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Old 06-18-2009, 05:00 PM   #1
MonoXideAtWork
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Advanced brush help.

Hola! I'm trying to make a roof for this corridor in my map. The corridor has two equidistant halls connected by a 90 degree turn.

I've got all the walls in, and the straight sections of roof were accomplished by creating a 32 unit thick arch, duplicating it 2x, placing them in line, and creating a displacement of the middle brush. I was able to then stretch the displacement to cover my entire area. I then duplicated this and rotated 90 degrees on Z, for use on the other corridor.

Now I'm stuck. I want to continue the roof around the 90 turn, but cannot seem to get it right. Can anyone offer some advice? Thanks.


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Old 06-18-2009, 05:18 PM   #2
BlisTer
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matching the ceilings:
The right way to do it would be to vertex manipulate them together, but if they are 100% identical like they seem to be, it's easier to:
stretch them both to atleast the opposing wall
select one and cut it from the inner touching edge to the outer touching edge
select the other one and do the same

matching your curved corners to the resulting ceiling is trickier..
The outer one has 2 possibilties:
1) could look okay if you just strech it vertically ( i wouldn't necessarily use a displacement there for this solution btw).
2) match the top points of the diplacement to the resulting ceiling edges

As for the inner corner: displacing the top point to match with the ceiling cut point.
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Old 06-18-2009, 06:30 PM   #3
Crazycarl
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Use the torus tool (may be tricky to get right) or shape it out of displacements. Displacements are a better solution because they won't use up too many brushes/faces.
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Old 06-18-2009, 06:53 PM   #4
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Thanks guys! Turns out the Torus is exactly what I needed!

Last edited by MonoXideAtWork; 06-18-2009 at 06:54 PM.
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Old 06-18-2009, 07:08 PM   #5
Elmo
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What carl said its how I did monkey. Though the tight side of the corner didn't match up whatever I did... so I covered it with a "trim".

I believe the monkey vmf is available in the FF download if u need more help
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