Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 11-30-2005, 09:59 PM   #41
o_shadow34721
 
o_shadow34721's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
is it just me or does vrad take FOREVER now (without HDR checked)?
my vrad times have gone from 15 minutes to 3.5 hours... somethings wrong here.
o_shadow34721 is offline   Reply With Quote


Old 12-01-2005, 11:02 AM   #42
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
Quote:
Originally Posted by shadow34721
is it just me or does vrad take FOREVER now (without HDR checked)?
my vrad times have gone from 15 minutes to 3.5 hours... somethings wrong here.
cant really say that, it took twice as long for me, but hell, i've just flipped the other base so the map is twice as big too
o_stino is offline   Reply With Quote


Old 12-01-2005, 04:50 PM   #43
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
hammer.exe dissapeared, and if i reinstall the sdk i get the old version
o_stino is offline   Reply With Quote


Old 12-02-2005, 02:17 AM   #44
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
...and three cheers for valve!
o_nezumi is offline   Reply With Quote


Old 12-02-2005, 02:37 AM   #45
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
If it just disappeared, wouldn't it reappear when you load steam or the source sdk? If not just extract it from the gcf?
o_kam is offline   Reply With Quote


Old 12-02-2005, 10:58 AM   #46
o_docwolfe
 
o_docwolfe's Avatar
 
Join Date: May 2005
Location: Newcastle Upon Tyne, England
Posts Rated Helpful 0 Times
mine does that just disappears... if you reload steam then it appears again... after its downloaded some stuff. Think it redownloads it everytime.
o_docwolfe is offline   Reply With Quote


Old 12-02-2005, 02:31 PM   #47
o_stino
 
o_stino's Avatar
 
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
i've restarted steam several times, but i wouldn't come back, so i've removed the content and redownloaded it, i got the old version, redownloaded again, new version :d
o_stino is offline   Reply With Quote


Old 12-02-2005, 08:46 PM   #48
o_sizeablessonic
 
o_sizeablessonic's Avatar
 
Join Date: May 2005
Location: Somewere in Nevada
Posts Rated Helpful 0 Times
Quote:
Originally Posted by stino
hammer.exe dissapeared, and if i reinstall the sdk i get the old version
Same thing.
o_sizeablessonic is offline   Reply With Quote


Old 12-12-2005, 03:45 PM   #49
o_vorm
 
Join Date: Feb 2005
Location: E. Yorks - UK
Posts Rated Helpful 0 Times
This version still in Beta or was it officially released?
o_vorm is offline   Reply With Quote


Old 12-12-2005, 04:32 PM   #50
o_fisheye
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
it's an officially released beta.
o_fisheye is offline   Reply With Quote


Old 12-12-2005, 04:38 PM   #51
o_vorm
 
Join Date: Feb 2005
Location: E. Yorks - UK
Posts Rated Helpful 0 Times
Pedantic. But you answered my question closely enough.
o_vorm is offline   Reply With Quote


Old 12-12-2005, 06:28 PM   #52
o_own3r
 
o_own3r's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
Solution

Theres a temporary solution to hammer not being found: If you restart steam a few times making sure the process steam is dead in ctrl alt del it works 9/10 times. If not reboot and all is well. Strange but it seems to work. They made hammer stable just the sdk doesnt work that often it happens quite frequently that this happens.
o_own3r is offline   Reply With Quote


Old 12-12-2005, 08:42 PM   #53
o_sizeablessonic
 
o_sizeablessonic's Avatar
 
Join Date: May 2005
Location: Somewere in Nevada
Posts Rated Helpful 0 Times
Or maybe just copy your SDK folder to another location and copy it back if the original disappears?
o_sizeablessonic is offline   Reply With Quote


Old 12-22-2005, 06:29 PM   #54
o_jason voorhees
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
I'm all for the new toys that come with hammer, but the one thing I feel so handicapped with is the damn 2D scrolling, mainly the fact that it's GONE!

I live by the 2d scrolling, nothing else, now with this "on demand" thing, I can't do squat with the beta and had to go back to the old version.

Personaly the new features for the beta are not worth the on demand control system that limits my control on scrolling, and I sure hope Valve doesn't make this thing the perma-version or I'm gonna be done for with mapping.
o_jason voorhees is offline   Reply With Quote


Old 12-22-2005, 07:40 PM   #55
o_sh4x
 
o_sh4x's Avatar
 
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
I know, it annoys the shit outta me too. They're prolly gonna fix it tho. I know they fixed the axis problem when you rotate.
o_sh4x is offline   Reply With Quote


Old 12-22-2005, 11:48 PM   #56
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
Using the arrow keys to move the 2d views? Sifn't use them to nudge things 1 unit at a time.
o_kam is offline   Reply With Quote


Old 01-06-2006, 02:15 AM   #57
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
Quote:
Update Thursday January 5th, 2006
Hammer Editor

* Added option "Use VGUI model browser" under Tools->Options->General.
* Fixed black model rendering under DX7.
* Updated cstrike.fgd to fix error models when placing Counter-strike player starts.
* Updated halflife2.fgd to fix incorrect model references on item_ammo_ar2 and item_ammo_ar2_large.
* Fixed model animations updating in 3D views if "Options->3D Views->Animate Models" is enabled (warning! perf hit). Models are also animated if the model tab in object properties is active.
* Fixed mouse disappearing in VGUI model browser.
* Fixed arrow key movment in 2D if scroll bars are disabled.
* Sprites are now browsed using the material browser.
* Fixed Block tool clearing selection on first 'ESC'.
* Fixed paste special pre-pending multiple copies of the unique prefix.
* Fixed 3D grid toggle button.
* Fixed shear tool corrupting lightmap UVs.
* Fixed texture shifts being reset after rotation or translation of a brush.
* Fixed faces disappearing after big shear/rotate operations.
* Fixed grid snapping and mouse position mapping when doing Shear transformations.
* Fixed flipping solids with subdivided displacement maps.
* Fixed transform tool also drawing translated 2D handles (center cross etc).
* Removed unused displacement map feature "Auto-Sudivide".
* Fixed problems selecting objects when switching between documents.
* Increased performance of Carve tool.
* Fixed Mod FGDs including FGDs from the /bin folder.
* Fixed deleting a custom configuration not actually deleting the config.
* Fixed several crash cases.
* Fixed loading old .RMF map files (existing visgroups will be discarded).
* Fixed the incorrect URL when choosing Help->Help Topics.

HLMV / Face Poser

* Fixed wireframe materials not showing up.

SDK Launcher / VConfig

* Default game configurations are only generated for applications which are subscribed to.

Compile Tools

* Fixed tools not working when run by batch file.
beta sdk update ;o
o_kam is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:53 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.