 AM   #7
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i dig it fun map
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Old 02-16-2009, 10:20 AM   #8
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Tons of room to bhop without bumping into people.
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Old 02-16-2009, 05:54 PM   #9
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Quite a sexy map you have there.
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Old 02-16-2009, 07:59 PM   #10
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I enjoyed playin this. Great so far.
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Old 02-18-2009, 04:13 AM   #11
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Download is now available! Check first post.

Quote:
Originally Posted by squeek. View Post
Seems like some of the geometry could be made more complex, but it looks pretty cool.
Very true. Just trying to get the gameplay down first and create something fun before tackling on details. Expect more in the future.
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Old 02-20-2009, 01:40 PM   #12
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not looked at it but first few shorts look really nice - displacements would be nice in yard - agree it looks odd from the picture.

Really nice lighting in first 3 shots.
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Old 02-28-2009, 04:29 AM   #13
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Needs less concrete and more sand / stone / rock textures.
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Old 03-15-2009, 10:33 PM   #14
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fun map to play
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Old 04-06-2009, 06:30 PM   #15
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Is this map still being worked on? I heard from someone on the server called Dradis that he was your cousin and you made the map in about 1 week... It's nice to play on with a lot of people but needs some optimising with doorspace and such ...
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Old 04-06-2009, 10:07 PM   #16
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I have a big list of updates I'd like to work on for this soon, I've just been way too busy lately to even open Hammer back up.
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Old 04-28-2009, 08:39 AM   #17
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nice to see a new tfc map
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Old 09-30-2009, 06:55 PM   #18
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I need to get some feedback on this map, so I can work on it.

From what I gather in the thread, the map is fine, just could use some visual spice like displacements in the yard and what not. Which is easy and obvious, but what does it need gameplay wise?

Geo - you mentioned something about the fr? What did you tell rockwell?

And anyone else have suggestions? Has this map been tested in an OvD format really at all? lemme know and I'll try to move this up my slate
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Old 09-30-2009, 11:18 PM   #19
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We played this map in eu pickups many times, some like it some dont.
Dont know really what needs changing but whats a bit annoying is that the midmap is really really bright. For the rest i dont know.
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Old 10-01-2009, 12:37 AM   #20
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Quote:
Originally Posted by Dr.Satan View Post
I need to get some feedback on this map, so I can work on it.

From what I gather in the thread, the map is fine, just could use some visual spice like displacements in the yard and what not. Which is easy and obvious, but what does it need gameplay wise?

Geo - you mentioned something about the fr? What did you tell rockwell?

And anyone else have suggestions? Has this map been tested in an OvD format really at all? lemme know and I'll try to move this up my slate
What i can see it needs to be spiced up a bit, and the sgs are easily hit from outside, only really protection is if someone is guarding each area.
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