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Old 12-01-2013, 05:05 PM   #1
XPelargos
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Multi Rail Bounce Kill Icons

I think there should be 3 kill icons for rail gun.

no bounce (current), single bounce, double bounce, and explosion area of effect from a fully charged shot.

Perhaps just put little numbers and a tiny explosion in the lower right hand corner of the icon?

Is this feasible? Does the kill icon system detect the number of bounces?

Last edited by XPelargos; 12-01-2013 at 05:32 PM.
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Old 12-01-2013, 05:25 PM   #2
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Also airshot icons.

WHOA! Airshot
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Old 12-01-2013, 07:37 PM   #3
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They did the airshot thing in tfc with a mod. It would also give a distance score. Dunno if possible in source.
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Old 12-01-2013, 08:47 PM   #4
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I was your 69th helpful post rater.

Just saying.
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Old 12-01-2013, 09:12 PM   #5
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Good ideas.

What would the airshot requirements be? Direct hit only? Target needs to be a certain number of units above the ground?
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Old 12-01-2013, 09:24 PM   #6
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Also 1 in 100 charged shots should bounce around forever until it kills someone or 2 mins are up which ever is first, if it does not kill then the engy dies :P the idea of a loose cannon sounds fun
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Old 12-01-2013, 09:34 PM   #7
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Quote:
Originally Posted by squeek. View Post
Good ideas.

What would the airshot requirements be? Direct hit only? Target needs to be a certain number of units above the ground?
Direct hit and needs to be at least 3 bodylengths above the ground I'd say.

Is the length meter possible? Or would making a thousand different kill icons make that prohibitive?
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Old 12-01-2013, 09:50 PM   #8
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Quote:
Originally Posted by XPelargos View Post
Direct hit and needs to be at least 3 bodylengths above the ground I'd say.

Is the length meter possible? Or would making a thousand different kill icons make that prohibitive?
The length could be written using regular text; wouldn't need a separate icon for each length.
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Old 12-02-2013, 04:01 AM   #9
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make it so, number one.
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Old 12-04-2013, 11:55 AM   #10
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i support airshot icons and rail bounce icons.

I also support these for the RPG and blue pipes.

Yes targets should be a certain distance off the ground. not sure what distance. they also should only be direct hits.

a text based notice in the chat area with distance would be cool "(name) airshot (name) at a distance of ___ (weapon)" but it should only come up for kills.
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Old 12-04-2013, 10:08 PM   #11
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Also 1 in 100 charged shots should bounce around forever until it kills someone or 2 mins are up which ever is first, if it does not kill then the engy dies :P the idea of a loose cannon sounds fun
i agre. god idea.
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Old 12-06-2013, 03:12 AM   #12
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make it so, number one.

?

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Old 12-08-2013, 02:36 AM   #13
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Airshot kill indicators would be the best fucking thing ever holy shit please

I just want to midair people all day every day

Maybe have it also count the amount of midairs you've scored so far that round? That was something that was really sweet about T2, if you were good you'd just see the number climb up and you'd have people with 10-15 midair discs by the end of a round. The tally doesn't need to be put on the scoreboard but a pop up like "Mid-air Rocket [4]! Distance is X units" would be great
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Old 12-14-2013, 06:23 AM   #14
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Old 01-06-2014, 11:23 PM   #15
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Yes. All that and more. I'll be in the holodeck with a thousand naked virtual women. Data has the bridge.
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Old 01-19-2014, 10:14 PM   #16
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Thought it'd be fun to work on this stuff a bit.

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Old 01-19-2014, 11:23 PM   #17
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Potential airshot icon?

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Old 01-19-2014, 11:50 PM   #18
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The airshot icon seems somewhat lackluster but gets the job done. Or not, maybe it's cool, probly grow on me. The bounce icon is awesome, but I wonder how readily visible it'll be. Kinda how the different pipe icons are kinda hard to see. Cool though I like it.
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Old 01-19-2014, 11:58 PM   #19
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Yeah, I'm not sure about the airshot icon (might also be unclear in-game).

The railgun icons work well in-game, though:
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Old 01-20-2014, 12:33 AM   #20
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Yeah dems cool.

Maybe for the airshot icon if you did something like the crater icon but upside down, so there's the little "whoosh whoosh" lines indicating the player was flying up.

Crater icon fliped, and on the other side of the whoosh lines, add an explosion like you have in your example.
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