12-02-2007, 01:14 AM | #1 |
Join Date: Sep 2007
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Map Release: concmap_cave Download LINK ADDED
concmap_cave is up and running on ConcHouse server. Fast download is enabled. 209.246.142.47:27015
Difficulty: Regular jumps: easy/medium Secret jumps: medium/hard 10 jumps 8 secret jumps 4 hidden flags 4 hidden cap points Enjoy. SERVER DOWNLOAD LINK BELOW concmap_cave Last edited by public_slots_free; 12-12-2007 at 04:36 AM. |
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12-02-2007, 02:23 AM | #2 |
Retired FF Staff
Join Date: Mar 2007
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Looks cool for a conc map. Let me know when you go public with it and I'll put it up.
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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12-02-2007, 02:49 AM | #3 | |
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12-02-2007, 03:44 AM | #4 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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In all honesty it looks kind of... flat. I love the theme you went with, but the lack of displacements and sourcification in the screenshots makes it less appealing.
However, if I manage the time, I'll be sure to log on and try it.
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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12-02-2007, 05:07 AM | #5 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Is this public? Can I add it to the map pack...pm me PSF
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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12-02-2007, 03:23 PM | #6 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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Hey public.. i woke up today wanting to play this map but u havent send me the mail yet , anyways, im still waiting, looks great!!
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12-02-2007, 08:08 PM | #7 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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yea next time when you want pub to send you it via e-mail be nice if you left him your e-mail address. ghost u r fail! muhahahah
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12-02-2007, 09:34 PM | #8 | |
Retired FF Staff
Join Date: Mar 2007
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Quote:
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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12-02-2007, 11:24 PM | #9 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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I have to be honest... looking at that again, it looks pretty rushed. Will there be an _r?
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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12-02-2007, 11:41 PM | #10 | |
G9-
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Quote:
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12-03-2007, 12:01 AM | #11 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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Next to the room in purgatory labeled "ZeRo SkillZ" :P. PSF is a good mapper, I was throwing out the thing that struck me most. I'm quite positive he can make it look much better. As the saying goes, quality over quantity.
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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12-03-2007, 06:27 AM | #12 |
G9-
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Location: Florida
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12-03-2007, 06:35 AM | #13 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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What are you grinning at me for? I SHOULD ONLY BE SEEING THE TOP OF YOUR HEAD! NOW GET BACK DOWN ON YOUR KNEES!
Sheesh, the demands you have to make for someone to pick up the coins you drop.
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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12-03-2007, 04:37 PM | #14 |
Join Date: Sep 2007
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I will not be updating this map save a bug that makes the map unplayable. The map has loads of content, has a good theme and looks better than most concmaps. I started working on this map before I released concmap so it has been in the works awhile. I would rather start my next project than try and make this map all pretty when the map is fully playable and enjoyable.
I know quality > quantity but gameplay > graphics. A nice looking CTF map gets tons more playtime than a concmap since you can one and done a concmap. This map uses FF points to provide replay value as well as the secrets. Secrets give you extra points so you can finish the map, get a score and then go through the map again to try and find a secret and get a better score. |
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12-04-2007, 09:26 AM | #15 | |
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12-04-2007, 02:53 PM | #16 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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I liked a lot this map, altough i dont have the time anymore to complete it fully (i mean with all the secret places and stuff.. and no fucking way im going to get thru that maze with out noclip).. but anyways i liked the theme, the skills of the jumps are decent, keep up the good work men
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12-04-2007, 09:28 PM | #17 |
Join Date: Sep 2007
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Im speechless.. i just couldn't let a statement like this slip.
"The map has loads of content, has a good theme and looks better than most concmaps." Honestly.. no doubt your map looks good public. But there are cirtain things you keep to yourself, in this case your own thoughts. As a mapper you just dont mention what you think about your maps if people dont specificly ask you, even worse is conparing it with other maps like you just did. Let the players decide weather your map is good or bad. And if you love your creation so much that you have to compare other maps to it, you do it at your own webby! |
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12-04-2007, 09:59 PM | #18 |
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I think knowing your own maps plusses and minuses is what makes you a better mapper. I know there are some things I could work on but I choose not too. I also know what is good in my map and what isn't. I don't think what I said is mean or anything, i have released three other maps myself and this one is better than all of those alone.
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12-05-2007, 08:57 AM | #19 |
Join Date: Sep 2007
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I see if you put it that way. Thought you was comparing maps created by others. - Missunderstanding, sorry.
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12-10-2007, 10:00 AM | #20 |
Join Date: Nov 2007
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Great map for those who like concmaps and are no more noobs in concing.
Played it yesterday together with Lloyd. Greetzzz BlaB |
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