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Old 11-07-2007, 02:16 AM   #21
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Ill try that

But how can you reduce the light thing?

Is there a way to make a big model to fit one light and this will light things up
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Old 11-07-2007, 02:57 AM   #22
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check da properties I don't quite follow you.
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Old 11-07-2007, 08:32 PM   #23
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Well i dont want 1000 lights for my map i still want it to be bright but less lights How is this possible?
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Old 11-07-2007, 08:49 PM   #24
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texture lighting on all the ceilings with a high lightmap scale.
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Old 11-07-2007, 11:52 PM   #25
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Ok thanks so
1)I have the whole lua done

2)I can actully have hard jumps.(might save for different map i'm not sure.

3) i know how to add lights

4)and water correctly.

Over all i really am excited that i am doing so good with my 2nd map.

(Ahhh dang i jinxed my self)
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Old 11-08-2007, 01:23 AM   #26
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yea take your time foamy make it look good. the jumps so far are looking good though keep up the good work.
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Old 11-08-2007, 01:48 AM   #27
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How do you make lights different colars do you just do this?


Quote:
Click on the light then go to properties then go to ahh forgot what it is called
then click ok?
Is that what you do?
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Old 11-08-2007, 02:51 AM   #28
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Yeah, it's part of the brightness value, the four numbers represent values for red, green, blue and intensity (I think, anyway...) Much easier to just select a color on the chart and then copy / paste the number value after for later lights.
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Old 11-08-2007, 10:22 PM   #29
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http://fortress-forever.com/forum/sh...ad.php?t=12864

You guys have to read this IT SUCKS BALLS!!


*Foamy starts to cry* :'(
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Old 11-09-2007, 03:27 AM   #30
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We'll no more maps from me...

Hammer is being a piece of crap. It wont launch...
Some error. Its gay hammer is useless now.

We'll No more maps from me for awhile untill i get this hammer thing fixed..

*edit I might be saved because of the auto saved file.

Still have to fix hammer.
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Old 11-17-2007, 02:28 AM   #31
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any one know when they update source sdk again?
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Old 01-08-2008, 07:23 PM   #32
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Whats the status on this map?
is it still 15 %?
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Old 01-12-2008, 01:37 AM   #33
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Its negitive 15

Because i dont know how to fix the hammer i know u need a file or something but i tryed getting it from steam forms but i can never find it :/
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Old 01-12-2008, 02:08 AM   #34
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I know dick about hammer but did you try deleting it and reinstalling? Steam hopefully fixed their download.
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Old 01-12-2008, 02:22 AM   #35
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yes i did it didnt work though its so stupid
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Old 01-12-2008, 05:55 AM   #36
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Thats ok I turned hammer on and it spit at me told me to turn it the fuck off I wasn't qualified.

EDIT: If you tell me the file name maybe I have it in my hammer files?
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Old 01-12-2008, 08:02 PM   #37
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it says i am missing gameinfo.txt

Gay as hell ^
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Old 01-12-2008, 08:19 PM   #38
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Not set it up properlah?
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Old 01-13-2008, 06:39 AM   #39
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I got this from Gambit you might try it. Go to this path
C:\Program Files\Valveold\Steam\SteamApps\brokenballs\sources dk\bin\ep1\bin\GameConfig.txt

And add this to it at the top right under games. Where it says account name put your account name.



{
"Fortress Forever"
{
"GameDir" "c:\program files\valve\steam\steamapps\SourceMods\FortressFor ever"
"hammer"
{
"GameData0" "c:\program files\valve\steam\steamapps\SourceMods\FortressFor ever\fortressforever.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\valve\steam\steamapps\c:\program files\valve\steam\steamapps\accountname\source sdk base\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_ff_teamspawn"
"BSP" "c:\program files\valve\steam\steamapps\accountname\sourcesdk\bin\vbsp.exe"
"Vis" "c:\program files\valve\steam\steamapps\accountname\sourcesdk\bin\vvis.exe"
"Light" "c:\program files\valve\steam\steamapps\accountname\sourcesdk\bin\vrad.exe"
"GameExeDir" "c:\program files\valve\steam\steamapps\c:\program files\valve\steam\steamapps\accountname\source sdk base"
"MapDir" "c:\program files\valve\steam\steamapps\accountname\sourcesdk_content\hl2\mapsrc"
"BSPDir" "c:\program files\valve\steam\steamapps\SourceMods\FortressFor ever\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
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Old 01-13-2008, 04:52 PM   #40
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the gameinfo.txt is different, do this for me:

1.) make sure that you have the gameconfig.txt setup correctly(see above)
2.) actually go in and play FF
3.) verify there is a "gameinfo.txt" in the sourcemods/fortressforever" directory
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