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Old 10-04-2007, 09:33 PM   #1
Ambex
 
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[BETA 2] ff_amped

AMPED BETA 2 with new stuff, and bigger areas inside the bases, more lighting and interesting yard.

Yes, amped is here, still full of bugs, errors, issues, strange layout, weird cramped hallways, one sniper tower separately for sniper, double-respawn,
3 levels in base, small well-like flagroom, 2 bridges in the yard, battlements, water tunnel, ramp acess, elevators , underground walkways.. resupply-under the flagroom, hide-spots, rooms.. I tried to be original, tried to make the map layout original.. I used all my ideas.. everyone into this map.. I'm glad this map is one of my worst creations.. lol, i even hate my map.. but at the same time

it's amped.. the map is amped.. and finally.. for FF.



DOWNLOAD BETA 2:

Your Download-Link #1: http://rapidshare.com/files/60307348...beta2.rar.html

Last edited by 4est; 12-16-2007 at 05:10 PM.
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Old 10-04-2007, 11:53 PM   #2
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About time I'll have a go around it. Thank you.
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Old 10-05-2007, 12:58 AM   #3
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Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
ooooooooo

someone server it quick!

and ambex i totally know where ur coming from in u hating ur map, i cant think of a map of my own that i dont hate
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Old 10-05-2007, 07:28 AM   #4
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Quote:
Originally Posted by -=bingo-bango=-
ooooooooo

someone server it quick!

and ambex i totally know where ur coming from in u hating ur map, i cant think of a map of my own that i dont hate
I'll put it on my server, I just hope this map is not too dark. Hard to spot spies . Also, I've mirrored this map for you:

http://halflife2.filefront.com/file/;83394

If any changes needs to be made, please PM me.

Last edited by FF|Skyrider; 10-05-2007 at 07:34 AM.
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Old 10-11-2007, 12:39 PM   #5
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thanks guys, it was nice to hear!
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Old 10-14-2007, 10:27 PM   #6
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Anyone throw up a ZIP download yet?
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Old 10-14-2007, 10:34 PM   #7
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Quote:
Originally Posted by Racer
Anyone throw up a ZIP download yet?
AmpedBeta2 Zip

Or download Winrar
It works with zip files also and others

Last edited by Bakedbean; 10-14-2007 at 11:06 PM.
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Old 10-16-2007, 06:09 AM   #8
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Thanks Baked Bean just downloaded it.
I have used win amp before but it was wiped off my PC during restore.
Prefer zip anyway now that it is included with windows.
I appreciate the link!
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Old 10-19-2007, 06:12 AM   #9
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Ok first off it looks killer. I even took a few screen shots outside just cause it was so good looking.
The flag room area is very cramped. It could be a quagmire or it could be fun like Stowaway.
The map is very confusing at first because all the levels look the same (all look great).
Finally I liked the original version of the sewer better it had pipes etc if I remember right. It added more detail to that area. I can picture it having a foot of water under them to slosh thru. Enemies can hear you coming. The water ould then have a outlet into the courtyard thru a pipe. Its high enuf you can only enter thru a conc or gren jump etc. Water dripping out of that pipe into the yard. Not running out mind you but dripping out.
Still without a single change this is one of the best looking maps in FF. Great work.
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Old 10-23-2007, 01:16 AM   #10
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Whats the status on a beta_3? If A few of the bugs get worked out like the ladders and elevators with the version I have I'd put it on the server but not rotation until close to a final.
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Old 12-16-2007, 04:22 PM   #11
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Bump did you stop working on this map? Whats the status?
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Old 12-20-2007, 05:52 PM   #12
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It's a shame...I really wanted this map in the map pack, but he has no contact information and hasn't been here in a while!
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Old 09-26-2012, 11:37 AM   #13
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Was wondering if anyone had a working LUA for this map. I downloaded it yesterday, and i cannot spawn as any class. map looks great, I am surprised nobody plays it.
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Old 09-26-2012, 11:46 AM   #14
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oo map looks nice
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Old 09-26-2012, 02:51 PM   #15
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Wow, this looks great!

I humbly request this get finished and ready for pub play.
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Old 09-26-2012, 03:11 PM   #16
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ambex hasnt been on in forever elmo, you map a bit. make a lua that works for this map LOL. and yes it is a beautiful map.

BTW, found the map here. I had no clue it even existed
http://gamebanana.com/fortressforever

Last edited by Snipe; 09-26-2012 at 03:12 PM.
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Old 09-26-2012, 10:20 PM   #17
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I remember this. Taking a quick look at the Lua, nothing looks all that wrong. Some redundant/unnecessary code, though. Silly early mapmakers that made nonsensical Lua scripts.

Try this:


Can't test it myself until later. I could clean it up a bit more once I can test it as well. Like 99% of that backpack code is repeated for no reason.
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Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
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Old 09-26-2012, 10:20 PM   #18
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tried the shutdown2 lua? If it has weird spawn names (seperate O and D spawns) you should be able to find them in the .bsp with a hex editor. I managed to do this for some other weird map with a broken lua.
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Old 09-27-2012, 12:04 AM   #19
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Alright, here's a working/improved Lua:

Code:
-- ff_amped.lua
-- Author: NzNexus (a.k.a Ambex)

-----------------------------------------------------------------------------
-- includes
-----------------------------------------------------------------------------
IncludeScript("base_respawnturret");
IncludeScript("base_ctf")

-----------------------------------------------------------------------------
-- global overrides
-----------------------------------------------------------------------------
POINTS_PER_CAPTURE = 10
FLAG_RETURN_TIME = 60
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
-- backpacks  smallpack1=bottomfloor  smallpack2=middlefloor  smallpack3=upperfloor
-----------------------------------------------------------------------------
smallpack = genericbackpack:new({
	grenades = 100,
	bullets = 100,
	nails = 100,
	shells = 100,
	rockets = 100,
	gren1 = 1,
	gren2 = 1,
      cells = 200,
	armor = 100,
	health = 100,
      respawntime = 30,
	model = "models/items/backpack/backpack.mdl",
	materializesound = "Item.Materialize",
	touchsound = "Backpack.Touch",
	touchflags = {},
	botgoaltype = Bot.kBackPack_Ammo
})
function smallpack:dropatspawn() return false end

redsmallpack1 = smallpack:new({ touchflags = {AllowFlags.kRed} })
redsmallpack2 = smallpack:new({ touchflags = {AllowFlags.kRed} })
redsmallpack3 = smallpack:new({ touchflags = {AllowFlags.kRed} })
bluesmallpack1 = smallpack:new({ touchflags = {AllowFlags.kBlue} })
bluesmallpack2 = smallpack:new({ touchflags = {AllowFlags.kBlue} }) 
bluesmallpack3 = smallpack:new({ touchflags = {AllowFlags.kBlue} })
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#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
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Old 09-27-2012, 12:09 AM   #20
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And here's a working download of the map with the fixed Lua: http://www.ffpickup.com/files/ff_amped.zip
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#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 09-27-2012 at 12:10 AM.
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