08-21-2011, 04:16 PM | #1 |
Blacknight's Test Guy
D&A Member
Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
|
How to fix FF
1. Reintroduce infection spreading and killing by either:
A. Make it so that any health gain at all, from any source, whether from a backpack, medic, or healthkit, eliminates an infection. Only a heal from a medic, however, grants immunity. or B. Make friendly respawn turrets target infected players. 2. Nerf the sniper by either: A. Adding a scope overlay while the sniper is zoomed in, and making the rifle less accurate while zoomed out. or B. Doubling the amount of time necessary between shots. There. It's fixed. Flameshield on. |
|
08-21-2011, 04:50 PM | #2 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
I agree with your ideas for sniper, but this is kinda weird. Knowing the map would make infections useless.
|
|
08-21-2011, 05:00 PM | #3 |
Blacknight's Test Guy
D&A Member
Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
|
It makes infections a defensive weapon, considering that the opposing team usually can't pick up health and ammobags from the enemy team's base.
|
|
08-21-2011, 07:17 PM | #4 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
|
Kinda confused with 1B, don't think 1A is necessary but whatever.
And please nerf snipers. Absolutely.
__________________
7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
|
08-22-2011, 03:01 PM | #5 |
Posts: 1 bajillion
D&A Member
Wiki Team |
I have no problems getting around snipers on most maps.There are some where it's extremely difficult and frustrating unless there is a sniper on my team that's half-way decent. But as I've said before, that's not really a class balancing issue.
Trying to think of a way to fix some of those more frustrating parts though. Maybe if getting hit by bullets would through the scope out of zoom and push the target off kilt? I haven't played as a sniper in a while so I don't know if this happens in some form now. Basically, the only time I get frustrated playing another class against a sniper is when I can't leave my base because a sniper has found a good spot and just shoots every 3rd person coming out with great accuracy. It would be nice if taking pot shots could give me a chance to knock his aim off and let me sneak by. This also doesn't destroy the power he has in a way that is too extreme which in my opinion is what you are asking. See, every other class can at least get shot, and run away from. If a scout goes against a HW he can conc away. Wont kill him, but he can run away. It's hard to do that with a sniper on some maps. So being able to shoot his aim off so you can levels the playing field a little bit. |
|
08-22-2011, 09:01 PM | #6 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
You know, I wouldn't mind a modification(nerf?) to the Sniper like what Binary suggests. Taking the shot could "recoil" the rifle, making you re-aim. The higher the charge, the higher the recoil. It wouldn't destroy "speed sniping"(shooting without a charged shot), but a fully charged shot would require you to re-aquire your target. Definitely a good idea. I would guess this would take minimal coding(though I could be wrong), and be fairly easy to implement.
Thoughts?
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
|
|
08-23-2011, 01:12 AM | #7 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Agreed.
|
|
08-23-2011, 02:13 AM | #8 | |
D&A Member
Join Date: Jun 2010
Gametype: Capture the Flag Posts Rated Helpful 1 Times
|
Quote:
|
|
|
08-23-2011, 03:08 AM | #9 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
|
|
08-23-2011, 12:33 PM | #10 |
sKeeD
D&A Member
Beta Tester |
Projectile-based sniper rifle
|
|
08-23-2011, 01:00 PM | #11 |
Posts: 1 bajillion
D&A Member
Wiki Team |
Well chilled the point would be to make the shotgun work more effectively against a sniper. Not so much in the killing him, but in the preventing him from killing you. If he gets hit he loses his scope and target. Just to make it a little more balanced.
|
|
08-23-2011, 05:19 PM | #12 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
|
the problem with the game isn't sniper. its one of the problems but nerfing it isn't the answer it needs to be redone.
__________________
WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! |
|
08-23-2011, 05:23 PM | #13 | |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
|
Quote:
|
|
|
08-23-2011, 05:56 PM | #14 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Give sniper a super fast projectile sniper shot. At least it'd be better than the current hitscan sniper shots.
|
|
08-23-2011, 07:13 PM | #15 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
|
|
|
08-23-2011, 09:12 PM | #16 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Quote:
I wouldn't mind the Sniper rifle becoming a projectile weapon.... but it would have to be done similar to the Combine Snipers in HL2. You can see the shot coming in, but it's pretty damned difficult to avoid. Hell, even both of those ideas put together would be fine with me. It would up the skill level for Snipers, but change them enough that people shouldn't be as annoyed by them.
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
||
|
08-24-2011, 12:20 AM | #17 |
Blacknight's Test Guy
D&A Member
Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
|
And the projectile has to send your corpse fucking flying and make it gib when it hits a wall.
There. It's fixed. |
|
08-24-2011, 07:09 PM | #18 | ||
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
|
Quote:
Just keep it like its/was where you could pick up health and live, but it would not cure you, the only cure would still have to come from the medic. I also think that it should take 2 to 3 seconds of being near someone to pass the infection. And once near the entrance of a spawn zone, and side the infection would not spread. This would help keep problem players from just standing in the spawn or just outside the spawn door from infecting their own team. 2. No I don't like those ideas, but I do like this one Quote:
|
||
|
08-24-2011, 08:06 PM | #19 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Well as far as the medic is concerned, I think the class could be simplified by getting rid of the right click function to throw med kits, getting rid of the medikit weapon that heals/infects people, and replacing it with a weapon that shoots out some sort of projectile that will heal teammates and infect/damage enemies.
|
|
08-24-2011, 11:30 PM | #20 | |
Blacknight's Test Guy
D&A Member
Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
|
Quote:
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|