Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 05-27-2014, 03:38 AM   #21
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Quote:
Originally Posted by squeek. View Post
I'm around and willing to work on stuff.
Welcome back, buddy.

We're going to have a great time, do some amazing stuff.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


1 members found this post helpful.
Old 05-28-2014, 01:16 AM   #22
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
I work in radio. I can do sound stuff.

But I would like to know what the goals are.

You say "remake TFC and in the process we remake FF". This confuses me. TFC is a remake of QWTF, FF is a remake of TFC, I"m unclear on what the "non-negotiables" are.

You said in another thread that you're not necessarily attached to 9 classes, are you necessarily attached to CTF/AvD/CP gameplay?
XPelargos is offline   Reply With Quote


Old 05-28-2014, 08:25 AM   #23
Valued Rug
Fortress Forever Staff
 
Valued Rug's Avatar
 
Join Date: Nov 2013
Location: Dallas
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Pffffffffffff, finally..let's do this.

Really need a timeline on Source2, let's get that going. I'm all about UE4, but keeping it Source is the Right Thing To Do.
Valued Rug is offline   Reply With Quote


1 members found this post helpful.
Old 05-28-2014, 08:59 AM   #24
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Quote:
Originally Posted by XPelargos View Post
I work in radio. I can do sound stuff.

But I would like to know what the goals are.

You say "remake TFC and in the process we remake FF". This confuses me. TFC is a remake of QWTF, FF is a remake of TFC, I"m unclear on what the "non-negotiables" are.

You said in another thread that you're not necessarily attached to 9 classes, are you necessarily attached to CTF/AvD/CP gameplay?
When I say remake TFC, I mean just that.

Open Steam, run TFC. Now imagine that on a modern engine.

That's what we start with, that's the base.

No need to argue about features and classes and whatever else.

We just remake that.

Once that's remade, we can make any other mode we want, like a version of FF with 2 classes or something, or a sidescrolling mode, or a singleplayer level/campaign/game.

That's the plan, we just remake TFC and everything else will fall into place.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/

Last edited by trepid_jon; 05-28-2014 at 09:00 AM.
trepid_jon is offline   Reply With Quote


1 members found this post helpful.
Old 05-28-2014, 09:55 AM   #25
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Thread cleaned up, let's keep it positive and focus on the good.

More announcements are coming, sit tight.

Stop disrespecting each other (that goes for me too).

Do not attempt to derail this thread anymore.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


1 members found this post helpful.
Old 05-28-2014, 09:55 AM   #26
homie in reboks'
 
homie in reboks''s Avatar
 
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic
Affiliations: ( ir :: ) iv| K^ †
Posts Rated Helpful 80 Times
So, why was my post deleted?
__________________
homie in reboks' is offline   Reply With Quote


1 members found this post helpful.
Old 05-28-2014, 10:00 AM   #27
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Quote:
Originally Posted by homie in reboks' View Post
So, why was my post deleted?
Check your PM, and stop derailing the thread.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


1 members found this post helpful.
Old 05-29-2014, 08:47 PM   #28
Nugzilla
Fortress Forever Staff
 
Nugzilla's Avatar
 
Join Date: Oct 2013
Gametype: Capture the Flag
Posts Rated Helpful 13 Times
Hi, I'm Nugzilla.

I'm an artist. I'm going to get started on TFC character concepts. I take inspiration from the original versions of the TFC character class. My goals are to remake characters that are high quality/definition to match the expectations of today's gamer and to pay respect to the original game.

TFC, more than any other game, inspired me to become a developer. I've been excited about being a part of this team for a long time. It is good to see it gaining momentum. I intend to fuel the excitement with some concepts and adding art where I can.
Nugzilla is offline   Reply With Quote


3 members found this post helpful.
Old 05-29-2014, 09:28 PM   #29
the_cake
Beta Tester
 
Join Date: Jul 2008
Posts Rated Helpful 144 Times
Quote:
Originally Posted by Nugzilla View Post
original versions of the TFC character class.
Woohoo!
the_cake is offline   Reply With Quote


1 members found this post helpful.
Old 05-30-2014, 12:00 AM   #30
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Quote:
Originally Posted by Nugzilla View Post
Hi, I'm Nugzilla.

I'm an artist. I'm going to get started on TFC character concepts. I take inspiration from the original versions of the TFC character class. My goals are to remake characters that are high quality/definition to match the expectations of today's gamer and to pay respect to the original game.

TFC, more than any other game, inspired me to become a developer. I've been excited about being a part of this team for a long time. It is good to see it gaining momentum. I intend to fuel the excitement with some concepts and adding art where I can.
When you say original TFC characters, do you mean the old or new TFC models? I tend to lean toward liking the newer TFC models myself, but I didn't start playing TFC until the newer models had been released (in 2001 maybe?) so my opinion might be somewhat biased.

If you need any help with ideas/concepts, please let me know. I may not be the best artist in the world, but I went through high school taking 2 art classes each year and then some in college.

