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Old 02-07-2007, 02:37 PM   #481
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Because ff_colossus would suffice : )
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Old 02-07-2007, 03:04 PM   #482
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Quote:
Originally Posted by BumGravy
Man thats over 30 posts about fucking bsp nameing
Ok then, if you want decent feedback let us run around and make comments rather than relying on limited no. of screenshots.
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Old 02-07-2007, 04:47 PM   #483
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Originally Posted by Own3r
Ok then, if you want decent feedback let us run around and make comments rather than relying on limited no. of screenshots.
No youll break it.
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Old 02-07-2007, 06:58 PM   #484
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Let the man have his vision

At least it's a brilliant one
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Old 02-08-2007, 11:22 AM   #485
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just get some colossusey statue models and bob's your uncle
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Old 02-13-2007, 05:50 PM   #486
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HOW IS IT GOING BUMMY??????

Is the map rocking and rolling now and almost ready to go?
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Old 02-13-2007, 06:03 PM   #487
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Looks fantastic, whats it run like? I'm sure thats been answered but I don't want to dig through 25 pages...
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Old 02-14-2007, 02:26 AM   #488
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Well.
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Old 02-14-2007, 04:03 AM   #489
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Well then, lots of info. Back to the other maps then!
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Old 03-12-2007, 05:57 AM   #491
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Neat, I like the texture theme you got going on there. It flows nicely.
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Old 03-12-2007, 06:21 AM   #492
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Crosses and such would go great in this map's theme. It already seems a little gothic to me.

In the pictures posted above, the lights seem like they should be illuminated crosses....as shown below!

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Old 03-12-2007, 12:19 PM   #493
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Quote:
Originally Posted by o_bumgravy
Well.
How do you know it plays well with explosions going off and 20-30 other players?
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Old 03-12-2007, 12:49 PM   #494
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Cos i got a new graphics card.
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Old 03-12-2007, 06:09 PM   #495
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Lookin ace BM.

Maybe not crosses in the way Tyrus suggested, but perhaps a custom light model/texture that looks like a gothic cross?
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Old 03-12-2007, 06:39 PM   #496
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cross light texture?....hmm....i might try and come up with something for ya...
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Old 03-12-2007, 08:43 PM   #497
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Hey BumGravy, I'm not really digging that color scheme. the greens, reds and puke colored concrete dont really fandago my dingo. What if the lights were yellow or blue or green or white?
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Old 03-13-2007, 03:08 AM   #498
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Quote:
Originally Posted by BumGravy
Cos i got a new graphics card.
Wasn't trying to be a smart ass, but it seems this map will be 'graphics heavy' because of all the nice, sexy detailed architecture that looks to be a hog. I'm just curious how it will run with a bunch of players all spamming (as most do on Attack\Defend maps).

Just curious how you test your map out?
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Old 03-13-2007, 03:16 AM   #499
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I love the colours in 'forty', they're quite unique.
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Old 03-13-2007, 04:57 AM   #500
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Quote:
Originally Posted by Pigeons
Wasn't trying to be a smart ass, but it seems this map will be 'graphics heavy' because of all the nice, sexy detailed architecture that looks to be a hog. I'm just curious how it will run with a bunch of players all spamming (as most do on Attack\Defend maps).

Just curious how you test your map out?
As it stands, what's the point of making a game in an engine that is capable of awesome effects/architecture if you just want it to look like TFC with better textures?

If it runs slow, a) upgrade, or b) turn down your GFX settings :/ not too hard

I mean, HL2 is 2 1/2 years old or so at this point anyhow
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