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Old 06-23-2009, 01:25 AM   #21
Dr.Satan
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Originally Posted by Bridget View Post
...
Really if people are downloading your map and don't replace / delete the _b1 when there is a _b2 added then they deserve to have multiple maps on their system. Especially since your map link is just a .rar and not an installer which means that if a person is getting your map they have to already get into their ff folders to add it unless they are getting it from servers. In that case, still it's their fault for not deleting the outdated copies not yours.

Also you really really should use pakrat or a .res or something when you release your next version...especially if your concerned about making players dl tons of files.

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EDIT: Also, it's not just for map fixes. What if I want to add a secret passage way? What if I want to add a button here or there? I would have to release a totally new map with a totally new name, instead of just updating the original ff_toonmatch.
or just release it as another beta since, if your adding secret passage way's and new buttons and shit, your map is obviously still in the beta stages
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Old 06-23-2009, 04:39 AM   #22
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previous map was named ff_toonmatch, this version too, and Dr. Satan my problem is when u dl the map from a server, it doesnt have a .res file so plp gonna play without skybox, and if they have other version it will not dl from server..
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Old 06-23-2009, 08:35 AM   #23
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use _b# ... there's a good reason we do.
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Old 06-23-2009, 04:57 PM   #24
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Originally Posted by =AS= zE View Post
and Dr. Satan my problem is when u dl the map from a server, it doesnt have a .res file so plp gonna play without skybox, and if they have other version it will not dl from server..
I know zE...if he used pakrat, it would compress all of those files into his .bsp and people will get them when the dl that file instead of having to dl like 10/12 more texture files on top of that. Which seems like what he's going for with his argument about the _b# anyway.
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Old 06-24-2009, 12:56 AM   #25
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I know zE...if he used pakrat, it would compress all of those files into his .bsp and people will get them when the dl that file instead of having to dl like 10/12 more texture files on top of that. Which seems like what he's going for with his argument about the _b# anyway.
It only takes a few seconds to download the textures and skybox. These can be reused as well, I don't have to rename them like the map every time I change it. Pakrat doesn't work because I don't feel motivated to download a dozen things to get the GUI to work. It's fine the way it is. The new version includes a .res file, so from here on out, I'm going to ignore the whining.
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Old 06-24-2009, 01:00 AM   #26
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You can't be a mapper with a glass cunt. People are bound to kick you there from time to time. These folks are identifying what you did incorrectly, and telling you how to fix it in the future. Good dudes if you ask me.
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Old 06-24-2009, 02:53 AM   #27
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Old 06-24-2009, 04:19 AM   #28
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Quote:
Originally Posted by Bridget View Post
It only takes a few seconds to download the textures and skybox. These can be reused as well, I don't have to rename them like the map every time I change it. Pakrat doesn't work because I don't feel motivated to download a dozen things to get the GUI to work. It's fine the way it is. The new version includes a .res file, so from here on out, I'm going to ignore the whining.
lmao...I was just saying if your so worried about forcing people to dl 2/3 different versions of a beta map...that you might wanna consider using pakrat instead of making them dl so many texture files. A .res works, for part of the problems...but IMO pakrat is better. Especially once you start making bigger maps and shit and your .res starts looking like a bible. But I'm just one of many...and it's just my opinion here.

Like mono said though, if your gonna map you gotta expect feedback and be able to take it. If not then your in the wrong section TBH. And I still disagree with your map being tagged as (Released) and classified as final when it's really a beta. But I do love your skybox and textures lol and will probably check out this map eventually even though I said I wouldn't if only to see the textures in game.
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Old 06-24-2009, 04:39 AM   #29
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It's not mine. Skybox was made by Karatekäfer over at FPSB.
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Old 06-24-2009, 07:43 AM   #30
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There are pros to using map_b* The versioning allows you to play the previous versions and decide if one particular thing is better than another.

Take medieval as a prime example, I've changed game play drastically in each version (b2,b3,b5). I can go back play the old ones, some people do and I can use them to see what works and what doesn't and mould/revert changes for my next version to suit. Do you even keep versioned .vmfs? I guess not.

We're trying, but hey if he doesn't want to listen or conform to standards then let him be a douche (like microsoft).
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Old 06-24-2009, 07:23 PM   #31
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Old 07-24-2009, 02:35 AM   #32
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played the map, didnt had skybox and materials here missing, ur .res file needs commas...
ur .res file is like this
materials/skybox/mpa93rt.vtf
materials/skybox/mpa93lf.vtf
materials/skybox/mpa93ft.vtf

it needs to be like this
"materials/skybox/mpa93rt.vtf" "file"
"materials/skybox/mpa93lf.vtf" "file"
"materials/skybox/mpa93ft.vtf" "file" etc..
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Old 07-30-2009, 05:40 PM   #33
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Let this be a lesson to you guys.... don't correct Bridget, she knows everything.
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