11-21-2005, 12:24 AM | #21 | |
Join Date: Nov 2005
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11-21-2005, 08:28 AM | #22 |
Join Date: Jun 2005
Location: Brum.
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nice map, i like i like.
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11-21-2005, 10:01 AM | #23 |
Join Date: Mar 2005
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hey guys thanks. I post more when I'm done.
Eat.. Do you have a possible layout of the map? |
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11-21-2005, 10:15 AM | #24 |
Join Date: Dec 2004
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Sorry I dont have the files for chimkey anymore
Waterfalls are very hard to do in HL2, Im not sure if anyone has made one that looks convincing at all. |
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11-21-2005, 12:33 PM | #25 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Hey eat, between the HL1 and original TFC texture sets, there were about 3000 different rock textures. Will FF have a bunch of it's own new rock textures? They were pretty usefull.
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11-21-2005, 12:38 PM | #26 |
Join Date: Aug 2005
Location: Coventry, UK
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Is there anything to stop you going out and taking hi res photos of actual rock types? Be cool to be able to have a pallete of different rocks and mineral formations and stuff. Help to make the maps look more real and natural. Or is that just the geeky geologist part of me leeking out?
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11-21-2005, 01:12 PM | #27 | |
Join Date: Dec 2004
Location: Melbourne
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11-21-2005, 03:15 PM | #28 | ||
Join Date: Jan 2005
Location: San Diego
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11-21-2005, 03:27 PM | #29 |
Join Date: Feb 2005
Location: kidderminster, uk
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for the too cool to google krew, i took the liberty:
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11-21-2005, 04:45 PM | #30 |
Join Date: Mar 2005
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oh looks awsome
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11-21-2005, 06:18 PM | #31 |
Join Date: Feb 2005
Location: Finland
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Model would do good for the waterfall. These are days of Modles! Not the days of blockbuildin'
And from the site I got from Eat, I indeed have played this map. Though it had like 2 guys with me, so I didnt have any good "Gang-bang" (please dont understand it the perverted way) |
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11-21-2005, 06:43 PM | #32 |
Join Date: Jan 2005
Location: Davis, CA
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theres no point in him going out and taking pics of rocks to make textures... there are two texture artists for ff now, and i am sure they are going to make a ton of rock textures. If i were you i would just use the current ones as placeholders, since yuou will most likely be changing out the entire texture scheme once the ff texture pack comes out. (at least i hope you will..)
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11-21-2005, 07:08 PM | #33 | |
Join Date: Apr 2005
Location: Hawaii
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I work in the earthmoving buisness as it is anyway, why not benefit from it as well? |
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11-22-2005, 10:22 AM | #34 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I hope someone starts making shaders for use in a waterfall. That'd be neat. Pixel and vertex shaders. On a model.
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11-22-2005, 12:19 PM | #35 |
Join Date: Dec 2004
Location: Melbourne
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I'd like to see an offset shader used for chunky decals on the walls as seen in F.E.A.R. (they mentioned it in the directors commentary thing, I always thought it was just some crazy normal map D:?)
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11-22-2005, 03:18 PM | #36 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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They were doing a semi-cheap version of parallax mapping. It looks pretty good in F.E.A.R., but it doesn't shadow properly, and is pretty hard on performance. Still, I hope Valve adds parallax mapping to the Source engine at some point.
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11-22-2005, 04:07 PM | #37 |
Join Date: Jun 2005
Location: Carlisle, UK
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Lost Coast looks like it was going to have parallax mapping, but its commented out in the textures.
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11-22-2005, 04:19 PM | #38 | |
Join Date: Feb 2005
Location: Europe, Front Yard
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11-24-2005, 04:57 PM | #39 |
Join Date: Jan 2005
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can you remove that big block thats standing in the way when you walk in front door (or make the corridor wider).. its too narrow and often leads to players running into each other and end up getting conced into the water!
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