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Old 10-04-2009, 08:33 PM   #1
ian.de
 
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ff_stax_b2

Shutdown Style CTF

Stax-b2 - Download

I reworked some things, the button, the yard, the signs, and env_cubemaps. I'm still having trouble with the button model showing up darker, any hints as to how I can get the model to show up brighter are welcome.













[IMG]http://i192.photobucket.com/albums/z56/imrulz1/ff_stax_b20004
.jpg[/IMG]








Last edited by ian.de; 10-23-2009 at 11:08 PM.
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Old 10-04-2009, 08:45 PM   #2
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Looking really nice! Can't wait to play it.
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Old 10-04-2009, 09:43 PM   #3
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This looks fun and I like the flag security orb thing, it's cool. Can't wait to play it.
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Old 10-04-2009, 11:55 PM   #4
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agreed, looking good and it's nice to see a new map and not a port!
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Old 10-06-2009, 05:27 PM   #5
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Get a beta out !
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Old 10-08-2009, 05:15 PM   #6
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Looks interesting, looking forward to trying it out
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Old 10-08-2009, 05:40 PM   #7
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finish the yard!
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Old 10-20-2009, 11:27 PM   #8
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Link to stax_b1

Thanks Snarkpit for hosting.









Let me know if it is too dark, it looks good on my computer but I may have my brightness/gamma set higher than most people.
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Old 10-21-2009, 12:26 AM   #9
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yeaah i got staxxx
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Old 10-21-2009, 05:15 AM   #10
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nice work ian!
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Old 10-22-2009, 12:20 AM   #11
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Some feedback while looking at the map:

Most of the map looks awesome, then there are a few areas like these that could use tweaking:



In addition, it looks like you missed a texture or two:


Also, Security woould probably work best with the default security button, took me awhile to realise this was it:



My only other gripe is that the yard looks unfinished, though I'm sure that will get better in later releases. Overall looks like a very interesting little map to play.
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Old 10-22-2009, 02:53 AM   #12
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Quote:
Originally Posted by theqwert125 View Post
Some feedback while looking at the map:

Most of the map looks awesome, then there are a few areas like these that could use tweaking:

Yeah I need to give some more attention to those areas and to the yard, although its no excuse, I just lost a lot of steam on the project.


Quote:
Originally Posted by theqwert125 View Post
In addition, it looks like you missed a texture or two:
Wow I'm not sure what happened to those textures. They show up fine on my game. Maybe the texture is used in a map that you don't have? Either way I need to find a different arrow texture I suppose.


Quote:
Originally Posted by theqwert125 View Post
Also, Security woould probably work best with the default security button, took me awhile to realise this was it:
Duly noted sir.

Thank you so much for walking through the map and taking the time to give back some constructive criticism. I plan on reworking some areas of the map tonight and tomorrow.
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Old 10-24-2009, 03:52 AM   #13
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posted b2, could someone kindly change the thread title? Thanks!
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Old 10-24-2009, 07:03 AM   #14
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only if you promise to go thru and fix all your pictures so that they are thumbnail links and not full screen!
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Old 10-24-2009, 09:39 PM   #15
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Quote:
Originally Posted by ian.de View Post
I'm still having trouble with the button model showing up darker, any hints as to how I can get the model to show up brighter are welcome.
If you're using a prop_static try using the "Lighting Origin" class value pointed at an info_lighting to get it to work better with your lights.
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Old 10-27-2009, 02:26 AM   #16
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Quote:
Originally Posted by R00Ki3 View Post
If you're using a prop_static try using the "Lighting Origin" class value pointed at an info_lighting to get it to work better with your lights.
The only way I can get the model to appear in game is if it is assigned as a prop_dynamic and I can't find the class value "Lighting Origin" in that entity.
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Old 10-31-2009, 03:54 PM   #17
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awesome

Looks awesome dude,

but seriously, that grass texture is gay.

cant wait to play it !

cheers
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Old 10-31-2009, 10:07 PM   #18
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Quote:
Originally Posted by Lenn View Post

but seriously, that grass texture is gay.
LOL, i agree it doesn't look like it belongs there compared to the rest of the map



Edit: Also, you might try pulling the model away from the wall a little bit. I think the origin is inside the wall and it cant get any light
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Old 10-31-2009, 11:34 PM   #19
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grass texture rocks
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Old 11-01-2009, 04:13 PM   #20
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Yea I like that grass texture, but it clashes way too much with the rest of the textures used, imo.
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