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#41 |
I am the nip to your bud.
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I played the first beta (with you squeek) and had absolutely no problems. The final touches should be fantastic. Agreed with you about the ramp slide up into the wall, glad to hear you're going to make it so that concjump will be doable again. All in all, I see myself playing this map a hell of a lot. Great fun! Don't go too crazy on changes, simple is better on this map.
![]() oh, and i love the grass! Last edited by dys; 03-25-2008 at 02:38 PM. |
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#42 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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#43 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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any plans on releasing a final?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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