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Old 06-18-2005, 11:05 AM   #21
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Quote:
Not to do:
No barb wire over the wall, yes, looks cool, but destroys the function of having a bunch of border hoppers from boosting each other over the wall ;o
Have broken and damaged parts of barbed wire of course...

But anyway, it was a suggestion.
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Old 06-18-2005, 11:19 AM   #22
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hey its looking lots better now! i was kinda complaining not about the layout or anything, just the FLAT floor and FLAT everything, but it looks alot better now, maybe round off/displace on those ramps and outcrops of rock round the edges? im sure if the quake engine was advanced enough they wouldnt have been square !
but hey its upto you :P looks good
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Old 06-18-2005, 06:47 PM   #23
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Quote:
Originally Posted by Player
Quote:
Not to do:
No barb wire over the wall, yes, looks cool, but destroys the function of having a bunch of border hoppers from boosting each other over the wall ;o
Have broken and damaged parts of barbed wire of course...

But anyway, it was a suggestion.
LOL wow.... Thank you for suggesting that broken/damaged parts, I never thought about that.... lol..... I'll do that next, then comes the 3d skybox, then the truck. But everythings on a delay for a few days, going on a trip tomorrow, working on.. a.. secret.. project..... for something... anyway, thank you all for your suggestions, its molded this map into something so much better than my first build :>
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Old 06-19-2005, 03:00 AM   #24
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It's sooooooooooooooo dark...
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Old 06-19-2005, 04:55 AM   #25
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Quote:
Originally Posted by Mooga
It's sooooooooooooooo dark...
Truth.
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Old 06-19-2005, 05:39 PM   #26
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I still think it's too dark. All I see is some sand and truck lights. Oh and I think I saw gate or fence in one pic
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Old 06-19-2005, 07:17 PM   #27
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There are some areas where your displacements come up and over the road, meaning you can see under it. I have pointed it out in the two pictures below. You should check for other areas too. Also I made the first picture a bit brighter and made your cliffs rockier . Just to give you an idea of what people are talking about.



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Old 06-20-2005, 01:05 AM   #28
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There are some areas where your displacements come up and over the road, meaning you can see under it. I have pointed it out in the two pictures below. You should check for other areas too. Also I made the first picture a bit brighter and made your cliffs rockier . Just to give you an idea of what people are talking about. Personally, I prefer it dark.



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Old 06-20-2005, 11:33 AM   #29
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Quote:
Originally Posted by Lord Soth
- Fix those damn puddles that arnt showing that no one knows about yet,
wait, oh crap.
do you mean water texturs that not show up, but if you shoot in it, it splashes, well i know what causes that, most likely you have a leak somewhere, so check your error log of vbsp!!
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Old 06-20-2005, 10:23 PM   #30
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hmm.. didnt think about the leak... lol yea.. about those displacements.... I've been gone for a day and a half and never got around to it yet, and I'm working on a.. diffrent.. project... at the moment.. for... something..... cool... anyway... Most likely get around to fixing some of that crap later tonight, thanks for the hey, lookie here ;o. Also, to the people saying its 'too dark' and 'cant see' I have my monitor black pointed, perfectly set to brightness/contrast + true colors, and it looks just fine to me, load up QWTF and Border1, thats even darker if you leave the settings the way they are saposed to be, and dont jack up the gamma and brightness, its dark so you can sneak across the damn border! :>
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Old 07-27-2005, 07:59 AM   #31
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yea, so, i got lazy, and busy.. To much crap happened but hey! I started to work on this beast again, I'll post the updates on the first post, comments are welcomed!
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Old 07-27-2005, 05:09 PM   #32
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Who the hell puts a big campfire in a small wooden house?
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Old 07-27-2005, 09:30 PM   #33
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Mexicans
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Old 07-27-2005, 11:26 PM   #34
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Im all for dark maps, but this is ridiculous! put a light in it somewhere and post another picture!
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Old 07-28-2005, 07:01 PM   #35
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On on the 8th day, Valve programmers created the light entity...
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Old 07-28-2005, 08:22 PM   #36
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LMFAO yea, well, in-game its just fine, but with this forums white background contrasting with the images, ill turn up the Amb. lighting for all you people "ZOMG LIGHTING SO DARK LOLOLOL" so, yea, check for updates on main post tbh!
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Old 08-02-2005, 05:34 AM   #37
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--UPDATED--

Read Post HERE
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Old 08-02-2005, 12:11 PM   #38
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Quote:
Originally Posted by Circuitous
Who the hell puts a big campfire in a small wooden house?
Quote:
Originally Posted by Lord Soth
Mexicans
Hahahaha
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Old 08-03-2005, 11:53 PM   #39
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From the looks of those latest screenshots, it looks fucking brilliant! I used to play Border almost religiously, the style of play in that map was just awesome. there is nothing like sneaking around as a beaner/protecting beaners/killing beaners. Please release this map when FF is released. Better yet, get the dev team to put it in with the mod.
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Old 10-12-2005, 11:40 PM   #40
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yeah man the map looks AWSOME, i cant wait for you to release it
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