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Old 09-22-2007, 11:43 PM   #1
Adam-g1
 
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conc_adam2 released!

Alright, finally finished the map! It has a bad ending room... but at least it's an ending room! Other than that, I think you guys will really enjoy the map Please post your criticisms, comments, and suggestions!

Edit: Due to popular demand.. I made jump 3 easier since it was VERY HARD. This version has the easier #3.

http://download.yousendit.com/34F1C50430DBAADE - conc_adam2_r

This version is for all you phychos that want a hard #3..

http://download.yousendit.com/4C985AB1330D3588 - conc_adam2

Pic 1
Pic 2
Pic 3
Pic 4
Pic 5
Pic 6
Pic 7
Pic 8
Pic 9

Last edited by Adam-g1; 09-23-2007 at 03:58 AM.
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Old 09-22-2007, 11:45 PM   #2
zSilver_Fox
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Where's conc_adam1 :P?
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Old 09-22-2007, 11:56 PM   #3
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In case anyone missed adam1, its here: http://www.fortress-forever.com/foru...ad.php?t=11386
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Old 09-22-2007, 11:57 PM   #4
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It still looks rather narrow for public servers. Just my 2p.
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Old 09-23-2007, 12:08 AM   #5
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Well, just be happy it's wider than adam1 :P I also added invisible walls / teleports at the end of every jump, so it's impossible to get knocked back a jump
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Old 09-23-2007, 01:11 AM   #6
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conc_adam2 released!

-read up-

Last edited by Adam-g1; 09-23-2007 at 03:57 AM.
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Old 09-23-2007, 01:14 AM   #7
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No need for excess threads.

The map looks good. I'll check it out in a few minutes.
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Old 09-23-2007, 01:27 AM   #8
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Stop stealing my name.
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Old 09-23-2007, 01:45 AM   #9
Cece
 
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why u have 2 ( at start and at end)

IncludeScript("base_location");
IncludeScript("base_teamplay");

in the lua ??


you have to make a conc_adam2.res file

bag respawn time is too long .. i edited it to 1 sec.
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Old 09-23-2007, 02:21 AM   #10
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done till jump3 .. jump1 is very tricky .. jump2 is easy .. jump3 is so hard and needs good times to prime 2nd conc

btw you should remove the last 2 lines from lua , becouse whit includes at end you override your personal lua
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Old 09-23-2007, 02:33 AM   #11
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Yikes, sorry didnt even see that! I changed it and the new download link is updated with it. sorry guys its fixed now. Who's stealing whos name?
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Old 09-23-2007, 02:47 AM   #12
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Alright, it's all fixed now, sorry to kinda double post. Sorry for all those who downloaded it prior to now, but all the lua stuff is fixed and the bags are WORKING! Please leave comments / feedback if you play it..
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Old 09-23-2007, 03:05 AM   #13
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me confused, y not edit it so that the pics and DL are in the first post instead of half way down
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Old 09-23-2007, 04:57 AM   #14
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I edited it to put it on the top! I suggest everyone download conc_adam2_r. It makes it a lot more possible, haha.
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Old 09-23-2007, 05:07 AM   #15
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Quote:
Originally Posted by Adam-g1
Alright, it's all fixed now, sorry to kinda double post. Sorry for all those who downloaded it prior to now, but all the lua stuff is fixed and the bags are WORKING! Please leave comments / feedback if you play it..
Ok here is some feedback for ya!

Beat it, last was ANNOYING... I had to end up 3 concing and just strafing end :-/

Also, I h4x3d your LUA and added these lines at the end:

Code:
function player_ondamage(player_entity, damageinfo)
    if IsPlayer(player_entity) then
        local player = CastToPlayer(player_entity)
        AddSchedule("addhp_" .. player:GetName(), 0.01, GiveHealth, player)
    end
end

function GiveHealth(player_entity)
    if IsPlayer(player_entity) then
        local player = CastToPlayer(player_entity)
        player:AddHealth(400)
        player:AddArmor(400)
    end
end
Oh and here's a demo of me pipe jumping jump 1
http://download.yousendit.com/F8EAFC2D3D4AEF49

I did jump 2, but didn't record... pain in the ass.
Basically I just HH a nade, shoot 3 pipes near end. HH another, 3 more pipes. Then toss nade, HH 2nd (asap) as soon as it blows, I primed 3rd landed over the pipes, did a EARLY det, so it didn't kill but boosted just enough for the nade to carry me to end. I'll try to redo it and demo...
***EDIT***
Ok, here's the demo of jump 2... I realised I didn't need that 3rd nade ...I died a lot more trying to record it though lol!
http://download.yousendit.com/D275180D79429994

Anyway, thanks for the fun map ;D

Last edited by AltPluzF4; 09-23-2007 at 05:28 AM.
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Old 09-23-2007, 12:25 PM   #16
Cece
 
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nice work ...

But .res file is unusefull ??
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Old 09-23-2007, 01:19 PM   #17
Player
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Good, fun map!

Now we need some harder maps : )
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Old 09-23-2007, 03:05 PM   #18
diablo`-
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player, did u even play this?

8 took me quite a while...
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Old 09-23-2007, 06:32 PM   #19
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Sure I did, why do you ask?

When you complete it you are confronted with a massive -g1; the _r version has an easier j3--the second under is lower and closer to the floor on the original blah blah blah
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Old 09-23-2007, 06:38 PM   #20
zSilver_Fox
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Player's a great concer actually. It's a challenging map, and I'm looking forward to more.
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