09-28-2007, 02:32 PM | #1 |
Not choking. Yet.
Lua Team
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ff_duckhunt (Last Update: 20th Oct|BETA5 release/Screens)
Ok, this is just a silly map that I started mostly to give me chance to to get to grips with the LUA stuff. It's not gonna be the best looking map you've ever seen, I'll admit, nor is there a real theme to the actual map, but hopefully it'll be a fun map to mess around on late-night
The basic premise is that the snipers (Hunters) shoot down the scouts/medics (Ducks), while they conc through the air trying to hit the targets. Hunters score a great deal more points for a flying duck rather than a grounded one, while the ducks score more points for hitting the higher, smaller target. As a further incentive for the Ducks to aim for the target, the water is poisonous, and they go splat if they hit the cliff wall. Anyways.. screens: Ramp and Targets Sniper Base Sniper's View The map thus far is functionally complete - detail needs to be worked on a bit, make it look a little less sparse (and the ramp is to be replaced), and some lighting needs tweaked as well. The LUA is mostly functional, a few changes to make and test yet, but the bones of it works. EDIT #1 - Latest Screenshots: Duck's Base The Ramp, Target, and Right Sniper Base Left Sniper Base and Target Sniper's View of the Ramp Sniper's view of the target EDIT #2 - BETA2 map release (See info top of page 2): Superceeded by BETA3 below. EDIT #3 - BETA3 map release Changes from previous versions # Raised Hunters viewDownload HERE! EDIT #4 - More W.I.P Screenshots (needs 3D skybox badly) Inside Duck's base Sniper's view from the right base Sniper's view of the targets Overview looking NE Overview looking SW EDIT #5 - BETA4 Download HERE - nothing changed with the mechanics, just looks better. EDIT #6 - BETA5 Looking out at the Target Overview looking NE Overview looking NW Overview looking SE Inside the Sniper's base Looking out the top window Download HERE
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Last edited by Pon; 10-26-2007 at 04:44 PM. |
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09-28-2007, 02:40 PM | #2 |
Join Date: Apr 2007
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lol omg this will win awards for late night drunkin' gaming ...
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09-28-2007, 02:47 PM | #3 |
FF Server Op / Beta Tester
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I like it! it's a bit like 'pull' from TFC, but instead of presidents, it's concer's. My only suggestion is that the sniper's field of view is way too big (you can see down to the ramp where the medics and scouts come out from).
Maybe limit the sniper bunkers to smaller windows or make the ramp conc exit lower then the FOV of the sniper and I'd say this is a good map. Lemme know when you're done with it and I'll put it in my rotation. |
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09-28-2007, 03:13 PM | #4 | ||
Not choking. Yet.
Lua Team
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Quote:
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Glad to hear there's interest though, wasn't sure if I should have bothered to try finishing it off and release it, given it started as an excuse for me to test stuff |
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09-28-2007, 07:04 PM | #5 |
[AE] 0112 Ihmhi *SJB
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Maybe you can extend a wall or something on the side of the sniper deck's window so they can not see the entrance from any view?
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09-29-2007, 03:14 AM | #6 |
Join Date: Sep 2007
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the ducks should be the yellow team!
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09-29-2007, 04:03 AM | #7 |
For some reason, I was actually expecting a 5reddots kind of map.
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09-29-2007, 04:07 AM | #8 |
[AE] 0112 Ihmhi *SJB
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Fortress Forever Staff |
Oh, and for the love of crap please disable all weapons (save for concs) on the duck side and AR, nades, and nailgun on the hunter side.
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09-29-2007, 08:20 AM | #9 | |
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Quote:
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09-29-2007, 09:28 AM | #10 | |
Not choking. Yet.
Lua Team
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Quote:
As for the colour, well, Green fits better surely? [EDIT:] Actually, I'll just leave it blue, seeing as there isn't the textures I used in a green version. Or yellow.
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Last edited by Pon; 09-29-2007 at 01:44 PM. |
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10-03-2007, 05:06 PM | #11 |
Not choking. Yet.
Lua Team
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Well, I've reworked the main part of the map (the displacement walls were too big, and causing problems, so I've gone with another theme). The shots probably show it a bit better than I can explain, so here:
Duck's Base The Ramp, Target, and Right Sniper Base Left Sniper Base and Target Sniper's View of the Ramp Sniper's view of the target The LUA is complete, working as per my first post describes (aside from the differentiation between Air/Ground targets using player:IsInAir(), can't seem to get that to work), and has been tested. Only weapons allowed are the Crowbar/Medkit/Sniper Rifle. The map needs some tweaks still... mostly making it look half-decent. Considering a namechange... duckhunt was more about the idea behind the map, but the map itself doen't bear much resemblance to it, in terms of a theme... Suggestions welcome!
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Last edited by Pon; 10-26-2007 at 04:45 PM. |
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10-04-2007, 12:36 AM | #12 | |
Heartless Threadkiller
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When will this be available for testing? I am looking forward to it!! It looks like fun!
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10-04-2007, 05:08 PM | #13 |
OHH! OHHH NOOO!
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I can't wait for this map. Also, "Fly Away - Large" Awesome.
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10-04-2007, 07:52 PM | #14 |
Not choking. Yet.
Lua Team
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Dunno if I'll release a test/beta version, we'll see I guess...
"Fly Away - Large" - the large refers to the target hit if anyone was wondering. . Did consider "Easy" or "Hard" too, still undecided. Probably best as the latter...
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10-05-2007, 12:19 AM | #15 |
Joystick Junkie
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... but who's the dog?
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10-05-2007, 04:13 AM | #16 |
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it should look like actual duck hunt
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10-05-2007, 10:40 AM | #17 | |
Not choking. Yet.
Lua Team
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Yeah, I agree Kam, which is why I said the following a few posts above
Quote:
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10-05-2007, 01:39 PM | #18 |
FF Server Op / Beta Tester
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ff_hitthewall
ff_duckhunt ff_concnshoot ff_concndie ff_snipeconc ff_concsnipe Those are my ideas... Now, I see water on the bottom.. is there a tube underwater that 'floats' the player back to the respawn/jump room, or is it just a 'teleport' back (aka conc jump maps if you fail a jump) ? I saw the way you made the snipers view longer, yet not low enough to bottleneck the concer entrance. My only thought is how well does it work with the ramp with concs ([have you played ff_skeeball], is that an accelerator ramp ala skeeball or just a plain jane conc ramp)? |
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10-05-2007, 01:52 PM | #19 |
Not choking. Yet.
Lua Team
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Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I'll keep those names in mind. ff_concndie is probably my favourite out of those, seems to describe it fairly accuratly
As for the water, neither. It's deadly. The ramp is just a plain jane conc ramp. It's definitly enough to get either target with a bit of practice, though mind you over the making of the map I've done the jump too many times to count now . Hopefully the playtest I have arranged for it (didn't get one last weekend like I hoped ) with a few guys I know will help me refine it if needs be.
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10-05-2007, 08:23 PM | #20 |
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that's a fun map
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