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Old 04-10-2008, 09:46 PM   #1
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ff_engysunite


Last edited by Doughnut-4|4-; 04-12-2008 at 06:44 PM.
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Old 04-10-2008, 09:56 PM   #2
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:)

Looks good dowloading it ^_^
The idea of alliances between teams! like it ^^
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Old 04-10-2008, 10:09 PM   #3
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looks nice...the colors seem a bit dull and that rock texture you using looks very stretched, but I like the idea and gameplay.
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Old 04-10-2008, 10:09 PM   #4
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HOLY CRAP I LOVE THIS IDEA!!! MUST... DOWNLOAD... NOW!!!
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Old 04-11-2008, 12:29 PM   #5
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Old 04-11-2008, 02:14 PM   #6
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I think that pretty much covers it!
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Old 04-11-2008, 10:26 PM   #7
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this looks like a lot of fun

the dull colors are great for FPS

the textures almost give it a HL1 feel
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Old 04-12-2008, 06:47 PM   #8
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I updated the beta for an official release. Check the top link for a new zip file with new files. I smoothed some textures. Added a loadscreen as shown in previous posts. And altered the locations slightly.
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Old 04-13-2008, 01:08 AM   #9
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Quote:
Originally Posted by ViLE
the dull colors are great for FPS
???????????????



This map looks like a lot of fun!
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Old 04-13-2008, 02:28 AM   #10
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I mapped a lot for TFC which is funny now some say it looks like an old TFC type map. I still struggle with how many polys I can push cause my machines ancient and I'm not used to pumping out high poly maps. I'm also not good at optimizing even though I've read up on it... it truely is something that takes knowledge of the engine (as we see even professionally published maps can sometimes have bad Frame Rates).

Also I was going for sort of a Blockfort type cartoonish look because of the nature of the map. I don't expect this to see any league play but I hope some pubs might pick it up for kicks. I always appreciate the feedback. It's one of the few perks us mappers can receive.
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Old 04-16-2008, 04:11 PM   #11
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Mirror up on the UGC FF 5v Files page:

http://ugcleague.com/files_ff5.cfm
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Old 04-30-2008, 09:28 PM   #12
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lol

u guys have to be more carefull, i ve dowloaded this map trought the link in this post, now i have other server and i ve dowloaded the map trought the ugc page, same map name.. diferent sizes.. when change the version pls give it diferent names.. same name difrent map size = emptys a server!
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Old 04-30-2008, 09:29 PM   #13
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Quote:
Originally Posted by =AS= zE
u guys have to be more carefull, i ve dowloaded this map trought the link in this post, now i have other server and i ve dowloaded the map trought the ugc page, same map name.. diferent sizes.. when change the version pls give it diferent names.. same name difrent map size = emptys a server!
It's probably b/c in order to get some internal things to work with the UGC site, I have to change things from .rar to .zip...I will check, but I think if you look at the actual file sizes of the .bsp's and such they are probably the same.

EDIT: yeah they are the same now...are you saying you dl'd an older version or that they are different currently?
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Old 04-30-2008, 10:24 PM   #14
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hm

Ive dowloaded it first from the link in this post, the day the map was launched, and dowloaded it from Ugc page today, i went check the files sizes and now they match, but the older version i had with the same name did not.
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Old 04-30-2008, 10:58 PM   #15
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Quote:
Originally Posted by =AS= zE
Ive dowloaded it first from the link in this post, the day the map was launched, and dowloaded it from Ugc page today, i went check the files sizes and now they match, but the older version i had with the same name did not.
iirc correctly something did get changed between then and now...that is probably why your seeing it.
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Old 05-20-2008, 02:40 PM   #16
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Old 05-20-2008, 04:01 PM   #17
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You can't update a map once you've released it. You gotta use a different name, gotta use _b1 or _rc1 when you're not sure if it's gonna be your last compile. And if you already screwed up by releasing your map with it's official name and you gotta fix something, you might even use the super lame _final eventhough it doesn't make it really clear that _final is the newest, but you can never release 2 different bsps under the same name. The only way to fix this crap now would be to include the map with the next official patch.
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Old 08-10-2009, 05:30 PM   #18
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did doughnut ever release a _r or fix this? I don't wanna throw it in the map pack if it's gonna mess people up
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Old 08-10-2009, 07:22 PM   #19
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If there are still issues with two versions of the same map, you can just change the filename...

I just took the version from the ugc files page and changed the filenames in the zip. It's only small so making people redownload from server isn't too bad.

The map itself is unchanged, just the filename and the references in the loading screen texture. Normally when you do this you have to take care to rebuild cubemaps, but that doesn't apply in this case.

http://users.ox.ac.uk/~bras1644/ff_engysunite_r1.zip

Someone else host pls, it's not going to stay there for more than a week or so.
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Old 08-10-2009, 07:52 PM   #20
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mirrored on the ugc files page:

http://www.ugcleague.com/files_list.cfm
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