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Old 11-26-2008, 04:34 PM   #1
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[REQUEST] Jester can tweak the QuakeRPG

Can you make it longer so it looks more TFCish

*edit* Make the point of origin a little further out
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#mimic #pick

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Old 11-26-2008, 06:56 PM   #2
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At this point you might as well just PM him.
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Old 11-26-2008, 10:15 PM   #3
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tim we really really need to figure out how to do this ourselves, lol.
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Old 11-26-2008, 10:17 PM   #4
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well im getting BASICs of reskinning things down, but i don't know how or what program to decompile a model
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Old 11-26-2008, 11:09 PM   #5
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The problem with just editing the origin is it doesn't give the stretch effect that the actual FOV does. It's much harder to replicate the old 120 FOV models since you would have to manually stretch the model and scale certain parts to look as if it's in tunnel vision.
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Old 11-27-2008, 12:24 AM   #6
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yeah but i think the quake rpg would look cool with the origins out some
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Old 11-27-2008, 12:39 AM   #7
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Just showing you how the 2 compare:


As you can see, they are nothing alike. Still want it?
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Old 11-27-2008, 12:43 AM   #8
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I dig how it looks more like a pistol than an RPG launcher.
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Old 11-27-2008, 12:59 AM   #9
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holy crap that back part in FF looks cool. could you do that without the stretch? Reminds me more of other Quake rpg versions, similar to this:
http://img.hexus.net/v2/features/lin...ncomputing.jpg
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Old 11-27-2008, 01:02 AM   #10
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It's not being stretched in FF, just moved forward. So there is no other way to do it than how it is there.
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Old 11-27-2008, 01:41 AM   #11
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can you just make a new model that is just a long barrel?
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