Anyway, good luck to you. I can't wait to see some new character designs.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 05-30-2014, 01:45 AM   #31
aleXtric
#FF.Pickup Dictator
Beta Tester
 
Join Date: Aug 2011
Location: Detroit
Gametype: ADL
Affiliations: KiNGz .
Posts Rated Helpful 100 Times
I feel like both old and new models would be cool, aswell as toon models of both http://mrclan.com/avi/file.php?id=165 since I know a shitload of TFC players used the toon models.
__________________
!add
#FF.Pickup - Quakenet

http://www.ffpickup.com/?p=irc
aleXtric is offline   Reply With Quote


Old 05-30-2014, 04:50 AM   #32
Nugzilla
Fortress Forever Staff
 
Nugzilla's Avatar
 
Join Date: Oct 2013
Gametype: Capture the Flag
Posts Rated Helpful 13 Times
Quote:
Originally Posted by KubeDawg View Post
When you say original TFC characters, do you mean the old or new TFC models? I tend to lean toward liking the newer TFC models myself, but I didn't start playing TFC until the newer models had been released (in 2001 maybe?) so my opinion might be somewhat biased.

If you need any help with ideas/concepts, please let me know. I may not be the best artist in the world, but I went through high school taking 2 art classes each year and then some in college.

Anyway, good luck to you. I can't wait to see some new character designs.
My character designs will draw from both versions of the TFC characters (not to be confused with TF2), but more from the originals. The style that I'm thinking is like battlefield or CoD, but a bit more over the top with some key elements from TFC. Like I want the soldier to have the classic berret, but update his body armor to what a modern day soldier would wear. The heavy guy would have more armor almost like a bomb squad soldier would have on. The heavy in both classic versions has his eyes covered, so I want to throw some goggles on him. So for all the characters, they'll all have something to tie them back to the originals.

It'll all make more sense with the concepts. My first pass will be simple silhouettes to make sure each character can be read without having any detailing yet.

At any phase feel free to comment or bounce around ideas.
Nugzilla is offline   Reply With Quote


6 members found this post helpful.
Old 05-30-2014, 12:11 PM   #33
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Quote:
Originally Posted by Nugzilla View Post
It'll all make more sense with the concepts. My first pass will be simple silhouettes to make sure each character can be read without having any detailing yet.
That, my friend, is a very good idea!

Also just to be clear, are you a concept artist or will you draw the skins for the models too?

One thing I felt when FF first started is that the concept art was great but the models never even got close to them. Be great this time for us to get concept art and then see it come alive.
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 05-30-2014, 02:12 PM   #34
Headz
 
Headz's Avatar
 
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
Looking forward to the concepts, while you at it can we please have the models also in wheelchairs.

I really want to make ff_cripplecap

wheelchair ramp sliding is a must, kinda what Jon said, slightly diff game mode, well game play remains the same but just every player in a wheel chair that is available to the mapper. (model replacement)

On player death they fall out of the wheelchair, TeamFortressDisabled ?
Also the animation would be cool if one arm was moving a wheel.

Maybe the hw would have the gun resting on his lap, soldier would have the rocket launcher on a framework attached to the back of the chair etc etc.
__________________
Compile error:
Leaf portal saw into Cluster Phuck
Headz is offline   Reply With Quote


Old 05-30-2014, 02:41 PM   #35
the_cake
Beta Tester
 
Join Date: Jul 2008
Posts Rated Helpful 144 Times
Quote:
Originally Posted by Elmo View Post
One thing I felt when FF first started is that the concept art was great but the models never even got close to them.
+1

It's mostly the body and animations that need work. Atm they're just kind of vaguely human shaped polygons with a weird camo texture smeared all over them. Needs a higher res and better designed wireframe, more realistic animations, and enough variation in texture or accessories to avoid the "amorphous blob" effect you get when you shade a mass of polygons with the same texture. Self shadowing helps too. Unreal seems to handle all that stuff pretty well at a fast pace.
the_cake is offline   Reply With Quote


Old 05-30-2014, 07:53 PM   #36
Nugzilla
Fortress Forever Staff
 
Nugzilla's Avatar
 
Join Date: Oct 2013
Gametype: Capture the Flag
Posts Rated Helpful 13 Times
Quote:
Originally Posted by Elmo View Post
Also just to be clear, are you a concept artist or will you draw the skins for the models too?

One thing I felt when FF first started is that the concept art was great but the models never even got close to them. Be great this time for us to get concept art and then see it come alive.
To clear things up a bit, I'm not just a concept artist. I'm experienced in concepting, modeling (these will be modeled in Zbrush), texturing (what I call skins), rigging (the skeleton), skinning (how the skeleton affect the model), and animation. I can complete a character from concept to finished product, or at the very least help other artists through the pipeline so we have a polished, consistent product. I'll start with the concepts, then I'd like to complete one character so they we have a benchmark for the other character models.

There were a few issues with the current FF models. The models weren't consistent with their concept art. The rigging and skinning weren't polished causing random polygons and verts to look weird when it was animating. The team didn't have access to the source models, so those problems couldn't be fixed. And, they're a few years old now.
Nugzilla is offline   Reply With Quote


Old 05-30-2014, 08:22 PM   #37
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
I do voicework.

Every class needs a unique voice.

"More armor for the win, yeah?" coming from the hw AND scout is just stupid.

Also each class needs its own melee. Just for aesthetics.
XPelargos is offline   Reply With Quote


Old 05-30-2014, 08:23 PM   #38
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Bully gets dibs on Civilian voice, with out a doubt.
XPelargos is offline   Reply With Quote


Old 05-30-2014, 08:39 PM   #39
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
nope

Last edited by NeonLight; 08-29-2014 at 06:24 PM.
NeonLight is offline   Reply With Quote


1 members found this post helpful.
Old 05-30-2014, 09:08 PM   #40
vatterin
David-
 
Join Date: Sep 2007
Posts Rated Helpful 18 Times
I too can do some voice work!
vatterin is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:35 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.