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01-23-2010, 03:47 PM | #1 |
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Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Discussion about Medic's Infection
Infection currently has no real defined purpose or role. You run up and smack someone with the medkit and they become infected indefinitely, taking 8 points of damage every two seconds. They also become very audible, meaning you can pick out their location without having to see them, and last, as the Wiki states, their character becomes surrounded with green particles (which tends to disturb your vision a bit!) [Wiki]
The infection has the de facto job of making the fight easier for those fighting the infected — whether the player is discovered easier or dies quicker. Is this sufficient? Is it too much? Should it serve some other purpose? Do something other than just draining health? Perhaps the way it works should be reconsidered. For instance, someone mentioned an implementation along the lines of: "Have the infection deal x amount of damage over time until it has damaged for [max damage]. If the infected manages to survive the infection, he is rewarded with some of his health back." The idea here, I think, is that it becomes a helping aid in killing the enemy only if you can also complement it with enough skill to bring the enemy down to a point of health where he's guaranteed to die. It makes sense. You can't infect someone and expect them to die. You have to help it along. What do you think? Infection is somewhat cheap, too. It has an infinite duration. Many beginners take the intuitive step toward their spawn hoping a medkit or a touch of the respawn strip will cure them, but it doesn't. The only counter to infection is a medic. You need a medic handy. The only problem with that is 1. Medic is an offensive class. He infects the defense. So, your own defense is going to be asking for some heals. Being an offensive class, expecting the Medic to run about healing defenders makes little sense. The other problem is 2. If there is no available Medic, at-least one person is always asked to go Medic. That person kills himself and respawns as a Medic and heals his team mates over and over to counter the offensive Medic from the other team. This wastes a slot that could be used playing Medic as intended at the core: offensively. What do you think? |
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01-23-2010, 05:00 PM | #2 |
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Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
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An offensive medic is nothing more then a slow scout with better armor and nades. He should either be an evil doctor (spreading infection) or a good doctor (supporting healer).. but the current mix is a bit off.
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01-23-2010, 05:07 PM | #3 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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BRING BACK INFECTION SPREAD!!!
That is all.
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02-06-2010, 03:42 PM | #4 |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
Posts Rated Helpful 1 Times
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03-25-2010, 07:21 PM | #5 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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+1
Removing all the stuff that´s fun in the game sucks. I want teleports, spread infection, caltrops, spread infection back! If i was in charge of FF i would just do tfc source but thats me. All patches removing some stuff that doesnt fit in the pickup scene sucks, at least remove 1 feature and put another. If in a future version, some classes are removed like sniper im out. gg |
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03-25-2010, 08:08 PM | #6 |
Fortress Forever Staff
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Im glad ur not on beta now.
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01-23-2010, 05:27 PM | #7 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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For a guy who has Мне похуй вы as their user title, you care about too much stuff.
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01-23-2010, 06:25 PM | #8 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I don't remember where this idea was brought up first, but I liked it then and still like it now. It makes since that you should capitalize on the infection, not rely on it for a kill.
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01-23-2010, 06:41 PM | #9 |
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Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
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The idea of spreading infection and gas grenades wasn't to get a kill, it was to create confusion and disrupt the plans of the other team. Some players like a little more variety then just "ok we have a perfect defense and can clearly see all players coming, and you have a perfect offense let's see who gets through and who doesn't." A gas grenade here, an infection there, creates a dynamic in TFC that goes beyond brute force and conc flying. The game has losing that.
Scuzzy
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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01-23-2010, 06:54 PM | #10 |
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Yeah absolutely. Infection has substantially lost meaning due to lack of infection spread and the awful hit detection. What's worse is that many times as soon as an experienced player is infected, he'll immediately suicide, because he doesn't want to deal with it and see how much damage he can do before dying.
How does this idea sound as a compromise: Bring infection spreading back, but make it unable to kill anyone. Have the infection bring the health down to maybe 10-20%, then just linger there. This way infection isn't guaranteed death, a player infecting others won't increase his kill count any, and it brings back the tactical element of infections, which is currently lost. |
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01-23-2010, 07:16 PM | #11 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Quote:
Even if this were abused, I think it would be much more obvious who was abusing it. Infection spread does more than in-game confusion, the admins have to sort through all the infected and figure out who's making the first move. |
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03-18-2010, 11:43 PM | #12 |
Join Date: Mar 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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I like the way it is now. I don't want to see any changes. Besides, I play as medic on defense a lot and always cure people. The med kit infection is well balanced and should remain where it is.
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Tags |
damage, infection, medic, medkit, spreading |
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