07-06-2008, 06:25 AM | #21 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Great map.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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07-06-2008, 05:13 PM | #22 | |||
D&A Member
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sexy map
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07-06-2008, 09:56 PM | #23 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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just had a pickup on it, it's fun, thx for making.
I see some familiar mapping elements |
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07-06-2008, 11:04 PM | #24 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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Texturing aside, the kool-aid water is a little hard to look at. That's my only complaint (that no one else has brought up).
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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07-07-2008, 02:42 AM | #25 |
Fortress Forever Staff
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Great job. I sortof dont like the weird depth perception issues the repeated bland wall and floor textures do to me, but the map works. I liked the fish in the tank in the flagroom, but i dont like how they are wagging their tails, and not moving. Could you parent them to a rotating entity, and say, put them at different heights, so they look like they are circling the tank. I also didnt like the laser cutting through the ceiling on the cap point. Cant you just bust a hole through the ceiling? I think that would look much better. I love the crystals in the yard.
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07-07-2008, 05:56 PM | #26 |
when ff will out?
D&A Member
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Did you speak to the original author, bobo? He was making an updated version/sequel ages ago, he even had a few screenshots of the yard on another forum. Since then he has disappeared. I Don't like how you made the respawn lasers into doors and the grate in the rr into solid.
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07-07-2008, 06:21 PM | #27 |
FF God
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I did contact him. I also gave him credit in the .txt
The doors are staying. I had to remove the grate because of how I did the classic style. The light at the bottom makes a hole up top. @ Greenmushy: Yea I thought about making the fishes look more realistic. I simply didn't want to mess with them for the first release. I think I got them swimming nicely now; I will be adding some custom fishy sounds as well. I guess you didn't notice that there's actually a hole up top where the laser is going through. Watch closely, you'll see it.
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Last edited by Gator-; 07-07-2008 at 06:38 PM. |
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07-07-2008, 06:37 PM | #28 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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what i dont understand
FF has a great graphic look, And mappers are making low graphic maps why is that? high quality maps are alot nicer in my opinion |
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07-07-2008, 06:42 PM | #29 |
FF God
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You're missing the whole point as to why squeek and later I decided to do these classic maps. No one else is going to release them any time soon unless we take the time and do a quick polished version of them. Not only are we able to offer yet another map for our lovely community but we also take very little time in finishing them. It took me about 10 hours or so until I was satisfied with what I had. Making a classic map look great and its style is really a personal preference. Both of us know how to make things look great (look at how amazing and sexy squeek's version of pitfall is and my own version of evenflow) so you can tell that we don't lack the skill to make maps look good.
The reason is time. Our target audience for these classic maps are not for pubbers (although they seem to love them...) but rather for the pickup community and especially the UGC league. Play the map or don't play the map, it's your choice.
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Last edited by Gator-; 07-07-2008 at 06:49 PM. |
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07-07-2008, 06:51 PM | #30 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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i love to play clanstyle or war in maps but a graphic design would be really cool. But now i understand why.
If i can map meaby i could help you guys but i can't |
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07-07-2008, 06:53 PM | #31 |
FF God
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Consider the capture point, the fishes, the sexy water, the crystals, and the flag logos your graphic design
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07-07-2008, 06:57 PM | #32 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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haha oke it is nice.. really good! You did a great job rlly.
I only ment more real graphic but i understand why it is. |
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07-07-2008, 09:12 PM | #33 |
FF God
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The changelog has been posted in my first post. I should be able to release the final version either today or early tomorrow
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Last edited by Gator-; 07-08-2008 at 01:33 AM. |
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07-08-2008, 10:34 PM | #34 |
FF God
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Final version released!
http://fortress-forever.com/forum/sh...ad.php?t=16390 enjoy those of you who mirrored beta 1, make sure you update and edit your post + link
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Last edited by Gator-; 07-08-2008 at 11:00 PM. |
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07-08-2008, 10:40 PM | #35 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Great job.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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07-08-2008, 10:52 PM | #36 |
Keep On Keepin' On
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w00t! gr8 map, and not just the water is sexay.. the fishes are too
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07-08-2008, 11:22 PM | #37 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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Ichthyosaur's + old school maps =
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07-08-2008, 11:49 PM | #38 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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great map gator very well done
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07-09-2008, 01:29 AM | #39 |
FF God
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Well I did some testing with killu on the final release ( hate releasing final versions). If people didn't connect during the prematch and do it after (aka pubbers connecting while the round has already started), they won't hear the sound until the map is restart or ff_restartround is inputed. Boy, this sucks.
My solution: Too bad. Oh well. Move on. Next map. Okay.
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