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Old 11-01-2007, 02:20 AM   #1
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1.1 Impressions

So, patch 1.1 is out. Discuss.

Maps:
- Bases: Honestly, this map is an absolute work of art. Although not finished, and not even visible without specing, the map is just visually pleasing beyond recognition. The flagroom is too good looking.
- Waterpolo: Looks great and looks like some good fun. FPS takes a hit, but it's not unplayable. The text announcements aren't working though.
- Attrition: Looks alright, really simple design, haven't seen it in action.
- Palermo: Looks great, but signage could be a lot better. Signage could be a ton better. There are like 3 signs in the whole map. Not sure if it was meant to be included in the patch or not though.
- Broken Maps: Hopefully servers don't run these maps.

Gameplay tweaks:
- HW: Looks like all the suggested nerfs were added. We'll see how that pans out.

HUD:
- Spy bar looks good
- Colored text is implemented nicely, with the team colors matching the numbers associated (1 for blue, 2 for red, etc)

Other:
- Load times seemed to have decreased a ton. Really good job on that.

Disappointments:
- No training mode
- Incomplete maps included
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Old 11-01-2007, 02:30 AM   #2
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Lost my configs after 1.1

After running this update, I lost all my custom class config files. Well I didn't loose them, they were replaced with empty files for each class. The only one that remained was my userconfig (thank god it had the most in it).

So backup your configs first just in case it. Might not have happened to everyone, maybe those that keep them read only were spared.

Cheers,
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Old 11-01-2007, 02:32 AM   #3
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Yeah I hope bases gets finished soon, it looks like it would be fun.
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Old 11-01-2007, 02:39 AM   #4
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yeah, my bad on bases; that wasn't supposed to be there

fatties, waterpolo, and palermo were though (even if i haven't played them in ages myself :P )
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Old 11-01-2007, 02:40 AM   #5
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#1 thing I'm excited about: voice icons show up.

I'm happy with the patch so far...still waiting on bases...

I'd like to see the shotty reload anim, too. And team color on the clothing on weapon models.

Love the nerfed HW tho. woo.

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Old 11-01-2007, 02:45 AM   #6
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Quote:
Originally Posted by Mulchman MM
fatties was though
Fatties has missing textures. ~50% of the map is the lovely purple and black checkerboard. Wouldn't have thought that was intentional. Is it fixable using a really quick mini-patch with CrosuS?
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Old 11-01-2007, 03:02 AM   #7
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lol, good thing ff_2fort wasn't on the SVN, or Mulch might have accidentally released that, too
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Old 11-01-2007, 03:48 AM   #8
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lmao I can now see why he might not have access to the front page all the time!
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Old 11-01-2007, 04:04 AM   #9
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I'm definately happy with the changes so far.

Zero talent and I spent some time experimenting on the sg's. He being a defensive player exclusively and myself being an offense player primarily. We both agreed that the sg's have been beefed up. Their reaquiring speed is hella faster now.

He had an sg in his yard at the top of the ladder in crossover, and it would lock onto me almost instantly when I poked my head out just slightly at the far back of the T on sniper deck.

I forsee, far more difficulties as an offensive player now lol, and subsequently he said he's probably gonna play engy exclusively now.

It also seems to lock on faster in general. We tested some rather normal jumps I'd normally do; FD on crossover 2, straight into the pit. Well before an sg sitting at the elevator wouldn't touch me on route to falling into the pit. Now if my conc and bhop aren't perfect to the point of me not reaching maximum speed, that sg will knock down half my life, and sometimes pin me into the wall.

I like the brighter sky in well.
Nade pack on crossover is awesome
HW is definately nerfed, but again with a little practice that initial windup won't be too bothersome. It's like there's two timer bars on it now. You don't have to let the AC wind all the way down before winding up again so even though the wind up speed is extremely slow, you can still keep the wind up on the verge of firing.

