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Old 03-04-2005, 03:49 AM   #1
o_anshinritsumai
 
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Flagrun

Name: Flagrun
Status: In Development

[ Development Update - 12/17/06 ]
Flagrun has been on a slow development cycle, and has been since starting. As one of the Trepids has stated in another thread, most new mappers have a sort of "mapper's block", like writers have "writer's block." I've gone through 100s of versions of the map, lost many textures and whole .vmf files. I admit to impotence, but I also admit to RL issues that get in the way of any activity at all.

I would still like to work on this for myself, for my own potential; but if anyone would like to get to working on their own, then go right ahead. I don't believe I will be able to live upto the greatness of some of the mappers here and that the end result will not be as good as I had hoped; at least while real life issues are so pressing and important.

Last edited by o_anshinritsumai; 12-18-2006 at 07:57 PM. Reason: Project Update
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Old 03-04-2005, 04:20 AM   #2
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Have fun and post pics when you're happy enough with ze content
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Old 03-04-2005, 04:24 AM   #3
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fix all bugs lah!
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Old 03-04-2005, 07:27 AM   #4
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hmmm i cant for the life of me remember flagrun....some tell me what is was about, cause im drawing a blank, i havent played tfc in like 1.5 years
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Old 03-04-2005, 08:22 AM   #5
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1 Flag in either base, 2 flags in tower in midfieed. Got to have all 4 flags in your own base to win
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Old 03-04-2005, 11:04 AM   #6
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That's the map i was first taught to bhop on! Brings back very fond memories. Take your time and make it look awesome!
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Old 12-11-2005, 07:37 PM   #7
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What's going on with this map? Anything?
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Old 12-11-2005, 08:26 PM   #8
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I was wondering that myself. This was a fun pub map.
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Old 12-11-2005, 11:39 PM   #9
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If you don't keep the "Stolen!" sound I will kill you. That has to be the funniest thing in TFC. It's completely retarded.
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Old 12-12-2005, 12:02 AM   #10
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your team has STOLEN the enemy flag
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Old 12-12-2005, 12:48 AM   #11
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Don't forget to add teleporters.....
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Old 12-12-2005, 02:06 AM   #12
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Quote:
Originally Posted by Jiggles
your team has STOLEN the enemy flag
classic

i had a lot of fun on flagrun. i think if it had been made earlier in the lineage of TFC, it would've gained a lot more popularity

it'd be also nice to see casbah would look in FF. casbah had hl2 written all over it anyway
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Old 12-12-2005, 05:50 AM   #13
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Could you maybe make the flagroom a little less easy to defend? I always hated that map 'cause of how frustrating it was to get the flags from a well defended base.

I mean, not that it should be easy but the way the map stands getting the flags from the middle means pretty much more than anything.

Also, out of curiosity, has anyone ever played a competitive match on this map? I want to know what it would be like.
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Old 12-12-2005, 05:55 AM   #14
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Quote:
Originally Posted by Nezumi
Could you maybe make the flagroom a little less easy to defend? I always hated that map 'cause of how frustrating it was to get the flags from a well defended base.

I mean, not that it should be easy but the way the map stands getting the flags from the middle means pretty much more than anything.

Also, out of curiosity, has anyone ever played a competitive match on this map? I want to know what it would be like.
another thing about the flagroom that bothered me was how simple it looked. maybe they rushed it? seems like they spent the bulk of the time on casbah
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Old 12-12-2005, 05:57 AM   #15
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Perhaps if you didn't have to walk through five miles of enemy territory to get near the flagroom, it'd be a little easier for offense.
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Old 12-12-2005, 06:12 AM   #16
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Quick note: Valve didn't make casbah. DaveJ did. The same guy who made de_dust.
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Old 12-12-2005, 06:13 AM   #17
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Quote:
Originally Posted by SoBe Green
Quick note: Valve didn't make casbah. DaveJ did. The same guy who made de_dust.
yeah i figured it felt a lot differently than any other valve map (besides the asymmetry)
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Old 12-12-2005, 07:00 AM   #18
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Quote:
Originally Posted by Circuitous
Perhaps if you didn't have to walk through five miles of enemy territory to get near the flagroom, it'd be a little easier for offense.
Yeah, it was actually an enjoyable map back in the days of uncapped bhop (or a server with the bunnyjump metamod plugin).
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Old 12-12-2005, 07:16 AM   #19
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Yea, I'm still making the map. I've pulled a Duke Nukem Forever on it twice however, mainly because my brushwork was horrid. So far, this time it seems to be doing VERY well. Being that I'm never good with public releases or media, don't expect any for awhile; but for those of you that are interested in this map, rest assured that it is being worked on.

Just don't get your panties in a bunch.
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Old 12-12-2005, 05:22 PM   #20
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Quote:
Originally Posted by Circuitous
Perhaps if you didn't have to walk through five miles of enemy territory to get near the flagroom, it'd be a little easier for offense.
you can normally get into the base easily..

Then when you get into the FR you get raped by 60 SGS
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