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Old 07-20-2007, 05:26 AM   #1
PHISH
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Monkey Surprise

I'm probably not the only one with an affinity for monkeys, that's why this surprise was so special for me. One of our mappers pulled a fully completed map out of his flea ridden hair. Personally I love it, but I am biased due to said monkey love, so I'll cut to the chase and let you see the goods.



Special thanks to some of hessi's textures and props which he graciously gave us permission to use.

Quick status rundown; what was completed since the last update. There is too much to cover, but some noteables off the top of my head
-6 gigantic bugs were squashed among others, no more game breaking bugs, hugely important
-Lower body animations redone (run/strafe in all directions)
-Hint prioritization, entire hint system is implemented
-cloak effects for dx<9
-On the hud: Fortress points, teamscores, flaginfo without having to goto the scoreboard
-lod for all player models in
-New fully completed map: ff_monkey

Biggest to complete:
-lag optimization, which is where the follow-up news post comes in.
-Upper body animations for all weapons/runs/idles redone, we've already seen some previews of DK's latest work and it looks promising.
-miscellaneous art fixups
-weapon alignment
-training

What does this all mean? Well, we're trying to get all our ducks in a row for release.
  • We are looking for a linux testing server as ours is going by the wayside: we have a windows replacement but that affects our ability to test on both platforms. If you happen to have a linux server you are willing to lend for testing we would greatly appreciate the help.
  • Those that plan to be running FF servers upon release and would like to be notified when the server package becomes available we ask that you provide some information on what server(s) you plan to run and we'll add you to the distribution list.
  • Additionally we are looking to train up a capable programmer on the FF game code to help with post release work. We intend on supporting the mod as best as possible following release.
If you feel you can help with any of the above 3 items contact us at fortressforever@gmail.com

Last edited by PHISH; 07-20-2007 at 07:20 AM.
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Old 07-20-2007, 05:29 AM   #2
Beetle
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Woot first post. GREAT UPDATE. I'll post more when ive had some sleep.
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Old 07-20-2007, 05:32 AM   #3
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O_O would accurately describe my reaction upon loading the page. I loved the theme Maya had, and now it's back and better than ever in something I never would've expected.
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Old 07-20-2007, 05:35 AM   #4
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WOAH THIS IS AWESOME I JUST OPENED MY BROWSER HIT REFRESH AND WOW
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Old 07-20-2007, 05:38 AM   #5
Etzell
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Monkey is SO beautiful... It was really hard not to let that one out of the bag. It's gorgeous.
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Old 07-20-2007, 05:40 AM   #6
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Very Sexy.
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Old 07-20-2007, 05:58 AM   #7
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Perfect!
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Old 07-20-2007, 06:16 AM   #8
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Smexy as always! Loved the update, glad to hear the bug squashing is going well along with the progress!!
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Old 07-20-2007, 06:20 AM   #9
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from the sound of things, FF must be within arms reach of release. or within a few more paces.
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Old 07-20-2007, 06:54 AM   #10
mistermojo
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looks amazing

I'm really glad he's using the engine to make the map the same structure but an interesting and unique theme.
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Old 07-20-2007, 06:54 AM   #11
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Monkey does look quite Exquisite! It's great to hear that the game crashing bugs are out!
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Old 07-20-2007, 07:12 AM   #12
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Monkey features a few textures & models made by hessi, btw. I've lost my password or I would've edited the news post to credit him.

I love monkeys.
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Old 07-20-2007, 07:20 AM   #13
PHISH
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added that into the post and i'll edit above. Forgot about that
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Old 07-20-2007, 07:55 AM   #14
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really purdy . . nice work! The outside area looks like a bear to render .. what's the fps on say an average machine like a geforce 7600 with a athlon 64?
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Old 07-20-2007, 08:27 AM   #15
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Quote:
Originally Posted by Roady
really purdy . . nice work! The outside area looks like a bear to render .. what's the fps on say an average machine like a geforce 7600 with a athlon 64?
90-100 on empty map, although i have quite heavy fps config in. Of course it should drop to like 30-40 when theres action but performance optimization havent been tested that much.

Oh and i got amd 64 3400+ & 7600 GT
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Old 07-20-2007, 08:39 AM   #16
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Looks awesome.
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Old 07-20-2007, 08:49 AM   #17
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map for the green team will it be possible to escape over the water exit or is it still blocked?
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Old 07-20-2007, 08:56 AM   #18
Paft
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Isn't that map just lovely. It's refreshingly different.
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Old 07-20-2007, 09:00 AM   #19
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FAP FAP FAP!
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Old 07-20-2007, 09:17 AM   #20
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I feel so bad that I applied for beta testing and didn't notice this update. Man, the map looks gorgeous.
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