12-16-2011, 11:58 PM | #1 |
Blacknight's Test Guy
D&A Member
Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
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How to Fix FF Part 3
I had hoped to get this in before the update, but no such luck.
My main beef this time is with the scoring system FF uses. It's not very efficient, it has no support for assists, kills are easily stolen, and doesn't reward every team-beneficial thing a player can do. Therefore, I propose that instead of a flat 100 points per kill, points are awarded based on the percentage of damage dealt to an opponent's hit points. If a soldier shoots an unarmored scout with a rocket, therefore, the scout dies, losing 100% of his HP, and giving the soldier 100 points. Shoot a demo and take out half his health, you get 50 points. Dead simple. This allows for assists without having to track who damaged who and combine things on the killfeed the way that tf2 does, and it supports assists with any number of people. This can also be applied to SGs. Multiply the points for a level 1 by 1, a level 2 by 1.5, and a level 3 by 2. To this base percentage, a number of modifiers and bonuses may be added. A modifier of x1.5 points may be added to damage dealt to an enemy carrying the flag or capping a control point like on warpath. This would have to be suspended on fusion or whatever that one map is where all the attackers have flags, but hey. A modifier of x1.2 points may be added to damage dealt to enemies within a certain radius of the flag, as a sort of 'defense bonus'. The same thing could go for controlled cap points. A modifier of x2 points may be added to damage dealt to enemy spies within a certain radius of a friendly sentry gun so long as the attacker is not the SG's owner. This promotes teamwork. The same thing could go for dispensers and mancannons in a pinch. A modifier of x3 points may be added to damage dealt to enemies firing projectiles or weapons into a friendly spawn. A special section may be added for snipers. A modifier of x.5 points may be added to damage dealt to enemies who are stationary. Make that .75 for enemies who are just walking around, no bunnyhopping, and x1 for enemies bhopping. Then, for every 50 units faster than bhop speed they're going, add in another .5 points. This rewards snipers for taking out scouts whizzing around the battlefield on concs and discourages sniper wars. Further, a bonus of 100 points is awarded for a headshot, and a bonus of 100 points is also awarded for radio tagging a disguised or cloaked enemy spy. 500 points are awarded for opening a detpack wall or some other similar optional route. 200 points are awarded for deactivating security. A multiplier of 1.5x is added on a successful identity-stealing backstab. An arbitrary multiplier or number of points is awarded for anything I left out. Also, add world reload animations and then it's perfect. /flameshield on |
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12-17-2011, 12:06 AM | #2 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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I agree. As a pickup player, I don't care about points, but anything thats appealing to new players without changing core gameplay = good.
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12-17-2011, 12:57 AM | #3 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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what game do you play pickups in? ;P
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12-17-2011, 01:36 AM | #4 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
You're absolutely right, Ragdoll. Fortress Points are a shell of what they could (and should) be. A complete revamp has always been talked about, but never worked on.
One of these days... hopefully.
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12-17-2011, 03:29 AM | #5 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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All it'd take is someone with the time and effort firstly to design a decent points system. As in 30 points for this 10 points for that. As far as code developers go we ought to atleast get kill assists in as I've brought up before. Entirely something I could have done myself so I'm not pointing fingers lol
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12-17-2011, 09:14 AM | #6 |
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Let's also remove deaths from the scoreboard, since obviously deaths just make all the whiny babies think they're doing bad.
I mean, sure, yeah. Better use for fortress points would be great, except...uh, no. If it was just an achievement thing, fine, but if it was used for ingame "bonuses" like Tribes:Ascend does, then count me the fuck out. Personally I kind of prefer the simplicity of games that just do a K/D or K/D/A tally, without meaningless points there to clutter stuff up. Opinions.
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12-17-2011, 01:07 PM | #7 | |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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Quote:
tl:dr: we are sitting here waiting for patches minds well put us to work on this.
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12-17-2011, 05:03 PM | #8 | |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Quote:
Last edited by FDA_Approved; 12-17-2011 at 05:04 PM. |
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12-19-2011, 01:14 PM | #9 |
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Beta Tester Join Date: Jun 2010
Class/Position: anything but Sniper and Spy Posts Rated Helpful 6 Times
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I definitely support assists as an idea, really people are attention whores, they want to see their name on the killfeed, so that will help motivate them.
Points are very antiquated, they don't motivate people at all. The only way to make them motivate people is if they could be exchanged for something in-game, like perks or hats or a sparkly name. Of course, that won't fly with all the TF traditionalists, and personally I'm not really a fan. But that's what people want, they want their skinner-box reward. |
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12-24-2011, 01:57 PM | #10 |
VP Marketing
D&A Member
Fortress Forever Staff |
so you're proposing a damage counter vs a points or kills counter.
Could be neat. Maybe if it wasn't even based on percentage. But if a medic DMs an HWGuy to nothing, they should get 100 points. But then how do you factor in armour ? Also - does it need to be this complex? TFC and CS were played for years counting only kills & deaths. |
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