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Old 05-11-2008, 02:48 PM   #1
zE
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[BETA2] FF_BOUNCE_B2

ff_bounce_b2






For those of you, who cant see the photos:
http://pixels.no.sapo.pt/bounce1.jpg
http://pixels.no.sapo.pt/bounce2.jpg
http://pixels.no.sapo.pt/bounce3.jpg
http://pixels.no.sapo.pt/bounce4.jpg
http://pixels.no.sapo.pt/bounce5.jpg
http://pixels.no.sapo.pt/bounce6.jpg

This is a port from the Hl1/TFC map bounce.
It´s a sniper/dm map, with 4 teams, the team with more frags win!
I´ve tryed to make a clean/clear/ look.

Stuff to do:
Optimize it
Fix one door
Figure why the surrounding mountains don't show
Fix some leaks
Fix some sounds
Fix the sky camera
Figure how to do a Lua that gives points per team frag

Thks Squeek for the help on the lua

Dowload link:
Click me
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Old 05-11-2008, 02:50 PM   #2
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Water is going to love you for sure
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Old 05-11-2008, 04:09 PM   #3
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what did I tell you about "buildcubemaps"... type it in console while playing the map before you zip it up/put on servers.

No biggie - but your water and other things would reflect 'properly' (depending on how good your env_cubemap placement is)
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Old 05-11-2008, 04:30 PM   #4
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I know how cubemaps works , you newbie ^^
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Old 05-11-2008, 06:46 PM   #5
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Why it isn't 4 teams still?

(Or at least the scores in the upper part of the screen only show two teams...)

4 TEAMZ NAO! And if there are 4, TYVM SIR!

=D
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Old 05-11-2008, 09:04 PM   #6
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ty sire for doing this. probably logged more hours on this map than any others during my tfc days. i will upload this to my server once it's finished.

only suggestion: dim that door light above the new metal door passthrough - it hurts the eyes a bit.

and of course i hope the little nooks and crannys where one can camp out very high are retained.
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Old 05-11-2008, 09:07 PM   #7
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Climb them there trees
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Old 05-12-2008, 02:27 AM   #8
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YES! Dling now!
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Old 05-12-2008, 07:40 AM   #9
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In 2 days or or so have a a beta 3 out, with better fps, some leeks fixed,non shiny boxes, with proper sky camera,lua fixed, 4 teams. But anyway what u mean puppychow with "i hope the little nooks and crannys where one can camp out very high are retained" dunno what u mean by nooks and crannys :P
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Old 05-12-2008, 07:32 PM   #10
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I had 14 ppl on my server yesterday and it was really laggy but it looks great.
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Old 05-12-2008, 07:34 PM   #11
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ye its laggy, the beta 2 its not optimised :\
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Old 05-13-2008, 04:13 PM   #12
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There are TONS of places in this map that you can 'hide' in and poke out of.

I believe that is what puppychow is speaking of.

Is this a direct port or are you changing things up at all?
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Old 05-15-2008, 12:38 AM   #13
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its basically a direct port, but with some displacements, some threes added, a sky camera, and different textures, the basic geometry is the same.About the places to hide, ye i did some cuse in tfc it was mainly a sniper map, ff is a lot faster so had to bring something to return the advantage for the snipers.
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Old 09-13-2008, 01:52 AM   #14
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Download link is dead :P
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Old 09-13-2008, 03:12 AM   #15
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zE U FAILED A COMMUNITY MEMBER!

!BAN SIR
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Old 10-01-2008, 05:16 PM   #16
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I found the map, somewhere. Don't remember.

I couldn't spawn in though.
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Old 10-01-2008, 05:26 PM   #17
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It's missing the .lua.

You could rename one of the four-team-deathmatch .luas from any other map to ff_bounce_b2.lua (ff_flag4sky or ff_blockfort .lua's come to mind)
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Old 07-31-2009, 02:49 PM   #18
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Quote:
Originally Posted by =AS= zE View Post
About ff halo and ff_bounce i wont finish them cuse they arent played and cuse i would have to redo all map geometry :\
As with halo, I'll take this off of the FF Community Map Packs I'm sorry to hear you won't ever be finishing this, as I really enjoy this map in TFC. Like I said with halo, you should leave your .vmf and let people grab it and continue your work.
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