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Old 08-28-2007, 04:23 AM   #1
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FF_Submarine

FF_Submarine is a Symmetric CTF Map underwater. Teams spawn in the water below the Flagroom and must surface before drowning. There's only one other room between team Flagrooms. Flags will be on the 2nd level 5 foot extension. Below each Flag on the 1st level is a compression chamber with resupplies for anyone willing to risk it. By that I mean anyone can be trapped and killed inside, if anyone else hits the button to close the doors... of DEATH!

Pics updated!
Map download:
http://files.filefront.com/ff+submar.../fileinfo.html

Respawn:




Middle of the Map on top:




Submarine Hatch, Middle of the Map:




Middle Room view from the bottom:




Flagroom lower entry:




Compression Chamber Closing:





Flagroom corner overlooking spawn & over the compression chamber:




Flag position:




Compression Chamber of Death:

Last edited by Doughnut-4|4-; 09-19-2007 at 02:34 AM.
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Old 08-28-2007, 04:36 AM   #2
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sweet
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Old 08-28-2007, 04:49 AM   #3
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You must really like water.
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Old 08-28-2007, 04:58 AM   #4
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sounds like very interesting and crazy gameplay.
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Old 08-28-2007, 03:57 PM   #5
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Needs more feeshies.
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Old 08-28-2007, 04:35 PM   #6
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The geometry looks far too simple right now.
It seems like an interesting concept though.
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Old 08-28-2007, 10:45 PM   #7
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hey. how do you make the wires? i've been trying to figure that out.
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Old 08-28-2007, 11:35 PM   #8
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I got to get to class, but I'll post the rope tutorial when I get back if no one else has got to you. Regarding the level of detail I completely agree more details required. I'm upgrading that now while attempting to maintain frame rates. The biggest frustrations been the port holes which don't display water on the outside due to the graphics engine; they're either going to be black behind the windows or a custom sky if I can find one suitable for underwater.
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Old 08-29-2007, 01:05 AM   #9
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Quote:
Originally Posted by Thomas
hey. how do you make the wires? i've been trying to figure that out.
http://developer.valvesoftware.com/w...bles_and_Ropes
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Old 08-29-2007, 03:50 AM   #10
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Great video tutorial of a Lamp model on a cable with moving light physics.
http://halflife2.filefront.com/file/...Tutorial;35319
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Old 08-30-2007, 11:36 PM   #11
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I updated the pictures and you can see them above in the first post. Enjoy!
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Old 08-31-2007, 09:36 AM   #12
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sound plays a big part in nailing the atmosphere of the map
so have some real submarine sounds.. bet u can find most with google

when someone caps play a torpedo launch sound
play a silent sonar sound throughout the submarine
some whale sounds from time to time
loud cracking/bending of the submarine cus of the pressure
have drops of water coming out the hatch with an echo sound
and maybe sound coming from the hidden engine room
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Old 09-03-2007, 07:02 AM   #13
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I don't think water drips in Source.
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Old 09-03-2007, 12:23 PM   #14
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no but you can fake it with custom textures
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Old 09-03-2007, 03:47 PM   #15
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dont mean to sound like a dick here, but aren't submarines all enclosed and have literally no open spaces?
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Old 09-03-2007, 03:51 PM   #16
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Not if you believe films from the 60's with underwater cities.
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Old 09-03-2007, 10:31 PM   #17
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too much bioshock?
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Old 09-04-2007, 09:08 PM   #18
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Quote:
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too much bioshock?
no such thing, fiend
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Old 09-04-2007, 09:23 PM   #19
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Quote:
Originally Posted by mervaka
dont mean to sound like a dick here, but aren't submarines all enclosed and have literally no open spaces?

yep, in fact some are so inclosed that there are beds in the engine room
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Old 09-04-2007, 11:17 PM   #20
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For the record I'm using a large cave ambient sound like that sound you hear in the Mummy with water drips. And the compression chamber starts with a "sub dive alarm" then door slams then an "air release" and finally metal bending.

That's about all the sounds I got so far. I also have a nice music number which I'd like to start the map for people who haven't joined yet, but that maybe a technical problem... we'll see.
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