02-10-2005, 05:38 PM | #1 |
Join Date: Dec 2004
Location: Keller, TX
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HUD / Death Messeges
Any idea on how these will be, a spinoff of sorts to the TFC ones or something totally different?
I don't exactly know how mod making goes and if you can change the death messeges much from the game being modified, but I've always liked the Half Life and Half Life 2 mods styles of death messeges. I can't stand scrolling text at the top/bottom of the screen. |
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02-10-2005, 06:57 PM | #2 |
Join Date: Dec 2004
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They will probably show up in the same way as HL/CS/TFC ones. I find it very hard to read the ones in QWTF and Q3F and I think a lot of people do.
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02-10-2005, 07:01 PM | #3 |
Join Date: Jan 2005
Location: Arkansas
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What about the smaller errors in the current death sprites. For example the tranq kill and the nailgun kill looking the same, no official sprite for dispenser kills. Will every death have its own death sprite where possible?
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02-10-2005, 07:30 PM | #4 | |
Join Date: Dec 2004
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02-10-2005, 08:35 PM | #5 | ||
Join Date: Jan 2005
Location: Arkansas
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02-10-2005, 09:21 PM | #6 |
Join Date: Jan 2005
Location: Quebec, Canada
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Hey look, it's me.
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02-10-2005, 09:45 PM | #7 |
Join Date: Jan 2005
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HI!!! |
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02-10-2005, 11:18 PM | #8 |
Join Date: Jan 2005
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This is slightly off topic, but will FF feature the info messages from the WON versions? I mean such as "Player has built a sentry gun" or "Player picked up the enemy flag" in the top left corner. They aren't essential but I found them quite useful.
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02-11-2005, 12:34 AM | #9 |
Join Date: Jan 2005
Location: Orion Arm
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If you add death death sprites for various entities it might be a good idea to allow mappers to custom pick what sprite is displayed when a given entity kills someone, since you can use various entities for many things. Such as func_door and func_train can both be used for elevators, which are meant to be made with func_plat :P
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02-11-2005, 02:31 AM | #10 | |
Join Date: Jan 2005
Location: Arkansas
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02-11-2005, 03:21 AM | #11 |
Join Date: Jan 2005
Location: Orion Arm
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Well, in TFC there was a setting on trigger_hurts that let you specify the death message, so instead of "Player killed self with trigger_hurt" you could say "Player killed self with the big pit of doom".
If you set the death message to say... tf_weapon_railgun, the railgun death sprite would show up and the console would report "Player killed self with railgun". So it should be possible. |
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02-20-2005, 07:41 AM | #12 |
Join Date: Feb 2005
Location: Modesto, CA
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This is probably a lost cause to fight for but....
Maybe remove death messages completely. I think the main advantage is to increase the need for communication within the teams. It would also allow for more multiple kills, especially for the spy, if the opposing team does not use good communication. I see two potential problems with my idea 1. people dont get instant recognition for a multiple kill/crowbar kill/tranq kill 2. the skill of watching&reacting to the death messages is removed and more communication must take its place Dont see #2 as a problem and here is a fix for #1 a. At the end of the round create a logalyzer type display so people can check their stats (this can be toggled on/off to see b.) b. have the multi-kills/tranq/crowbar kills of the previous round playing for all of the people in the server to see (dont know if this is possible) c. add certain icon "awards" for people who do things that arnt typically awarded for points like healing, flag touches, etc (got this from another thread somewhere) |
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02-20-2005, 04:39 PM | #13 | |
Join Date: Dec 2004
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02-20-2005, 04:42 PM | #14 |
Join Date: Feb 2005
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Steam confuses me...where do I put the death sprites?
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02-20-2005, 04:57 PM | #15 |
Join Date: Jan 2005
Location: Arkansas
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In the folder called "sprites" in your TFC directory.
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02-20-2005, 08:25 PM | #16 |
Join Date: Jan 2005
Location: Nova Scotia, Canada
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I actually like the idea of removing the death messages, just so long as it's an option. I could see it being used in clan matches a lot to encourage more communication, but left on in pubs because quite frankly it's a rarity to find communication in a pub.
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02-21-2005, 07:23 AM | #17 |
Join Date: Jan 2005
Location: Quebec, Canada
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I really like the sprite system Hl/source uses- it beats the hell out of the generic text. Just make sure the sprites line up better with the player names than they do in NS!
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02-21-2005, 07:52 AM | #18 |
Join Date: Jan 2005
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What i'm hoping for is a full-color hud, or at least an opaque one. I'm getting a little tired of playing iSpy with all the sprites the game uses.
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02-21-2005, 04:24 PM | #19 |
Join Date: Jan 2005
Location: Pennsylvania
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Custom death sprites may get annoying. Remember new players to the server will have to download them, as well as take an extra second to figure out why they hit with a train and the sprite list says he was killed with shotgun.
Granted the changes you're talking about aren't so extreme. But not all server owners are as nice as you are, and some may just tae advantage of the freedom with horribly contracted sprites. |
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02-21-2005, 04:39 PM | #20 |
Join Date: Feb 2005
Location: A Small Box
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Is it safe to say that you can center players names when you see them in combat? I can't see the names when they apear in the lower left hand corner.
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