Hopefully with the boost to sg's, and decrease to hw's, defense has balanced itself a bit more. Spreading the strength around.

Voice icons are the single greatest fix alive... ever! Now I don't feel like I'm talking to ghosts.

That's all for now

Cheers,
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Old 11-01-2007, 04:28 AM   #10
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Quote:
Originally Posted by Hammock
After running this update, I lost all my custom class config files. Well I didn't loose them, they were replaced with empty files for each class. The only one that remained was my userconfig (thank god it had the most in it).

So backup your configs first just in case it. Might not have happened to everyone, maybe those that keep them read only were spared.

Cheers,
Hammock
I merged your thread over here. I hope you don't mind.

BTW, I updated with CrosuS and lost my configs too. I'm sure thankful for backups.
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Last edited by 4est; 11-01-2007 at 05:12 AM.
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Old 11-01-2007, 04:47 AM   #11
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OMG I HAVEN'T CRASHED ONCE YET! Maps are brighter, so are the SG's, and just so many things to name. BUT NO TIME TO TALK! It's pwnin time
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Old 11-01-2007, 04:50 AM   #12
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Good work. Despite HW being nerfed, I am actually liking it so far. Nice balancing act, devs!
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Old 11-01-2007, 04:53 AM   #13
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I don't know what you guys are talkin' about with the config stuff... I downloaded the patch from a torrent, extracted it to the FortressForever folder... I got the new files and all, but my configs were not overwritten (and no, they are not read-only).

I would have to say the most disappointing thing with the patch was the first server I click on gives up a "DifferentClassTables" error, meaning the server did not update the patch. It would be nice if there was a way for server owners to get a lead time on the patch, even by an hour, so they can have their servers all updated.

But hey yeah, I'ma go rewrite all of my configs with bitchin' color codes now. Secks!
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Old 11-01-2007, 05:12 AM   #14
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Quote:
Originally Posted by Ihmhi
I don't know what you guys are talkin' about with the config stuff... I downloaded the patch from a torrent, extracted it to the FortressForever folder... I got the new files and all, but my configs were not overwritten (and no, they are not read-only).
If you do a CrosuS update it will overwrite the cfg files with blanks.
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Old 11-01-2007, 05:14 AM   #15
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Quote:
Originally Posted by 4est
If you do a CrosuS update it will overwrite the cfg files with blanks.
Oh, well, good thing Crosus absolutely did not work at all for me for some inexplicable reason.
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Old 11-01-2007, 05:36 AM   #16
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Personally very happy with the patch. Engy very nice. But the fatty is so crippled now a med or scout can just fly by him. zero chance against a soilder or pyro. According to the game clock it takes abot 1.5 sec for your first shot to wind up,speed seems to be almost half when shooting than it was. May as well just put up statues of hw's on the maps. guess I'll be playing engy alot more.
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Old 11-01-2007, 06:10 AM   #17
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I like the brightness on Well, haven't gotten to any other maps yet.

The concs do fly a lot further will take getting used to. Looks like all nades do, which is good I thought they were a little to weak before could only throw them a few feet.

A little, ok alot, disappointed the conc ramps have not been changed in Well. People are already pissing everyone off in my server. Medics just drop down from above and infect and hop back out and run back up ladder and do it all over again.

Don't mind shooting into the ramp, don't mind throwing nades into it even with a demo. But being able to enter enemy conc ramps should be fixed.
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Old 11-01-2007, 03:09 PM   #18
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Quote:
Originally Posted by Fathom
Don't mind shooting into the ramp, don't mind throwing nades into it even with a demo. But being able to enter enemy conc ramps should be fixed.
Team only lazers similar to Push please!
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Old 11-01-2007, 04:25 PM   #19
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The spin up noise for the AC is pretty weak and the animation looks odd but other than that I don't have much problem with 1.1 (so far).
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Old 11-01-2007, 04:25 PM   #20
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the hell with that , remove them so the sniper has to actually do something besides spawn...
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